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Made in us
Dakka Veteran






My favorite thing about 30k so far has been the realization that troops are the bread and butter of an effective force again. Now, I don't have to worry about gimping myself if I want to run a foot infantry army. Anyways,how have people been taking legion tactical squads? In my experimental lists, I've been going whole ham with them, 20 men, nuncio vox, vexilla, etc. but that's upwards of 300 points per squad. Do the more shooty legions still stand to benefit from CCW upgrades?

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

I'll be honest, I always run squads with CCW's, vexilla then the Sgt gets either a power fist or power sword and melta bombs.

My units are 10 man though as I use a ton of rhinos.

I do find the CCW really help out though as even a basic marine on the charge has 3 attacks, meaning against 99% of the other armies, since they are mainly marines, assures you win combat.

Your going to have 3x the damage output and 2x after the first phase.
So for me its pretty much mandatory.

Throw in a weapon on the Sgt and the damage output goes up more.



Depends how much work you want them doing though.
For holding objectives a bare bones unit is perfect and cheap.

For doing work though, I think they need some upgrades to be useful.
Also helps out in case your forced to fight a dedicated CC unit.

   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Jackal makes a pretty good point. But I will say that even with a shooting Legion it's still a pretty good choice - so long as you aren't stationary gun-lining them - they'll probably be in the mid-field killing other Tacticals and so will probably end up in assault by turn 4 or 5 and making sure they can really kill something dead after the shooting is over is invaluable.

It also really helps if your opponent sends out some dedicated assault units.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Longtime Dakkanaut



Orlando

Unless you are hurting for points ccws are a great buy. Dont forget to add an apothecary as well. When running 20 man squads they are auto includes for me with the scanner.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in gb
Battleship Captain




Also; artificer armour. For 10 points it makes sergeants damn near immune to power swords and lightning claws.

Praetors with Paragon Blades will still go through them, but it's surprising how long a sergeant can survive non-AP2 weapons.

Equally, it gives you a decent chance of not being shot out of a squad by massed bolter fire.


Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Yeah, I was just about to say that if your Sergeants have a limited budget, get Arty Armour as a priority; then just use then as either up front tanks for as long as they last or keep them back for challenges against sword/claw armed opponents.

The Vexilla is probably the next most useful upgrade, you don't want to lose most of a 20-man squad to a bad Morale roll. The Vox I tend to leave, I don't find them that handy.

CCWs are always nice, it turns your Tactical Marines into basically infantry Assault Marines, and potentially gives you something to do on the turn after you unload Fury of the Legion on something. FotL on one turn, then fire a pistol volley and charge in on the next.

 
   
Made in au
Missionary On A Mission




Australia

 Paradigm wrote:
FotL on one turn, then fire a pistol volley and charge in on the next.

I don't think you can shoot your Pistols on the next turn though, because the FotL rule straight up says you cant Shoot in the next Shooting phase.


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Ah, I thought it was just the bolters that applied to. Either way, the extra ccw still makes the unit more of a threat on the Turn it can't shoot.

 
   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

My prefered way to run tactical squads is full size with a extra CCW, a vexilla, and a meltabomb on the sgt. I also like to add on an apothecary with rad grenades (when available via the reaping).

Artificer armour and special weapons on the sgt became an increasingly low priority after seeing him taken out by bad luck in the shooting phase over and over. Probably just my luck though.


Automatically Appended Next Post:
I will note that I sometimes scale my tactical squads down for smaller games.

This message was edited 1 time. Last update was at 2016/01/26 01:36:44


There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
Made in fi
Crazed Cultist of Khorne




Iisalmi, Finland

BTW, do you model the artficial armour upgrade to you sarges?

Victory isn't important, but great mounds of bloody skulls. From your side, if not enemy's... 
   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

I usually model the sergeants up a little bit to help aid in visually distinguishing them. If they got artificer armour in the list super, if not whatever.

There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
Made in us
Fiery Bright Wizard






Idaho

I bring CCWs on my Death Guard (mainly because it's fluffy), but because it works well. I do it with my Thousand sons because eventually, your gun line WILL get charged, and what a nice, effective surprise those 40/60 attacks will be . The only upgrades I would call situational on a tac squad are CCWs (if you already have dedicated melee units that can block charges, or get in first), and Nuncio-voxes (only helps if you have artillery units, really)


Automatically Appended Next Post:
 Morhgoz wrote:
BTW, do you model the artficial armour upgrade to you sarges?


Artificer looks like regular Power armor. At most, some fancy trim, at least: remember in 30k artificer was mass produced, so it probably just looks like regular armor for srgts. and apothecaries.

This message was edited 1 time. Last update was at 2016/01/26 16:02:28


I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I put 10 in a rhino, and gave the sergeant a power sword. If I can afford it, he also gets AA. That's it.


 Morhgoz wrote:
BTW, do you model the artficial armour upgrade to you sarges?



All of my sergeants have the Imperial Fists upgrade torsos, which are fancy. Otherwise, I've seen very few people model their AA dudes any different.

Spoiler:

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Made in us
Thane of Dol Guldur




My Tactical Squads always get Dark Channeling, so I do invest in the added CCW to get the most out of the CC upgrade. And Artificier Armor + PF on the Sarge. (I take the Artificier Armor upgrade wherever I can just for modeling purposes).

I also use nuncio vox if I am fielding some units with barrage, which I do run basilisks and/or medusas quite a bit, along with Master of Signal sometimes. I do have models for Legion Vexillas, but Word Bearers have special rules that make it pretty redundant so I've only used them a couple times.

This message was edited 2 times. Last update was at 2016/01/28 19:29:58


 
   
Made in gb
Quick-fingered Warlord Moderatus







I though 'vox and vex' were mandatory?

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in gb
Is 'Eavy Metal Calling?





UK

The Vex pretty much is if you don't have some other morale boost in place. The Vox is a lot more situational, some armies will have nothing that really benefits from its Scatter abilities.

 
   
 
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