Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/02/28 13:50:06
Subject: The Blitz Brigade Thread
|
 |
Lead-Footed Trukkboy Driver
|
Listen up, ya bunch o'gitz!
How do you guys get on with the blitz brigade formation?
Yesterday I played the first game against Tau in which I managed not to just get blasted off the board. It was a decisive loss, but I did at least manage to kill a lot of stuff, which I don't usually.
I have a TAC list that contains a mixture of boyz and flash gitz, tankbustas and meganobz to deal with tougher targets. However, it occurred to me that humble boyz with pk nobz can stomp pretty much any tau unit in melee, so at least against them I might as well have just spammed boyz and wagons, e.g. by using this formation.
|
This message was edited 1 time. Last update was at 2016/02/28 13:50:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 13:56:00
Subject: The Blitz Brigade Thread
|
 |
Krazed Killa Kan
|
Blitz Brigade is my preferred way to play my Orks. Usally my lists look something like
BW with Killkannon with 12 Tankbustas
BW with Killkannon with 10 Flash Gitz
BW with Rokkit launcha with 17 boyz + PK Nob (Mega Warboss with Lucky Stikk goes in here)
BW with Rokkit launcha with 19 shoota boyz + PK Nob
Last BW is either packing Nobz, Meganobz, Boyz, or more Tankbustas depending on how I feel like running them today.
Depending on points there is usually a Painboy and/or Weirdboy and some number of Dakkajets (preferably the 5 wagons and 3 jets but its REALLY tight on points for 2000). Mek Guns like Lobbas have good synergy with this strategy and fits my tactic of the Blitz-a-Krieg.
It would of been awesome if the new Ghazzcurion had synergy with this play style with being able to WAAAAGH every turn but 6 boyz requirement basically makes it impossible to use the two together.
|
This message was edited 1 time. Last update was at 2016/02/28 14:13:53
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 14:58:28
Subject: The Blitz Brigade Thread
|
 |
Shadowy Grot Kommittee Memba
|
Vankraken wrote:Blitz Brigade is my preferred way to play my Orks. Usally my lists look something like
BW with Killkannon with 12 Tankbustas
BW with Killkannon with 10 Flash Gitz
BW with Rokkit launcha with 17 boyz + PK Nob (Mega Warboss with Lucky Stikk goes in here)
BW with Rokkit launcha with 19 shoota boyz + PK Nob
Last BW is either packing Nobz, Meganobz, Boyz, or more Tankbustas depending on how I feel like running them today.
Depending on points there is usually a Painboy and/or Weirdboy and some number of Dakkajets (preferably the 5 wagons and 3 jets but its REALLY tight on points for 2000). Mek Guns like Lobbas have good synergy with this strategy and fits my tactic of the Blitz-a-Krieg.
It would of been awesome if the new Ghazzcurion had synergy with this play style with being able to WAAAAGH every turn but 6 boyz requirement basically makes it impossible to use the two together.
Can't it also be 2 boyz, Gorkanaut deff dread Killa Kan? I'd run 1 BW for council of the Waaagh, 2 for boyz, 2 for bustas.
|
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 15:07:13
Subject: The Blitz Brigade Thread
|
 |
Fully-charged Electropriest
|
Blitz Brigade is also my favourite way of playing Orks, though it doesn't come cheap. Almost every unit we have benefits from having a transport, it keeps shooty units safer and allows combat units to take less casualties before they get down to business. A DLS MA Warboss with a Mek and 17 slugga boyz with PK Nob is probably (in my opinion) the most cost effective power unit we have access to. Fill up the other four with tankbustas and another unit of slugga boyz with Painboy/Grotsnik. I also agree that lobbas synergize perfectly with the list.
However, don't Tau now have a formation that let's the included units always hit on the rear AV of vehicles? That would really ruin your day! Automatically Appended Next Post: Forgot to add: I usually keep the wagons themselves as cheap as possible, just a ram and a rokkit to keep it at 120 points - it's only job is as a vessel for more point efficient units. I can see a place for killkannon on a wagon with Tankbustas or Flash Gitz but more for fun than anything else. If boarding planks were cheaper they would be worthwhile, but honestly I don't fail many charges with the extra movement you get from a transport.
|
This message was edited 1 time. Last update was at 2016/02/28 16:03:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 16:19:32
Subject: The Blitz Brigade Thread
|
 |
Krazed Killa Kan
|
the_scotsman wrote: Vankraken wrote:Blitz Brigade is my preferred way to play my Orks. Usally my lists look something like
BW with Killkannon with 12 Tankbustas
BW with Killkannon with 10 Flash Gitz
BW with Rokkit launcha with 17 boyz + PK Nob (Mega Warboss with Lucky Stikk goes in here)
BW with Rokkit launcha with 19 shoota boyz + PK Nob
Last BW is either packing Nobz, Meganobz, Boyz, or more Tankbustas depending on how I feel like running them today.
