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Made in ca
Angry Blood Angel Assault marine




I use a full Battle Company Gladius using WS trait for ITC tournaments. I would like to exploit the ability to outflank more but I'm a bit skittish at the prospect of handing over such a large part of my strategy to fate (i.e. reserve rolls). Therefore, I am trying to find ways to incorporate reserve manipulation into my list. So far, I'm thinking either a Cadian Battlegroup composed of a single Command Squad with Officer of the Fleet or a Company of the Great Wolf with a Battle Leader, 2 servitors and some sort of Fortification with a Comms relay. The Command Squad is cheap but highly unreliable, and the CotGW can become pretty expensive. Are there other options I've overlooked?
   
Made in us
Lesser Daemon of Chaos




New England

I keep a lot of Dark Angels Melta bike squads in reserves for this same reason. I always have at least a few come in on turn 2- the only thing you have to watch out for is if your opponent fields a Callidus assassin... Then it is a pretty safe bet that you're not coming in until turn 3 at earliest.
   
Made in us
Locked in the Tower of Amareo




Aegis + comms is pretty efficient.
   
Made in us
Rookie Pilot



Ohiowa

VSG plus comms. Just because VSG makes everything better.
   
Made in ca
Angry Blood Angel Assault marine




Edit: DERP, NVM

This message was edited 1 time. Last update was at 2016/02/24 22:38:46


 
   
Made in ca
Angry Blood Angel Assault marine




So I just noticed that Inquisitors can use Psychic Communion if you upgrade them to psykers, but I'm not sure how that works since the rules for them were written before the Psychic Phase existed.
   
Made in us
Dakka Veteran






Ether wrote:
VSG plus comms. Just because VSG makes everything better.


VSG can't take a comms relay unless I missed something.
   
 
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