Switch Theme:

[STAW] IKS Amar preview  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

Well here it is...








I can see me experimenting with those crew cards, however Barak and the IKS Amar are not for me ...Stand By Torpedoes is interesting allows you to reroll dice on a torpedoes might be worth checking out at least once or twice if you add extra dice to the attack. I don't think its worth buying more than one.




http://www.startrek.com/article/first-look-i-k-s-amar-for-attack-wing-wave-23

This message was edited 2 times. Last update was at 2016/02/10 17:49:41


22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stubborn Prosecutor





USA

It's not a bad pack. There are some interesting things but definitely no WOW factor. The Tactical Officer is over priced. As for he captain, I don't like 5 point discards, which is what he makes torpedoes.


Automatically Appended Next Post:


The more I read Klingon Helmsman the more I like it. 2 turn then 1 come about with Worf or Kor 8 as captain will be pretty cool. It's a shame the pack only comes with one, it would be nice to have multiples like they did with Romulan Security Officer.

This message was edited 1 time. Last update was at 2016/02/11 01:13:50


It's time to go full Skeletor  
   
Made in us
Abel





Washington State

IF I was a klingon player, I could see myself buying two of these ships. The K'T'inga class is a pretty good ship, and I like the Amar. The thing is, I'd want a high skill captain on that ship to fire first, and THEN add an [EVADE] for all the counter fire it would face. Having a low captain skill on this ship would make it's ability a moot point if no one ever shoots after you. Basically, the Amar will require a high skill captain. Looking at the website that posted the preview, the ship is on it's tile backwards, but the Amar has a rear arc. OMG, a REAR ARC! As the Klingons have no 180 or 360 arc ships, having a rear arc on this ship is money!

Barak... I'd pay 3 points for him if he had a captain skill of 5. His ability is way too situational- it requires an enemy ship be at range 2-3, it requires him to have a [TARGET LOCK], and for him to discard a 5 point Photon Torp. That's a long chain of circumstances and actions for all that to get pulled off. Myself, I get maybe 1, possibly two shots off with my Photons during any game, so it might be worth it if I can use the Torps with quality- reroll dice or convert them to hits/crits, which come by the Klingon Tactical Officer and Stand By Torps (also the Klingons have a few crew that help in those situations). With that being said, I'm spending 11 points to discard my Torps and disable two other cards for +1 attack die and rerolls... I just don't understand why/how Wizkids can justify such a high price for +1 attack dice on Torps.

The Klingon Helmsman... Why couldn't he have been like the Romulan Helmsman? A discard for a red Come About... I dunno. He would have been better if you could somehow combine any dial maneuver with a sensor echo action.

The Klingon Navigator is very nice, but only if you have a high skill captain. Being a low skill captain and moving before everyone else... well, there isn't much need to change your dial if you are the first ship to move. On a higher skill captain, this could be a huge advantage.

The Klingon Tactical Officer is over priced. And I don't see how/why you could ever be in a position to use this ability. If I'm a high skill captain, I'd rather use a [TARGET LOCK] action to reroll attack dice, not spend an action for an [EVADE] token to disable and convert one [BS]. A low skill captain would probably use the [EVADE] to, well, evade an attack seeing as he is firing after everyone else. A midling captain skill would be a tough call. Or, you know, I could take N'Garen or Drex for 4 points and convert all my [BS] into hits/1 crit. I think the current Tactical Officer is way better then this card. I am sure there are some wacky combo's you could pull off with this card in an unrestricted build environment, but for ship pure, I'd look elsewhere.

Photon Torps- Standard fare here. Except the Klingons have no way of shedding Time Tokens quicker then 1/round. I'm thinking regular Photons paired with Stand By Torpedoes would be much better.

Stand By Torpedoes- the jewel of the pack (if you don't count the ship, which I think is the best card in this pack). IF you take Photon Torps as a secondary weapon, then there would be no reason not to take Stand By Torps unless you didn't have room on the upgrade bar. HOWEVER, as Photon Torps (and most secondary weapons of this sort) are a waste of points, then this card would be a no go as well. Sure, the Feds and to a lesser extent the Dominion call pull off Torp Boats (and I'd love this card with those builds), I don't see it being very useful. This card would be WAY more useful if it said "You do not need a [TARGET LOCK] to fire Photon Torpedoes". Instead, you still need a [TARGET LOCK] on the target ship, you just don't need to spend it to fire the Torps. You can spend the [TARGET LOCK] to reroll the attack dice.

Why would I buy two of these ships? If I didn't have one of the other K'T'inga or Vor'Cha class ships. Or if I ran a lot of Photon Torp Boats- then the Stand By Torps card would be nice to have. I could see some interesting builds with the Klingon Helmsman and Klingon Navigator, but in a more fun sense.

Overall, this ship isn't that bad, but it's not that good either. Solid middle of the road.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

I like that they're including generic crew in there. I wish that more factions got stuff like that for themed games (generic ships with generic upgrades with one hero ship with named characters per player).
   
Made in us
Dakka Veteran




California

Klingon Helmsman is a bit great if he wasn't a discard: I HATE discards.

Stand By torpedoes is amazing, though it would basically make you have an 8 point weapon card. It shows Wizkids is TRYING to fix torpedoes.

Klingon tactical officer is nice, but not amazing.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Abel





Washington State

I agree that Stand By Torpedoes is a fantastic card if you run torps. Personally, I don't use any torps as secondary weapons. I prefer 360 weapons, or increase attack dice, etc.

Someone in my group has already made the mistake of saying
"You can attack cloaked ships with Torps!"
This is incorrect; you still have to have a [Target Lock] on the target ship; Stand By Torps says you don't have to spend that target lock. You still need to meet the base condition of the Photon Torps- and that requires a [Target Lock] on the target ship.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

Damn it, I missed the discard on the Helmsman I read disable....F**K. well there went that pack. Only one card worth anything.

As for tactical officer I'd play the T'Ong tactical officer every time over this one.

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Abel





Washington State

 Rune Stonegrinder wrote:
Damn it, I missed the discard on the Helmsman I read disable....F**K. well there went that pack. Only one card worth anything.

As for tactical officer I'd play the T'Ong tactical officer every time over this one.


I know, right? I love the idea of generic officers, but why so many discards lately? Why do the designers of the game make you pay such a stupid high cost for +1 attack die and a discard? Each wave feels like it exists in it's own space- with no abilities that build on previous releases or have any synergy within a faction. I understand that the base fleet building of this game has no faction restrictions, but maybe Wizkids should start looking in that direction? I know I bemoaned a lot of cards in the past that said "May only be equipped on X ship", because so many great cards have no such restrictions. Ugh. Just feels like there is no direction in ship design anymore. It's just crank out a mediocre ship with mediocre cards.

Ah well. Maybe we'll see STAW 2.0 someday...

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in gb
Legendary Dogfighter





England

Another Meh release for me. I'm very much at a point where I have so many ships I no longer just buy one of each release and instead cherry pick packs I think are going to add something to my collection, this doesn't.

Let's hope they at least glue the engines on the right way around for this one.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
 
Forum Index » Other Sci-Fi Miniatures Games
Go to: