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Made in au
Stealthy Space Wolves Scout





Sydney

Combined Arms Detachment (Primary)

HQ - Company Command Squad - Lascannon - 80
HQ - Primaris Psyker - 50

Troops - 1st Platoon
Platoon Command Squad - Mortar - 35
Commissar - Power Sword - 40
Squad 1 - Plasma gun, Autocannon, Meltabomb - 80
Squad 2 - Plasma gun, Autocannon - 75
Squad 3 - Plasma gun, Autocannon - 75
Heavy Weapons Squad - Autoncannons - 75

Troops - 2nd Platoon
Platoon Command Squad - Mortar - 35
Commissar - Power Sword - 40
Squad 1 - Meltagun, Lascannon, Meltabomb - 85
Squad 2 - Meltagun, Lascannon - 80
Squad 3 - Meltagun, Lascannon - 80
Heavy Weapons Squad - Lascannons - 90



FA - Vendetta Gunship - 3x Twin-Linked Lascannons - 170
FA - Vendetta Gunship - 3x Twin-Linked Lascannons - 170
HS - Field Artillery Battery
3 - Quad Launcher - 150
HS - Basilisk Battery
Basilisk - Hull Heavy Bolter - 125
Basilisk - Hull Heavy Bolter - 125

HS - Wyvern - Hull Heavy Bolter - 65

Fortification Network
Wall of Martyrs Defence Line - 80
Wall of Martyrs Defence Emplacement - 40
Wall of Martyrs Imperial Bunker - Quad Gun - 105



Allied Detachment - Militarum Tempestus
5 HQ - Scion Command - 3x Meltagun - 115

5 Troops - Scion Squad - 2x Meltagun - 90


Emporer's Fist Tank Company
Tank Commander
Punisher - Hull Heavy Bolter, Heavy Bolter Sponsons - 190
Executioner - Hull Heavy Bolter, Plasma Cannon Sponsons - 185

Squadron 1
Vanquisher - Hull Lascannon - 145
Squadron 2
Vanquisher - Hull Lascannon - 145
Squadron 3
Eradicator - Hull Heavy Bolter, Heavy Bolter Sponsons - 140
Engineseer - 40

Total - 3000

The CCS and PCSs will hide behind their respective platoons, issuing orders and indirect mortar fire. The Psyker will go with one of the PCS and probably take divination to buff the platoons
The platoon squads will blob up, with a Commissar each, and generally try to fire and advance towards objectives
At least one of them will start in the Wall of Martyrs - possibly holding that position instead of advancing.

The Scions will take a Vendetta each and try to go after objectives or high value targets

The Artillery and Tanks will do whatever they can do best. I looked very hard at the idea of taking the arty as the Cadian formation, but it was just too many extra points on mandatory extras, and too little benefit

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Assault Kommando




Flint, Mi

Why the executioner? You arent running pask therefore it will prolly glance itself to death.

Also I would reconsider that arty formation. a few voxs in the primary detachment and it twinlinks all your formations shooting. The required manticore is kind of a bummer I would rather have a 3rd bassy but the manticore is still good...for the first 4 rounds. Throw in the cane relic for almost guaranteed ignores cover, MEQs and less will fall in the droves. bikes, jetbikes, getting you down...no more jink saves.

What is the reasoning for the defense network?

For the infantry squads Im not a fan of the plasma guns, they are the most expensive option on an unreliable platform, with paper armor for when they eventually get hot. also the melta guns are so short range they hardly see use, when you get close enough you are either getting charge or charging.
   
Made in au
Stealthy Space Wolves Scout





Sydney

 Tenzilla wrote:
Why the executioner? You arent running pask therefore it will prolly glance itself to death.
Ah.... because I was originally calling this a Steel Host, and I forgot to review my tank selection when I changed to the Emporer's Fist.
I'd take any suggestions on this point?

