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Made in us
Slippery Ultramarine Scout Biker




San Ramon, California

This is a list I've come up with as an end goal for myself to collect over time. Assuming ITC points get dropped to 1650 instead of 1850, I went ahead and made this list. I want to know how competitive it is. Also, what would make it more competitive?

Spoiler:


Gladius Strike Force:
-2 Battle Demi Companies
-1 1st Company Task Force

Total: 1650

Captain
-Jump Pack
-Combi-Plasma
--------------------------115
5 Tac Marines
-Plasma Gun
-Razorback with TL LC
--------------------------105
5 Tac Marines
-Plasma Gun
-Razorback with TL LC
--------------------------105
5 Tac Marines
-Plasma Gun
-Razorback with TL LC
--------------------------105
5 Assault Marines
-2 Flamers
-Drop Pod
--------------------------80
5 Devastator Marines
-2 Grav Cannon/Amp
-Rhino
--------------------------140
Chaplain
-Jump Pack
--------------------------105
5 Tac Marines
-Plasma Gun
-Razorback with TL LC
--------------------------105
5 Tac Marines
-Plasma Gun
-Razorback with TL LC
--------------------------105
5 Tac Marines
-Plasma Gun
-Razorback with TL LC
--------------------------105
5 Assault Marines
-2 Flamers
-Drop Pod
--------------------------80
5 Devastator Marines
-2 Grav Cannon/Amp
-Rhino
--------------------------140
5 Vanguard Veterans
-Jump Packs
-2 Power Weapons
--------------------------120
5 Vanguard Veterans
-Jump Packs
-2 Power Weapons
--------------------------120
5 Vanguard Veterans
-Jump Packs
-2 Power Weapons
--------------------------120



The idea is that the Captain and Chaplain roll with the Vanguard Vets. 35 attacks if all can get in. If enemy unit is within 12" of the 3 Vet squads, they subtract 2 from leadership, so more sweeping advances hopefully. These guys are the shock unit that move around quick and take out problem enemy units.

The Tac squads roll up in Razorbacks to objectives and cover to basically camp objectives for obsec. TL LC on Razorbacks can deal with armor, while Plasma Guns can deal with MEQ.

Assault Squads are for problem situations where I need to get some obsec units on an objective quickly. Drop pod in and clear out with Flamers where the rest of the army can't get to. Somewhat suicidal unit though.

Devastator Squads take Rhinos to take advantage of the 2 firing points. Fire Grav Cannons from inside Rhino and hop on objectives if necessary.

All in all, there should be 10 obsec squads each with an obsec transport (let me know if I got this rule wrong). Should be enough guns to deal with MEQ, TEQ, and AV quite decently. One questions I have is: does the obsec on the Captain and Chaplain transfer to the unit of Vanguard? Or if they join the Vanguard Vets, will they lose their obsec? How does this work?

Thanks for taking a look. Any and all feedback is appreciated.

This message was edited 1 time. Last update was at 2016/02/28 12:07:58


 
   
Made in au
Utilizing Careful Highlighting





Australia

Wow it looks impressive. Lot of units.

However I get the feeling you have the enemy sitting quietly in your mind when you roleplay the list.

What for example is the plan for horde armies? 4 flamers and then you are relying on your bolters.

Not trying to be negative, but to be competitive you don't really want to get tabled by Armies 1-2 and then be able to blitz 3-8 if you know what I mean.

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
 
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