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So, I'm assuming you are taking Necrosius specifically for the zombies, but he doesn't unlock PM as troops, and I have seen Typhus run really well with a bodygaurd of MoN Oblits. For what you have and want, I'd recommend running CSM as allies and focusing on your Renegades simply because I feel the codex allows your to be more competitve.
Allied Chaos
Tychus and 3 MoN Oblits
max squad zombies
5 PM in a rhino with 2 meltas or plasmas
With Plasma its just under 750 pts.
Renegades
Since your going Nurgle, take Bloody Handed Reaver for priced up guys with BS 3-4 and special weapons in Valks with Carapace Armor and krak grenades. You can go chimera mech with Russes. Blight Drones, Valks and a Heldrake can make for a surprising Nurgle airforce.
Or go Mutant Overlord and spam Spawn, mutants, and greater spined beast to go with your Mutant rabble hordes and zombie mob. Reeeeally hard to mow down that many wounds. Throw in rapier batteries, Medusa's, Earthshakers or Leman Russes for high str long range bang.
Big issues are that Necrosius is a sorceror not a lord, so no PM troops, and if you take the Renegades as allies you lose a bunch of benefits. By taking CSM allies, you are limited to 1 squad of PM and 1 of zombies, but you still get Spawn if you want them and that unlocks blight drones, better Lords of War and Covenant benefits for your entire Renegades list, which they kinda need to be effective.
Example:
Command Squad-command vox, Autocannon
Enforcers-4 of em with Melta bombs
2 Platoon CS- Command Vox, Sigil, Autocannon, Militia Training
4 Infantry Platoons-15 bodies, 3 Meltas or Plasmas. Enforcer.
Sits around 1000 I think. That leaves you with around 250 for artillery, or 9 Laser Rapiers with 40 pts left over. You might drop a platoon for a large mutant squad and add more arty/tanks/valks whatever. As it sits it puts down up 12 Melta?Plas and 3 Autocannon shots a turn just from the infantry, and with the rerolls and vox range your average leadership will be 9 or better. If you go full rapiers, you also get 9 twin linked str9 ap2 shots before your obliterators take a shot.
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