I first applaud your effort in trying to improve the tournament experience for those who participate in them. The world needs a number of problem solvers equal to the number of problem finders.
Thank you, the idea is to make a concise set of rules for players to use in timed tournament games.
That being said, I did notice that you seem to be of a split mind in your post, if I read it correctly about calling a judge to the table in the event of sandbagging.
Sandbagging is not possible because it is your right to put your opponent on his clock. If real issues of sportsmanship arise, pause the time and call a judge. If this becomes a recurring issue by the same offending player it will be very easy to notice and the
TO can describe what penalties those players will face upfront. The clocks make these type of offenses extremely transparent. Play a few games and you will see.
You first suggest pausing time and calling for a judge, which really does nothing for your fast time frame you are trying to accomplish. Judges can be spread pretty thin in tournaments I have attended, and it might take one several minutes to get to you if they are dealing with a group of issues at once.
These are great questions. So time should be paused for any major rule issue. This should not happen that often and if it does consistently happen for the same player the judge should have the power to impose a penalty designated by the
TO. Additionally I think there is room for discussion about total time having a pause time buffer added to it. This is very simple to implement because it only effect each players total time and it would be done equally. I would really like to hear some
TO's with chess clock experience constructive feed back on this topic.
You then say in another part of this same post that in your experience, calling judges doesn't work and only plays into the hands of the offender. This has me puzzled as to what your real thoughts are on this.
This is in reference to the current tournament system and players who game it by playing slowly. There are several threads and posts about these types of tactics on dakka. However, this is not possible under the proposed rules because they would only be wasting their own time. Remember you control your own time.
Further down, in answer to someone saying it seems awkward, you state it's only awkward for the first few games. Most tournaments I have attended are usually consist of only three of four games. It doesn't sound attractive to slog through three or four awkward games, or for that matter, even two.
I assume people will play these initial games at home fist to prepare themselves for timed tournament games that are using chess clocks. It only takes a few games to get a hang of it if you follow these simple rules.
I think the answer has already been put forward in knocking down the number of points, or if that puts certain armies at a disadvantage, then extending the game length.
I started a different thread to discuss opinions on the pros and cons of using chess clocks. Thank you for your questions, please try the system at home for a few games and post anymore that you might have. Also, I hope that these rules make your future timed tournament game experience's better.
With clocks, there are too many variables that can't be adequately covered.
Please focus one most important variable time and the main rule you need to remember is that you control it.