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Made in by
Yellin' Yoof




on the road to nowhere

Or were diggas buried in the same place where squats, human/eldar crosses, Nurgle orks, etc. rest?
[Thumb - diggaz1.jpeg]

   
Made in us
Regular Dakkanaut




Diggaz, as in the humans left on the planet Angelis, also known as Gorkamorka by the Orkoid population?

Don't think I have ever seen anything retconning it but given its a very minor group of humans on a single world would there be any need to? They are just another group of human savages...
   
Made in gr
Longtime Dakkanaut




Halandri

 BioVass wrote:
Or were diggas buried in the same place where squats, human/eldar crosses, Nurgle orks, etc. rest?
Nurgle orks aren't buried. Mortarion makes a bunch in the CSM time line. In the Black Legion supplement Abaddon works on creating chaos orks.

On topic: I think regressed humans idolising orks could actually be a surprisingly common thing in the 41st millennium. I too would be interested in there is anything else written on the subject in more modern fluff.
   
Made in gb
Hallowed Canoness





Between

Angelis is still on the star charts.

As far as the Necron connection goes, the Newcrons actually support the existence of Diggaz far better than the Oldcrons did - since the Triarch Praetorians actively go around teaching 'primitive' cultures to live like Necrontyr, having a bunch of humans who live in a Necron tomb complex and want to be orks makes a lot more sense than it did when being seen by a Necron meant dying horribly.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in by
Yellin' Yoof




on the road to nowhere

 Furyou Miko wrote:
Angelis is still on the star charts.
the Triarch Praetorians actively go around teaching 'primitive' cultures to live like Necrontyr


Woah.

In the Black Legion supplement Abaddon works on creating chaos orks


But... da GorkMork protects... ugh, pesky spikeys. So it isn't so heretical as I thought.

 Psienesis wrote:
You're also committing the cardinal sin of trying to make sense of the Warp.
 
   
Made in gb
Hallowed Canoness





Between

Orks aren't incorruptible because their gods protect them.

Orks are incorruptible because they're actually, genuinely happy with things as they are.

Also, yes - there's an amusing note in the 5e codex entry for Triarch Praetorians about how they often show up to tell marauding Overlords that they have to obey the Strictures of Honourable Combat because the fleshies they're purging have been taught how wage war like honourable Necrontyr (which means stuff like not using Deathmarks or Flayed Ones).



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Lone Wolf Sentinel Pilot





The Beast Arises series as well as the Sanctus Reach series show how the coming of an Ork Waaagh can incite cultist activity that worships and attempts to mimic Orks. In the months leading up to the Red Waaagh, a cult calling itself Da Bruvahood established itself in the ruins of a destroyed section of a hive in the Sanctus system.
   
Made in gb
Longtime Dakkanaut




jareddm wrote:
The Beast Arises series as well as the Sanctus Reach series show how the coming of an Ork Waaagh can incite cultist activity that worships and attempts to mimic Orks. In the months leading up to the Red Waaagh, a cult calling itself Da Bruvahood established itself in the ruins of a destroyed section of a hive in the Sanctus system.

Does any faction not get human cultists these days?
   
Made in us
Lone Wolf Sentinel Pilot





No, and why shouldn't they? Compared to other races a human is quite weak on its own and prone to psychic disturbances with its only defense usually being strength of will from the Imperial Cult. Ork Waaaghs, Tyranid hiveminds, Eldar Warp skeins, Necron technology, and obviously chaos, all have strong mental effects that can reverberate across huge distances, influencing thoughts and dreams and making people believe in the power of something more than themselves.
   
Made in gb
Leader of the Sept







SomeRandomEvilGuy wrote:
jareddm wrote:
The Beast Arises series as well as the Sanctus Reach series show how the coming of an Ork Waaagh can incite cultist activity that worships and attempts to mimic Orks. In the months leading up to the Red Waaagh, a cult calling itself Da Bruvahood established itself in the ruins of a destroyed section of a hive in the Sanctus system.

Does any faction not get human cultists these days?


People like being part of a club. Furries for instance...

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Daemonic Dreadnought






AL

Now all we need is a necron flayer cult...

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Flashy Flashgitz





Southern California

Diggaz were descendants of an Imperial exploratory expedition on the planet Angelis. When the Ork infested Space Hulk hit., their ship was also dragged down with the Hulk. Surface dwelling survivors of the space ship became the Muties. Already on the planet, Diggaz were buried in their excavations for generations. Finally "liberated" by scrap hunting Ork descendants of the Hulk crash. Diggaz adopted (or imitated) Orkish ways. They enjoyed some mysterious protection by what was later to be assumed were Necrons (Angelis was a Tombworld, which may figure into the original exploration, or not). Later in the fluff (long after GorkaMorka and the Diggaz expansion) the planet was cleansed of all life by Necrons. Unless, it wasn't. In the current timeline, Diggaz are kaput, along with all the former residents of GorkaMorka. Unless they aren't.

Except for my Mekaniac themed Ork army, which escaped the planet on either a spaceship or a teleporta.
   
Made in gb
Hallowed Canoness





Between

Got a source for the cleansing of Angelis? I must have missed that one.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Voracious Kroothound





 BioVass wrote:
Or were diggas buried in the same place where squats, human/eldar crosses, Nurgle orks, etc. rest?






Buried? They just a release, see digganobz are alive and well.
   
Made in us
Flashy Flashgitz





Southern California

 Furyou Miko wrote:
Got a source for the cleansing of Angelis? I must have missed that one.


Hey, don't think I think this is good news. I love GorkaMorka, I hate GW cleansing the inconvenient fluff. But, if you do a deep Google search, you'll find a sight or two that accurately reference the pages from the Necron codex that relates the presumed sad ending of GM.

EDIT: Dug up some old files, including a GM timeline pieced together from various sources. Highlights:

Codex: Necrons 3rd Ed. 2002 pg.32: M35-A transmission from an exploration site on Angelis that reports the discovery of strange pyramids on the utterly lifeless planet. A coy introduction of Angelis as a Tomb World

The Ork Space Hulk crashes into the planet and drags the exploration ship down with it. Our beloved GorkaMorka story.

References after Da Uvver Book and Digganob are indirect and take up after Angelis is again lifeless.

Battlefleet Gothic: Armada, pg.78: 692.M41......- Excavations uncover a Dirge class raider several hundred meters below the surface of Angelis. The ship, referred to as the 'Angelis Boat' rises entirely out of the sand and departs without a trace.

Codex: Space Marines (4th ed), pg.74: M41-Ultramarines led by Marnius Calgar investigate the disappearance of a Deathwatch Kill Team on the "supposedly Dead World" Angelis. Get in a fight with Necrons and defeat them.

40K Rulebook (4th ed.), pg.183: "Ultramarine Scouts encounter the terrifying forces of the Necrons when exploring the ruins of a recently unearthed tomb complex on Angelis."




This message was edited 1 time. Last update was at 2016/02/10 19:23:05


 
   
Made in gb
Hallowed Canoness





Between

So, basically play in .M39 and your Diggaz are fine



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
 
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