GreenShoes wrote:The only thing that sets
SWS apart from Scions, Vets and
PCS are demolition charges. Three of those jumping out of a Vendetta could be fun, but in every other regard the alternatives are just a lot better. Vets have BS4 and more bodies, Scions have Scion profiles, ratlings are cheaper and have better
USRs, and
PCS can take four special weapons, can order themselves, and come free with a platoon.
Basically,
SWS try and fill niches that are already taken care of in better ways.
Well, again... I'm talking specifically about taking them in vendettas. I 100% agree that they are totally outclassed for every other role by scions and vets.
Veterans won't work for this because the squad size is too large, so if you want to deep strike them you have to use a valkyrie, which is a bit meh. Putting them in a Chimera instead is a good shout and I do it myself (along with the grenadiers and demolitions doctrines), but it doesn't give you the
AA/long ranged
AT of the vendetta and it's a less reliable way of getting them into melta range.
A scion squad with maxed meltaguns costs 30 points more than the
SWS. OK, they have BS4 and meltaguns are one-shot weapons, but with only two meltaguns the
SWS statistically generates more hits on average. OK, they have move through cover and carapace armour, but they are still unlikely to survive after they get their initial shots off. If I were to take scions then I would probably use them as deep strikers in their own right rather than using the vendetta.
I have to admit I had never really considered using the
PCS for this role, but I guess it would not be a bad shout assuming you have a
CCS anyway.