Depending on points there is usually a Painboy and/or Weirdboy and some number of Dakkajets (preferably the 5 wagons and 3 jets but its REALLY tight on points for 2000). Mek Guns like Lobbas have good synergy with this strategy and fits my tactic of the Blitz-a-Krieg.
It would of been awesome if the new Ghazzcurion had synergy with this play style with being able to WAAAAGH every turn but 6 boyz requirement basically makes it impossible to use the two together.
Can't it also be 2 boyz, Gorkanaut deff dread Killa Kan? I'd run 1 BW for council of the Waaagh, 2 for boyz, 2 for bustas.
3 boyz units I think but that's an insane number of points to field a Blitz Brigade and the walker core.
xlDuke wrote:Forgot to add: I usually keep the wagons themselves as cheap as possible, just a ram and a rokkit to keep it at 120 points - it's only job is as a vessel for more point efficient units. I can see a place for killkannon on a wagon with Tankbustas or Flash Gitz but more for fun than anything else. If boarding planks were cheaper they would be worthwhile, but honestly I don't fail many charges with the extra movement you get from a transport.
Killkannons do work and make some decent threats. Orks aren't really swimming in AP3 options so its nice to be able to fling out a few pie plates to keep the enemy on their toes and to thin out infantry. With the brigade having that 12" scout move means your almost always going to have something to fire at turn 1 unless they deployed really far away.
|
This message was edited 1 time. Last update was at 2016/02/28 16:39:46
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 17:27:20
Subject: The Blitz Brigade Thread
|
 |
Lead-Footed Trukkboy Driver
|
xlDuke wrote:Blitz Brigade is also my favourite way of playing Orks, though it doesn't come cheap. Almost every unit we have benefits from having a transport, it keeps shooty units safer and allows combat units to take less casualties before they get down to business. A DLS MA Warboss with a Mek and 17 slugga boyz with PK Nob is probably (in my opinion) the most cost effective power unit we have access to.
I throw a painboy into this squad, but yes it is an awesome unit.
Fill up the other four with tankbustas and another unit of slugga boyz with Painboy/Grotsnik. I also agree that lobbas synergize perfectly with the list.
However, don't Tau now have a formation that let's the included units always hit on the rear AV of vehicles? That would really ruin your day!
With the way 40k is these days, the rock-paper-scissors issue is going to be there with pretty much any list you design. If I didn't take the blitz brigade (or at least go mechanised) then I would just get blasted off the board anyway so IMHO I may as well take my chances. Similarly, tankbustas are great against certain units, but they are also expensive and terrible against infantry. I wouldn't take four units of them in wagons even if they were legal.
[Forgot to add: I usually keep the wagons themselves as cheap as possible, just a ram and a rokkit to keep it at 120 points - it's only job is as a vessel for more point efficient units. I can see a place for killkannon on a wagon with Tankbustas or Flash Gitz but more for fun than anything else. If boarding planks were cheaper they would be worthwhile, but honestly I don't fail many charges with the extra movement you get from a transport.
I'm with Vankraken on using the killkannon with flash gitz. It gels with them very well because the reduced transport capacity is not an issue, ordnance is less of an issue because you're less likely to be just zooming into combat and it's a good anti- MEQ weapon with similar range to the gitz. I find it very useful for mopping up if the gitz roll poorly for AP. Other than that I am with you on the wagon equipment.
As an aside, I've noticed that wagons benefit from being ignored once their units have disembarked. I like to use them to ram targets of opportunity, block line of sight, tank shock objectives and generally get on my opponent's nerves.
|
This message was edited 1 time. Last update was at 2016/02/28 17:28:50
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 18:37:35
Subject: The Blitz Brigade Thread
|
 |
!!Goffik Rocker!!
|
You don't get as many benefits from every turn waaagh with blitz brigade as you'd get without scout.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 18:47:26
Subject: The Blitz Brigade Thread
|
 |
Battlefortress Driver with Krusha Wheel
|
CAN you scout and assault if you go second on turn one? There was alot of debate on the last book, did they clarify the wording, or is it the same jumbled mess?
|
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 18:51:01
Subject: The Blitz Brigade Thread
|
 |
Longtime Dakkanaut
|
I want to like the formation but it is hard not to see it as a waste of points. I really don't like to spend points on transports I do because I must.,but all of those points just seem to do nothing.
|
This message was edited 1 time. Last update was at 2016/02/28 18:52:27
Inactive, user. New profile might pop up in a while |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 18:54:09
Subject: The Blitz Brigade Thread
|
 |
Krazed Killa Kan
|
Orock wrote:CAN you scout and assault if you go second on turn one? There was alot of debate on the last book, did they clarify the wording, or is it the same jumbled mess?