 Tenzilla wrote:
Also I would reconsider that arty formation. a few voxs in the primary detachment and it twinlinks all your formations shooting. The required manticore is kind of a bummer I would rather have a 3rd bassy but the manticore is still good...for the first 4 rounds. Throw in the cane relic for almost guaranteed ignores cover, MEQs and less will fall in the droves. bikes, jetbikes, getting you down...no more jink saves.
Because it's 335 more points (CCS, Chimera, Enginseer and Manticore) and the only one I'd even want is the Manticore . Plus putting vox casters in units
As far as the orders, Wyvern is twin-linked already, so it only benefits the Basilisks. Twin Linked is OK, but not essential for barrage weapons. Split fire? Counter-acts the twin-linked. Pinning? Already got it. So it's just the ignores cover I'd like. Wyvern has it already, and it's not worth 335pts to give it to my Basilisks.
At least that was my rationale.

 Tenzilla wrote:
What is the reasoning for the defense network?
Yeah I'm not really making use of it. The more I think about it, the more I figure I can use those points elsewhere.
The only thing is I do have a lot of heavy weapon crews that could use the cover

 Tenzilla wrote:
For the infantry squads Im not a fan of the plasma guns, they are the most expensive option on an unreliable platform, with paper armor for when they eventually get hot. also the melta guns are so short range they hardly see use, when you get close enough you are either getting charge or charging.
Those considerations have merit.... I just don't see much else in the way of better options. Grenade launchers are just so Meh. Meltaguns are for anti-tank. I know I have a lot of it, but at 3000pts you *need* a lot.


Automatically Appended Next Post:
Changed my tanks as follows

Emporer's Fist Tank Company
Tank Commander
Punisher - Hull Heavy Bolter, Heavy Bolter Sponsons - 190
Eradicator - Hull Heavy Bolter, Heavy Bolter Sponsons - 140

Squadron 1
Vanquisher - Hull Lascannon - 145
Squadron 2
Vanquisher - Hull Lascannon - 145
Squadron 3
Leman Russ Battle Tank - Hull Lascannon, Heavy Bolter Sponsons - 180
Engineseer - 40

Moved the Eradicator up with the Tank Commander. They're both anti-infantry so they'll go well together, or i can use orders to split their fire

The LRBT has HB sponsons because.... it's my oldest tank and that's how I made it, 21 years ago. These days I magnetise

This message was edited 2 times. Last update was at 2016/02/27 05:58:00


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Assault Kommando




Flint, Mi

I thought barrage weapons lost pinning in 7th. not to say the pinning order is worth a damn....I just think ignore cover bassys and manticores are dangerous. I found the twinlink on the basilisks helps a lot, especially if you dont have LoS. It is an investment though. I guess I didnt have a problem with it because when I use it I know i am going into list building so the investment is auto included.

I like GL in blobs, they are mobile they are a decent weapon for 5 pts and if you're facing another horde the blast is useful. Although I recommend flamers for overwatch clearing objectives.

I understand the LRBT ...lol...I have 5 old stock LRBT with lascannons and HBs from a decade or more ago...its unfortunate I will never be able to play my guard optimally in a tourny without buying all new tanks and magnetizing. :(
   
Made in us
Fresh-Faced New User




Two thoughts.

1, You don't need to put scions in vandettas they already have deep strike, better to let troops without deepstrike use them.

2, If you're going to use more then one vandetta in a list it's probably best to take a detachment of elysian drop troops. (assuming the detachment is allowed where you are playing). Their vandettas are 40 pts cheaper so you essentially get the the command squad required for free (the command squad has deepstrike and can carry 4 meltas at bs 4 with voice of command for "Take it Down") - It also then allows you to get infantry platoons at + 10 points per squad with deepstrike, and veteran squads at +20 points per squad with deepstrike. - You can find the rules for elysians in Imperial Armour 3 2nd edition.

This message was edited 3 times. Last update was at 2016/03/04 21:56:57


 
   
 
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