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Made in us
Drew_Riggio





This came up recently. Is there any rule that states FMC do NOT strike at I1 for charing a unit in difficult terrain? Specific scenario: Belakor charging a unit of tac marines in a ruin. Thanks!
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





They don't suffer the charge distance penalty, but still suffer the initiative penalty.

However the player could still have managed to strike at normal initiative in that combat if he managed to hit the tactical marines with a skull cannon first, giving assault grenades to any unit that charges the unit hit by the skull cannon.

This message was edited 1 time. Last update was at 2016/01/04 14:58:14


7500 pts Chaos Daemons 
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

AncientSkarbrand wrote:
They don't suffer the charge distance penalty, but still suffer the initiative penalty.

However the player could still have managed to strike at normal initiative in that combat if he managed to hit the tactical marines with a skull cannon first, giving assault grenades to any unit that charges the unit hit by the skull cannon.

Note that if a FMC is in the slower flight mode, which it must be to charge, it simply counts as Jump MC.

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in us
Auspicious Daemonic Herald





 Chaos Spawn wrote:
AncientSkarbrand wrote:
They don't suffer the charge distance penalty, but still suffer the initiative penalty.

However the player could still have managed to strike at normal initiative in that combat if he managed to hit the tactical marines with a skull cannon first, giving assault grenades to any unit that charges the unit hit by the skull cannon.

Note that if a FMC is in the slower flight mode, which it must be to charge, it simply counts as Jump MC.

No its a FMC still, it just moves like a jump MC
   
Made in us
Not as Good as a Minion





Astonished of Heck

 CrownAxe wrote:
 Chaos Spawn wrote:
AncientSkarbrand wrote:
They don't suffer the charge distance penalty, but still suffer the initiative penalty.

However the player could still have managed to strike at normal initiative in that combat if he managed to hit the tactical marines with a skull cannon first, giving assault grenades to any unit that charges the unit hit by the skull cannon.

Note that if a FMC is in the slower flight mode, which it must be to charge, it simply counts as Jump MC.

No its a FMC still, it just moves like a jump MC

For the purposes of this discussion the difference is not really worth commenting on.

This message was edited 1 time. Last update was at 2016/01/04 16:51:30


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Battleship Captain




Yup, you still take the initiative penalty.

Monstrous Creatures all have Move Through Cover, which means they don't get slowed down in terms of distance when charging into terrain, and don't take dangerous terrain tests, but they still suffer the initiative penalty.


The only ways to charge into difficult terrain and not be striking last are:

a) Having assault grenades (or some equivalent wargear or special rule like assassins do) that says you ignore this rule

b) Charging a unit which is already in an assault

c) Charging a unit which has gone to ground (one reason Broodlords are very useful for Genestealers!)

d) Charging a unit whose initiative is or can be lowered to '1' anyway - unwieldy or colossal weapons, banshee masks, etc



Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

 CrownAxe wrote:
 Chaos Spawn wrote:
AncientSkarbrand wrote:
They don't suffer the charge distance penalty, but still suffer the initiative penalty.

However the player could still have managed to strike at normal initiative in that combat if he managed to hit the tactical marines with a skull cannon first, giving assault grenades to any unit that charges the unit hit by the skull cannon.

Note that if a FMC is in the slower flight mode, which it must be to charge, it simply counts as Jump MC.

No its a FMC still, it just moves like a jump MC

The BRB said that if a unit is said to move like a Jump unit then it is treated as a Jump unit.

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in us
Auspicious Daemonic Herald





 Chaos Spawn wrote:
 CrownAxe wrote:
 Chaos Spawn wrote:
AncientSkarbrand wrote:
They don't suffer the charge distance penalty, but still suffer the initiative penalty.

However the player could still have managed to strike at normal initiative in that combat if he managed to hit the tactical marines with a skull cannon first, giving assault grenades to any unit that charges the unit hit by the skull cannon.

Note that if a FMC is in the slower flight mode, which it must be to charge, it simply counts as Jump MC.

No its a FMC still, it just moves like a jump MC

The BRB said that if a unit is said to move like a Jump unit then it is treated as a Jump unit.

No the BRB does not say that.
   
Made in us
Not as Good as a Minion





Astonished of Heck

 CrownAxe wrote:
 Chaos Spawn wrote:
 CrownAxe wrote:
 Chaos Spawn wrote:
AncientSkarbrand wrote:
They don't suffer the charge distance penalty, but still suffer the initiative penalty.

