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Made in us
Chosen Baal Sec Youngblood






Coreheim lists WS7+ as needing a 1+ to hit.

How have other people been playing this?

We're leaning towards automatically hit, since modifiers tend to be applied to WS rather than the to hit roll, and there are rules for auto wounding too.

My counterargument was the existence of 1+saves in WFB, where a 1 was still a failure.

   
Made in nl
Fixture of Dakka






Do you mean BS? WS depends on the target's WS to determine a target number, doesn't it?

The wording in WFB and WH40K at the time Mordeim came out was that if you had a BS of 6+, or the modifiers ended up as such, that an actual die score of "1" was always a miss, regardless.

The benefit was that it took more modifiers to make the target number go beyond 2+.

BS 5 => 2+ to hit; a -1 modifier means that a die roll of "2" becomes a 1, and does not meet the target number
BS 6 => 1+ to hit, but a 1 is a fail. a -1 modifier means that a die roll of "2" becomes a 1, which meets the target number, and is a success (although an unmodified "1" will fail)

All the way to
BS 10 =>-3 or more to hit. a -6 modifier is required to make a roll of "2" fail.


Never mind; it's not relevant to the question.

This message was edited 3 times. Last update was at 2016/02/11 08:54:46


 
   
Made in gb
Chosen Baal Sec Youngblood






No, not BS, WS.

See http://www.indadvendt.dk/wordpress/wp-content/Coreheim89f.pdf , page 6, "Hitting"

no unopposed rolls for close combat in Coreheim

   
 
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