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Getting down and dirty... Close combat lists and how to make it work?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fiery Bright Wizard






Idaho

1. Use tartaros terminators if you don't want cataphractii, personally I say go for a mix.

2. I find vet. tac. squads to simply not be worth it. you pay way to many points for a squad that tops out a 10 men with 3+ saves.

3. Basically everything is balanced or has a use, this isn't 40k where you need to avoid X unit, and worry about Y unit not being as good as Z unit, bring what you think looks and plays cool. Use support squads to balance out what your melee dudes are missing. a safe bet is probably support/heavy support squads with flamers/heavy flamers so you can charge after melting things


if you are playing melee, you are probably gonna want larger tac. squads with extra CCWs + apothecaries so you can mow things down with weight of attacks as opposed to hoping your 10-man squad in a rhino can manage to still be useful in close combat

DON'T overload on vehicles or non "common" elites until SW get rules, because you will hate yourself if they pull something like the IH have, and have a rule like "you cannot field more vehicles then you have infantry squads" and remember, (if you're not sure) 30k space wolves are actually grey, not blue grey

This message was edited 2 times. Last update was at 2016/01/30 07:17:26


 
Made in us
Fiery Bright Wizard






Idaho

 Greyguy13 wrote:
Much needed advice so far! I don't really have much for wolves other then B@C set and some extra cataphractii. I have been eyeing some assault squad units but really don't want to jump the gun, though I can't see how they could hurt. I really feel like vindicators would be a nice addition. I will reluctantly drop my veterans for something else.

Do you gents that run 20 man tactical field two units of them or just the single giant one? I do have a Spartan and a Caestus ram waiting to be assembled.

Thanks!


it's cheaper (points wise) to run a larger squad, and larger squads have the benefit of being durrable enough (as opposed to 10-man squads). if you take a 20-man tactical squad with extra CCW, you have 60 attacks on the charge, 40 if you are charged (assuming nothing is dead to shooting) as opposed to squishier 10-man squads who can only max out at 30/20.

that being said: build whatever you want if you think it looks cool/ is fluffy. 30k is NOT as competitive as 40k, so you have more leeway with list building, and knowing whats "good" or not (since basically everything is good)
Made in us
Fiery Bright Wizard






Idaho

 Lockark wrote:


Land Raider Spartans are more for a "middle of the road" army were you don't want to go to the extreme of target saturation. They cut into a lot of your armies points, but they are so hard to kill it's alight. Just take 1 or 2 cheap predators to follow behind it to support it and then everything eals on foot.

their are so many valid army compositions that you can get out of the Legion list, I have only really scratched the surface.


I honestly feel like Spartan's are over taken. To me, their are a lot like Vet. squads in that they have a use, but to many people think to default to them. It's a stupidly expensive land raider with only a little bit more fire power in my mind. It is nice to be able to lug about 10 terminators + an HQ, but it just makes that ~1000 point unit to much of a bullet sponge.
Made in us
Fiery Bright Wizard






Idaho

 Paradigm wrote:
The thing I'd add on Tactical Squads is that from a practical perspective, 15 men are probably better than 20. 20 models on 32mm bases is a fething massive footprint that is going to be super-unwieldy and will logjam as soon as it hits terrain, and have real trouble bringing its weight to bear either in shooting or CC as there will always be a lot of models out of effective range. While it's cheaper, the lack of manoeuvrability and force concentration is a trade you make.

They probably work as a defensive unit, but for moving anywhere, I'd cap at 15 and a character. Speaking of which, Apothecaries are golden for larger units.


Speaking as someone who uses 2 21-man squads MINIMUM (woot apothecaries!) It's not really as much of a problem as you would think. whenever you're charging, yes (unless you charged something around the same size) men are being left out. However, in shooting, I've never really noticed the units who couldn't fire.
 
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