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Made in us
Savage Khorne Berserker Biker





One of the new daemons artifacts is an axe which causes models suffering "any" unsaved wounds to be removed from play. On subsequent turns the models return to play on a 4+ Via deep strike within 12" of the position they were removed from.

So much confusion...

Removed from play counts as removed as a casualty for rules purposes (p. 13 BRB).

1: Can single wound models come back? Says any unsaved wound, there's no stipulation about multiwound models with wounds remaining.

2: How does unit coherency work if they come back?

3: If the model mishaps and its controlling player rolls a 1 on the mishap table, is the entire unit destroyed? Does say unit, and not model.

What a hilarious headache.

This message was edited 3 times. Last update was at 2016/02/12 16:19:55


 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

All that and does against a GMC deal only D3 per unsaved wound? No coming back due to unnstoppable rule? LoL

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Savage Khorne Berserker Biker





Don't think they'd be removed at all due to unstoppable rule. That part seems clear, surprisingly.
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

 Wolf_in_Human_Shape wrote:
Don't think they'd be removed at all due to unstoppable rule. That part seems clear, surprisingly.

But still they take D3 wounds for each unsaved wound.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in gb
Longtime Dakkanaut




 Wolf_in_Human_Shape wrote:
One of the new daemons artifacts is an axe which causes models suffering "any" unsaved wounds to be removed from play. On subsequent turns the models return to play on a 4+ Via deep strike within 12" of the position they were removed from.

So much confusion...

Removed from play counts as removed as a casualty for rules purposes (p. 13 BRB).

1: Can single wound models come back? Says any unsaved wound, there's no stipulation about multiwound models with wounds remaining.
I don't see why not
2: How does unit coherency work if they come back?
Hilariously

3: If the model mishaps and its controlling player rolls a 1 on the mishap table, is the entire unit destroyed? Does say unit, and not model.
I guess just the model. The other results can be funny too.
What a hilarious headache.




Automatically Appended Next Post:
But .. wait no. If a 1 w model was removed from play, and came back, it'd still have no wounds.. yeah that doesn't work.

This message was edited 1 time. Last update was at 2016/02/12 18:17:38


DFTT 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Jesus we are doomed. Do you also agree about the D3 wounds against GMC?

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in gb
Longtime Dakkanaut




Yeah unstoppable rule is pretty clear, removed from play effects do D3 wounds instead.

DFTT 
   
Made in gb
Decrepit Dakkanaut




Yes, as that is clear as day from Unstoppable.
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Ok so our jugger herald got a toy to deal with wraith knights. Cool 6 attacks with hatred from loci and you might kill one. Not bad. Maybe a second axe of khorne herald in the hound unit for extra D3. Cool story bro.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Savage Khorne Berserker Biker





Captyn_Bob wrote:
 Wolf_in_Human_Shape wrote:
One of the new daemons artifacts is an axe which causes models suffering "any" unsaved wounds to be removed from play. On subsequent turns the models return to play on a 4+ Via deep strike within 12" of the position they were removed from.

So much confusion...

Removed from play counts as removed as a casualty for rules purposes (p. 13 BRB).

1: Can single wound models come back? Says any unsaved wound, there's no stipulation about multiwound models with wounds remaining.
I don't see why not
2: How does unit coherency work if they come back?
Hilariously

3: If the model mishaps and its controlling player rolls a 1 on the mishap table, is the entire unit destroyed? Does say unit, and not model.
I guess just the model. The other results can be funny too.
What a hilarious headache.




Automatically Appended Next Post:
But .. wait no. If a 1 w model was removed from play, and came back, it'd still have no wounds.. yeah that doesn't work.


Yeah I s'pose that makes sense.
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

The confusion comes from the words "...remove from play..", but unlike others stuff it doesn't say "...remove from play as a casualty...".

i think its a different thing.

Juste like a unit that use a mean or power that allows him to DS back on the table, it also says "..remove from play/table..."

I believe that the 2 are separate things,;

-Remove from play; might come back later and doesn't count as a casualty, so stuff that are GMC are still affected by it, since their rule says "...removed from playa s a casualty..."

-Remove from play as a casualty; dead, except for GMC's.

And a model wiht 1 wound, when it takes an unsaved wound, is killed, so there is no point to use the Time Sunder rule for it, you can if you will, buts its a waste of time.

This message was edited 1 time. Last update was at 2016/02/13 01:31:26


   
Made in gb
Decrepit Dakkanaut




Remove form play is given equivalence to remove as a casualty, just cannot recall where.
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

It says just remove from play. Weapon applies.
[Thumb - image.png]


Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in se
Ferocious Black Templar Castellan






Sweden

As a bonus question, what happens if you remove a Chaos Lord from KDK wielding that one axe that spawns a Bloodthirster when the wielding model dies or is removed from play? Free BT?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Longtime Dakkanaut




 AlmightyWalrus wrote:
As a bonus question, what happens if you remove a Chaos Lord from KDK wielding that one axe that spawns a Bloodthirster when the wielding model dies or is removed from play? Free BT?


You've got to love these questions.
So, Axe of Kor'lath triggers if 'reduced to 0 wounds or otherwise removed as a casualty'. Now the Kartoth the Bloodhunger ( A sword, not an axe like the title says) triggers a removes from play... but is not a casualty . hmmm I would say Kor'Lath doesn't trigger from it.

DFTT 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Captyn_Bob wrote:
 AlmightyWalrus wrote:
As a bonus question, what happens if you remove a Chaos Lord from KDK wielding that one axe that spawns a Bloodthirster when the wielding model dies or is removed from play? Free BT?


You've got to love these questions.
So, Axe of Kor'lath triggers if 'reduced to 0 wounds or otherwise removed as a casualty'. Now the Kartoth the Bloodhunger ( A sword, not an axe like the title says) triggers a removes from play... but is not a casualty . hmmm I would say Kor'Lath doesn't trigger from it.

On that point yes i agree. But still read korlath it says that any unsaved wound not each, so does that mean that against a GMC it can only deal a D3 only once?

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in gb
Longtime Dakkanaut




 avedominusnox wrote:
Captyn_Bob wrote:
 AlmightyWalrus wrote:
As a bonus question, what happens if you remove a Chaos Lord from KDK wielding that one axe that spawns a Bloodthirster when the wielding model dies or is removed from play? Free BT?


You've got to love these questions.
So, Axe of Kor'lath triggers if 'reduced to 0 wounds or otherwise removed as a casualty'. Now the Kartoth the Bloodhunger ( A sword, not an axe like the title says) triggers a removes from play... but is not a casualty . hmmm I would say Kor'Lath doesn't trigger from it.

On that point yes i agree. But still read korlath it says that any unsaved wound not each, so does that mean that against a GMC it can only deal a D3 only once?


Yeah the removes from play effect only triggers once,so only d3 wounds .Not quite as good as instant death or str D

DFTT 
   
Made in us
Savage Khorne Berserker Biker





Captyn_Bob wrote:
 AlmightyWalrus wrote:
As a bonus question, what happens if you remove a Chaos Lord from KDK wielding that one axe that spawns a Bloodthirster when the wielding model dies or is removed from play? Free BT?


You've got to love these questions.
So, Axe of Kor'lath triggers if 'reduced to 0 wounds or otherwise removed as a casualty'. Now the Kartoth the Bloodhunger ( A sword, not an axe like the title says) triggers a removes from play... but is not a casualty . hmmm I would say Kor'Lath doesn't trigger from it.


Being removed from play counts as being removed as a casualty for rules purposes. You're right about it being a sword, oops.
   
 
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