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Made in us
Dangerous Skeleton Champion




Baltimore

Homebrew fluff and rules for Khalida as a Dread Abyssal riding mortarch in Age of Sigmar

Fluff:
Spoiler:
Once the High Queen of Lybaras in the kingdom of Nehekhara, Khalida was betrayed and murdered by her vampyric cousin Neferata, but saved from Neferata's curse of undeath by the Asp god Asaph. After Nagash plunged the land of Nehekhara into undeath, Khalida rose from her tomb as Asaph's chosen avatar. She subsequently reclaimed the dead city of Lybaras, and from the temple of Asaph she worked to cleanse the World that Was of her cousin's vampyric progeny.

With the return of Nagash in the End Times, Khalida was faced with a difficult choice - bend her knee to the Undying King and join him in his war on chaos, or else be utterly destroyed. Khalida chose the former, in the hopes of at least achieving her revenge against Neferata before the end, but in the hopeless battles that followed Khalida came to see that there were worse monsters than vampires, and in the last moments of the World that Was, she and Neferata stood side by side to face the end together.


After Nagash awoke in the new realm of Shyish, he set about raising new legions of the dead, and calling his favored servants to lead them as his Mortarchs. Some, like Arkhan and Krell, he drew from beyond the veil of final death, while others, like Khalida and Neferata, he found yet living in the ashes of the World that Was. Nagash chose the Nehekharan cousins both for their power and cunning and for their bitter hatred of each other, which in the past had caused them to keep each other's plots in check. However, as a New World opened up before them, Khalida and Neferata found that the bitter enmity of their feud had been left behind in the rubble of the World that Was. In its place grew a cutting but respectful rivalry, as the two spurred each other on to greater feats of cunning both on and off the battlefield in their attempts to out-do each other in Nagash's service, while behind the scenes they plotted together how they might subvert Nagash's deathly ambition, overthrow the undying king, and together re-build a new nation in the image of their lost homeland.

Though their plans to betray Nagash never came to fruition, his alliance with Sigmar brought an age long peace in which Nagash had little need for warlords, and the Mortarchs were free to pursue their own ambitions among the mortal peoples of Shyish. Thus did Khalida and Neferata begin their great work in establishing a new homeland - Nehekhered (in their tongue 'child of Nehekhara'), with its twin capitols of Numaht Lahmia and Numaht Lybaras ('new lahmia' and 'new lybaras' respectively). These twin cities were built on the opposite banks of the mouth of the great river Mortis, the longest river in Shyish, which runs through many of the realm's hidden underworlds. In time, massive bridges of enchanted marble and ivory were built, and the cities grew together to become the Great City of Numaht, though the districts of Lahmia and Lybaras maintained their own individual identities and deathless queens; and both ever sought to outdo the other with grander and more resplendent monuments and ever more staggering achievements of art and culture. Laws in Nehekhered were determined by consensus between Neferata and Khalida, with disputes resolved by graceful yet vicious, though never fatal, honor duels between them.

Many cities sprouted up in this new nation, and near to each was built a city of the dead, housing all the remains of the deceased, ritually buried with arms and armor, to be called on when the need arose. Great Numaht was no different, with a city of the dead that, in time, grew to dwarf the size of even the great capital itself. Khalida, wearying of the endless mortal dance of commerce and politics withdrew to this city of tombs more and more as the centuries passed, and Neferata's vampyric court grew ever more decadent, their restraint withering with Khalida's absence.

In time, this might have led to a renewed emnity between the deathless queens of Nehekhered, but whatever might have been, for good or ill, was lost with the breaking of Sigmar's alliance and the return of chaos. The tomb cities of Nehekhered opened up, and the living and the dead marched side by side to help defend the mortal realms. Yet with the retreat of Sigmar and the fall of Nagash, Neferata and Khalida returned with their legions to the home they had built together, fighting to defend their land against the incursions of chaos on their own.