However the player could still have managed to strike at normal initiative in that combat if he managed to hit the tactical marines with a skull cannon first, giving assault grenades to any unit that charges the unit hit by the skull cannon.

Note that if a FMC is in the slower flight mode, which it must be to charge, it simply counts as Jump MC.

No its a FMC still, it just moves like a jump MC

The BRB said that if a unit is said to move like a Jump unit then it is treated as a Jump unit.

No the BRB does not say that.

It is close enough for the purposes of this discussion. The differences have no relationship with Charging in to Cover.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Charistoph wrote:
 CrownAxe wrote:
 Chaos Spawn wrote:
 CrownAxe wrote:
 Chaos Spawn wrote:
AncientSkarbrand wrote:
They don't suffer the charge distance penalty, but still suffer the initiative penalty.

However the player could still have managed to strike at normal initiative in that combat if he managed to hit the tactical marines with a skull cannon first, giving assault grenades to any unit that charges the unit hit by the skull cannon.

Note that if a FMC is in the slower flight mode, which it must be to charge, it simply counts as Jump MC.

No its a FMC still, it just moves like a jump MC

The BRB said that if a unit is said to move like a Jump unit then it is treated as a Jump unit.

No the BRB does not say that.

It is close enough for the purposes of this discussion. The differences have no relationship with Charging in to Cover.


Close enough isn't good when it's inaccurate. If the BRB doesn't say something, don't say that it does. If the BRB says something different, but the outcome is accidentally the same, don't say it's close enough. That sort of thing muddies a rules debate.

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Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

 Kriswall wrote:
Charistoph wrote:
 CrownAxe wrote:
 Chaos Spawn wrote:
 CrownAxe wrote:
 Chaos Spawn wrote:
AncientSkarbrand wrote:
They don't suffer the charge distance penalty, but still suffer the initiative penalty.

However the player could still have managed to strike at normal initiative in that combat if he managed to hit the tactical marines with a skull cannon first, giving assault grenades to any unit that charges the unit hit by the skull cannon.

Note that if a FMC is in the slower flight mode, which it must be to charge, it simply counts as Jump MC.

No its a FMC still, it just moves like a jump MC

The BRB said that if a unit is said to move like a Jump unit then it is treated as a Jump unit.

No the BRB does not say that.

It is close enough for the purposes of this discussion. The differences have no relationship with Charging in to Cover.


Close enough isn't good when it's inaccurate. If the BRB doesn't say something, don't say that it does. If the BRB says something different, but the outcome is accidentally the same, don't say it's close enough. That sort of thing muddies a rules debate.

Excuse me?
Page 68
If a Flying Monstrous Creature is gliding, it moves, runs and charges exactly like a Jump Monstrous Creature.

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in us
Lieutenant General





Florence, KY

 Chaos Spawn wrote:
Excuse me?
Page 68
If a Flying Monstrous Creature is gliding, it moves, runs and charges exactly like a Jump Monstrous Creature.

Is Deep Striking moving, running or charging?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

 Ghaz wrote:
 Chaos Spawn wrote:
Excuse me?
Page 68
If a Flying Monstrous Creature is gliding, it moves, runs and charges exactly like a Jump Monstrous Creature.

Is Deep Striking moving, running or charging?

A Flying Monstrous Creature that Deep Strikes counts as being in gliding mode. Considering it is done in the movement phase, we must assume moving.

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in us
Lieutenant General





Florence, KY

So you're basing your answer on an assumption instead of an actual written rule?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Kriswall wrote:
Close enough isn't good when it's inaccurate. If the BRB doesn't say something, don't say that it does. If the BRB says something different, but the outcome is accidentally the same, don't say it's close enough. That sort of thing muddies a rules debate.

There is no "accidentally" the same. This is worrying about something that is off-topic and does not concern the subject of the thread.


Automatically Appended Next Post:
 Chaos Spawn wrote:
 Ghaz wrote:
 Chaos Spawn wrote:
Excuse me?
Page 68
If a Flying Monstrous Creature is gliding, it moves, runs and charges exactly like a Jump Monstrous Creature.

Is Deep Striking moving, running or charging?

A Flying Monstrous Creature that Deep Strikes counts as being in gliding mode. Considering it is done in the movement phase, we must assume moving.

Swooping, actually, but the Flight Mode of a FMC after Deep Striking has little bearing on the affect it is under when Charging in to Difficult Terrain.

This message was edited 1 time. Last update was at 2016/01/06 19:45:42


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

 Ghaz wrote:
So you're basing your answer on an assumption instead of an actual written rule?

Last I checked, you move the unit onto the tabletop, and then moved it again to determine position after scatter. So if you are so obsessed with the myth of RAW, it is still moving. In fact, by RAW, if you accidentally knock over a devastator, he can't fire his heavy weapon because literally he has moved. So perhaps allow a little leeway on RAW when common sense will suffice hmm...?


Automatically Appended Next Post:
Charistoph wrote:
 Kriswall wrote:
Close enough isn't good when it's inaccurate. If the BRB doesn't say something, don't say that it does. If the BRB says something different, but the outcome is accidentally the same, don't say it's close enough. That sort of thing muddies a rules debate.

There is no "accidentally" the same. This is worrying about something that is off-topic and does not concern the subject of the thread.


Automatically Appended Next Post:
 Chaos Spawn wrote:
 Ghaz wrote:
 Chaos Spawn wrote:
Excuse me?
Page 68
If a Flying Monstrous Creature is gliding, it moves, runs and charges exactly like a Jump Monstrous Creature.

Is Deep Striking moving, running or charging?

A Flying Monstrous Creature that Deep Strikes counts as being in gliding mode. Considering it is done in the movement phase, we must assume moving.

Swooping, actually, but the Flight Mode of a FMC after Deep Striking has little bearing on the affect it is under when Charging in to Difficult Terrain.
Thanks I thought gliding sounded wrong, I just no longer have my rulebook to hand as I have gone out.

This message was edited 2 times. Last update was at 2016/01/06 20:11:54


At War With Fate? Maybe I am and maybe I'm not... 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

using a real word definition as opposed to a rules definition is not RAW

If we have nothing more to say on the actual topic of the thread, we should move all this talk of FMCs back to the appropriate thread

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
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Thrall Wizard of Tzeentch





Eye of Terror.

 jokerkd wrote:
using a real word definition as opposed to a rules definition is not RAW

If we have nothing more to say on the actual topic of the thread, we should move all this talk of FMCs back to the appropriate thread

You define RAW then.
You can't because the rules are written in language, which can be interpreted in many ways.

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in gb
Decrepit Dakkanaut




Except move has a specific definition internal to the game. You can't then use a different one when you choose.
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

nosferatu1001 wrote:
Except move has a specific definition internal to the game. You can't then use a different one when you choose.

So what would you count DS as?

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in no
Cog in the Machine




 Chaos Spawn wrote:
nosferatu1001 wrote:
Except move has a specific definition internal to the game. You can't then use a different one when you choose.

So what would you count DS as?


In regards to what? Deep Strike is not a move of any sort as defined in the rulebook, it's a special rule that allows units to deploy in a certain way. The unit counts as having moved for the purposes of firing weapons etc., but it has not moved as DS specifically prohibits them from moving in the movement phase, the exception being disembarking from a transport.
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

Would it be treated as a Jump unit for DS?

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in us
Auspicious Daemonic Herald





 Chaos Spawn wrote:
Would it be treated as a Jump unit for DS?

The rules don't say to so their is no reason to
   
Made in no
Cog in the Machine




 Chaos Spawn wrote:
Would it be treated as a Jump unit for DS?

See the other thread in this subforum which is just 6 pages of people not coming to a conclusion about how to treat FMC and DS.
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

Oh look, just happened to read the Jump entry under unit types, where it states:
A model said to move like a Jump unit is treated as a Jump unit.


Automatically Appended Next Post:
 Chaos Spawn wrote:
Oh look, just happened to read the Jump entry under unit types, where it states:
A model said to move like a Jump unit is treated as a Jump unit.

To quote that:
Page 65.
Units that are described as moving like Jump units follow all the rules for Jump units, and use the same special rules.


Automatically Appended Next Post:

The BRB said that if a unit is said to move like a Jump unit then it is treated as a Jump unit.
No the BRB does not say that.
So I believe you were wrong.


This message was edited 4 times. Last update was at 2016/01/11 20:32:53


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