MLaw wrote:I don't agree that it's just "about what you can afford". If I can get 2 towers that are both of acceptable quality and one costs $60 and the other costs $300 then it would be dumb to buy the $300 one for any reason.
I'll explain.
If both are of acceptable quality then they are both of:
A) A standard of design that is desirable
B) A quality of material that is what is being sought
C) Applicable to the games and activities it's being purchased for.
Ok, so pick two acceptable products and compare them?... those are all the factors you would look at?
I can tell you that what I value in terrain is this:
1. Aesthetics - does it meet a certain look that I am looking for? I've developed my sense of aesthetics over a lot of time and have some very specific things I look for - details, form, scale, clean lines, etc.
2. Modularity - it's actually something I've developed in my own work creating LED pieces and modding existing pieces or creating my own pieces. I like a piece or a group of pieces that go together to have the ability to be configured in various ways. This adds value in re-usability and variety.
3. Durability - what is the piece made of? How fragile is it? How durable is it? Do I have to worry about breaking and how easy is it to fix? How noticeable are chips or breaks?
4. Weight - how much does the stuff weigh? How easy is it to store or move?
5. Storage - this is a huge consideration. There are whole threads about this on forums I frequent. How much space does it take to store? Can you stack the pieces? Do you have to be careful when storing?
6. Setup - how easy is it to set up scenes/scenarios with the terrain?
7. Ready out-of-the-box - does the terrain come pre-painted? Can I unbox and start using it right away? Is the factory paint acceptable quality?
8. Does it meet my gaming needs?
9. Compatibility - is it compatible with other products from other companies?
10. Cost - how much does the product cost, and is there a comparable product at a cheaper price point? If it's expensive, is it something I absolutely need or just want really bad? What is the perceived value of it (higher or lower than the actual value)? How much use will I get out of it?
I guess if you shoehorn anything then you can force a point, but I think it's a more realistic list of factors that I've presented.
MLaw wrote:
Further.. The options we've already discussed exist now. Those are retail prices. Not Kickstarter prices. There's no wait past shipping and no concerns about what the final will look like since it's already in existence.
I would understand the painting thing.. except.. there are a ton of awesome painting services that would take... Let's say..
This
http://minimonsters.eu/GuardTower.html $49 tower with a playable interior.. and assemble and paint it for you for probably $30-$50... at what I would assume would be a higher standard than DF..
I think your two points above are entirely valid and I would agree they are important considerations.
MLaw wrote:
Saying that since one or two other companies charge ridiculous prices for something is reason for another to do the same simply inflates the prices all across the board.
This one isn't. Again, saying it is a ridiculous price is a personal opinion. I use MBA as a legitimate comparable high-end product of similar quality, brand recognition, and industry leadership. Unless you could show me that their prices are so inflated vs. their costs that their profit margins are making them inordinately rich then I would say it's a losing argument. The other comparable factor is that the two companies are both from the US. Using the comparison of a Russian-based product that can be only found on ebay - was it? - is stretching it.
Automatically Appended Next Post: Bossk_Hogg wrote:Jesus, $300 for a tower? That's insane. I'm not sure why the prices arent more in line with the original dungeon kickstarter prices. That and the caverns were great value. With some tweaking, they could have easily made the town/castle similar, but they went with the stupid peg/wall system, and the price skyrocketed, and the piece count went way down. You had windows, curved walls, and large floor pieces in the game tiles 1st kickstarter. I can all but guarantee you will be able to build more, for less, with those than in this one.
Without knowing anything, but seeing a tower is $300 I'd go, "OMG!" as well. Reactionary? Entirely. Critical thinking, be damned ;-)