For hundreds of years, they succeeded in holding the enemy at bay through a strategy of targeting the chaos host's commanders. Whenever an especially powerful or cunning general would appear among the chaos hordes, Neferata would bewitch them, transforming them into one of her own vampyric pawns. Those who could not be turned by Neferata's charms were instead assassinated by Khalida's envenomed curses. Either way, the chaos forces would be left in disarray, allowing the the Mortarchs' combined forces to outmaneuver them time and again on the field. Still, while they held out for centuries, the queens of Nehekhered could not be on every battlefield at once, and the endless numbers of the enemy slowly turned the tide. City by city, their domain fell to the forces of the great enemy, until Neferata and Khalida were trapped in a desperate defense of Numaht itself.

So it was at the dawn of the Age of Sigmar.


Rules write up:
Spoiler:
Khalida, Mortarch of Serpents, is empowered by the baleful magic of Nagash and the divine shard of Asaph that still lingers within her spirit. She fights with the Envenomed Staff and her Fanged Gauntlet, and rides into battle on the back of Shizzarak the Forgiver, a Dread Abyssal steed with a great unhinging maw like that of a snake's skull, which in times forgotten would stalk the lands of the dead, feasting on the souls of those who clung too dearly to old grudges.

Wounds: 11
Move: *
Save: 4+
Bravery: 10

Missile Weapons
Envenomed Staff: 18", * attacks, 2+ to hit, see 'Envenomed Staff' below

Melee Weapons
Fanged Gauntlet: 1", 4 attacks, 2+ to hit, 3+ to wound, rend -1, damage 1
Shizzarak's Skeletal Claws: 1", * attacks, 4+ to hit, 3+ to wound, rend -2, damage 2
Spirit's Spectral Claws & Daggers: 1", 6 attacks, 5+ to hit, 4+ to wound, rend -, damage 1

Wounds Suffered; Move; Claws; staff
0-2; 16"; 6; 3 attacks
3-4; 13"; 5; 3 attacks
5-6; 10"; 4; 2 attacks
7-8; 7"; 3; 2 attack
9+; 4"; 2; 1 attack

Abilities:
Fly: Khalida can fly

Feaster of Souls: Khalida heals 2 wounds at the end of any combat phase in which she slew any models

Frightful Touch: if a hit from the Spirit's Spectral Claws & Daggers is a 6 or more, the target immediately suffers a single mortal wound instead of the normal damage for the attack.

Envenomed Staff: In the shooting phase, make a number of attacks with her Envenomed Staff as indicated in the chart above. Each attack with the Envenomed Staff must be made at a different enemy unit in range and line of sight. If there are not enough valid enemy units, any left over attacks are wasted. A successful hit from the Envenomed Staff causes d3 mortal wounds, and any enemy unit which suffers wounds form the Envenomed Staff cannot be healed or have fallen models restored to it by any effect until the start of your next hero phase.

Fanged Gauntlet: The fanged gauntlet causes d3 damage instead of the usual 1 against enemy units that are currently prevented from healing by the effect of the Envenomed Staff.

Mortarch of Serpents: If Khalida is slain, the unit that inflicted the final wound on her immediately suffers d6 mortal wounds, and cannot be healed for the rest of the game.

Eternal Rivalry: Khalida may re-roll rolls to wound of 1 against vampires, and may re-roll all failed rolls to wound against Neferata. If Neferata is on the battlefield, whether as an ally or an enemy, Khalida may re-roll any rolls to hit of 1, regardless of the target.

Preternatural Speed: In the combat phase, if an opponent selects a unit within 3" of Khalida to pile in and attack with, and khalida has not yet attacked in this combat phase, you may immediately pile in and attack with khalida, even though it's your opponents turn to attack with a unit.

Command Ability: Curse of Asaph. If you use this command ability, then until the start of your next hero phase all Death units in your army gain a +1 bonus to hit on all attacks made in the shooting phase against enemy units that are currently prevented from healing by the effect of the Envenomed Staff.

Keywords: Khalida, Deathlord, Monster, Hero, Death, Mummy


Overall, I'm pretty happy with it as a first draft, though I worry that preternatural speed becomes too powerful on a monster riding hero.

This message was edited 2 times. Last update was at 2016/02/11 07:48:06


 
   
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Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

This is awesome stuff

Makes me want to make a unit for my skaven! Maybe give a profile to that skaven warlord on the giant rat that forgeworld make

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Longtime Dakkanaut





Nottingham

I think you have made her a bit too op. 2+ to hit and 3+ to wound is the same as skarr bloodwrath, no way khalida is on parr with him. She had a high initiative in 8th, but she wasn't a combat monster. Plus your rule about neferata would just make her an auto include to buff khalida. Hits on a 2+ re-rolling 1's? Too much. Not allowing wounds to be healed is also too much. I get that you want to represent the poison, but nurgle has much worse up his sleeve, and nurgle daemon attacks don't prevent healing, so neither should she. All of that, added to her ranged 3 d3 mortal wounds (that also hit on 2's), guarantee that she will be recovering wounds each turn, and your table doesn't really reduce her effectiveness until she has taken 5 wounds.

She should be hitting on 3's and wounding on 4's, or 2's and 5's if you are determined to represent her speed (2's and 5's, with 6's being mortal wounds I think would be perfect for her), and her effectiveness should deteriorate quickly as she gets hurt. She's frail after all, and that needs representing too.

I hope all of this comes across as constructive criticism, I can see you have put a lot of time into your idea so I'm not trying to be negative about the work you have done.

This message was edited 1 time. Last update was at 2016/02/20 10:51:12


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Nottingham, UK

As a VC player myself that looks like a really cool draft. However I agree with JamesY that the profile for the weapons needs to be tweaked slightly.
I love the fluff part - Good Work!

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Made in us
Dangerous Skeleton Champion




Baltimore

 JamesY wrote:
I hope all of this comes across as constructive criticism, I can see you have put a lot of time into your idea so I'm not trying to be negative about the work you have done.


Have you looked at the profiles for the existing mortarchs? We're comparing to mannfred and neferata (who are two-cast wizards on top of their combat abilities), not to her tomb kings version.

Not that I'm rejecting the idea that I may have overshot here, just that I'm not sure the comparison here is quite at the right place.

This message was edited 1 time. Last update was at 2016/02/22 00:17:55


 
   
Made in gb
Longtime Dakkanaut





Nottingham

Yeah I know their stats, but I don't see how they are relevant. Neferara is the first ever vampire, there is a reason for her to hit on 2's. Mannfred hits on threes, and he is a proficient warrior. Your Khalida has essentially taken the best of each and added to it, at the cost of a couple of spells that an undead army is already awash with. Also, if you are going to update a special character, you can't divorce them from their background. Khalida was an ok special character that only got taken as a buff to big archer units. I'm not seeing "other characters are similar" as a reason to buff her beyond all recognition. If you want to go with the rules as you've done, maybe a new character all together would be more suitable?

Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
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Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
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UK

Love the background - nice to see new stuff for some of my fav undead ladies

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Made in us
Dangerous Skeleton Champion




Baltimore

@JamesY - Thank you for your feedback. I will consider it further when I return to this character at some point in the future. In addition to mechanical considerations, Neferata is getting some direct attention in the official fluff, and I'll need to take that into account once we know more in order to revise the fluff section, anyway.

At the moment, my version of Isabella is taking precedence, regardless.

@others - Thanks for the encouragement. The relative dearth of significant female characters in Age of Sigmar is definitely a major motivator in my homebrew fluff & mechanics projects, and I'm glad to see it being relatively well received.

This message was edited 1 time. Last update was at 2016/02/26 03:42:14


 
   
 
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