"Unable to charge the first game turn". The BRB notes that a game turn is two player turns - one for each player.
oldzoggy wrote:I want to like the formation but it is hard not to see it as a waste of points. I really don't like to spend points on transports I do because I must.,but all of those points just seem to do nothing.
Against some armies its sorta meh but against others (Tau) its a light and day difference. Blitz Brigade is the only way I know how to stand a chance against Tau. It also have strong synergy with shoota boyz who generally don't get to shoot turn 1 because of their 18" range. If you have a unit like gitz, nobz, bustas, burnaz, etc that don't need 20 man capacity you can throw on a killkannon to get the offspring of a leman russ and a trukk.
|
This message was edited 1 time. Last update was at 2016/02/28 19:00:37
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/28 19:51:13
Subject: The Blitz Brigade Thread
|
 |
Nasty Nob
|
Blitz Brigade is nice because it forces armies to move that don't want to move.
While shoota boyz might be ideal for the formation you might consider dropping one squad of boyz for grots so that you can have a better unit to transport. Anything that can get off a transport turn two, WAAAGH!, then assault, is fun and wonderful.
24" Range on Tankbustas can touch almost any place on the board turn one after scout and 6" move.
Drawbacks;
-Most stuff you'll want to bring in a battlewagon will take too many casualties when one blows up and cause LD checks. Build lists so that when the wagonz blow up, you can take some saves with some IC's, or maybe FnP's from a painboy, maybe consider 'eavy armor, 2W models are also pretty good too (if inefficient at everything else at least they don't statistically test from a transport explosion).
-Once you have redeployed with scout, and gotten out of your transports, if it's faster than you, and you can't catch it, it's getting away, and it's gonna make a mockery of poor rear/sides on BW's and slow ork infantry outside of their waaagh.
-Your assaulty stuff in your wagonz won't have the luxury of support characters nearby to eat challenges and you'll need to make use of the stray Nob with Klaw so you need to get a mek or two in their somehow.
-You likely won't have any decent support outside of the wagonz and it's contents. One backfield squad of grotz if you went the one troop of boyz route, that's it.
The Blitz Brigade has by far been my favorite formation to date this edition. Turn One and Two feel very important tactically not just an exercise in moving models while my opponents makes plans, I often feel at an advantage, and usually feel like I get a gud fite and then just scramble to score. Blitz Brigade gets Tankbustas the oppurtunity to score Glory Hogs, it gives them good target selection turn one and even multi assault selections turn two. Blitz Brigade makes all ork infantry viable, and I have infantry.
Also, and I can't stress this enough, remember that orkz aren't meant to be elite, jam the wagonz in there as hard as you can unless the boyz on board are shooting and pray to Mork you roll the cover saves, if your opponent destroys too many Wagonz oh well you lost a game. What is even more frustrating is losing turn two when you don't make assaults because you didn't jam the wagonz in there because of tactical reasons. I've made the mistake lots of times, my opponent has melta and it's dumb to move in their, fail the charge next turn, get kited around the board all day. Not fun.
|
This message was edited 1 time. Last update was at 2016/02/28 20:18:41
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/29 10:47:30
Subject: The Blitz Brigade Thread
|
 |
Dakka Veteran
|
Vankraken wrote:Blitz Brigade is my preferred way to play my Orks. Usally my lists look something like
BW with Killkannon with 12 Tankbustas
BW with Killkannon with 10 Flash Gitz
Don't the Ordnance Killkannons force your bustas and Gitz to snapshot?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/29 10:53:41
Subject: The Blitz Brigade Thread
|
 |
Longtime Dakkanaut
|
I think it's just the vehicles weapons but don't quite Menon that.
I need to get some Battlewagon's come to think of it. Got Mad Max theme ideas brewing...
|
YMDC = nightmare |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/29 11:05:45
Subject: The Blitz Brigade Thread
|
 |
Regular Dakkanaut
|
Singleton Mosby wrote: Vankraken wrote:Blitz Brigade is my preferred way to play my Orks. Usally my lists look something like
BW with Killkannon with 12 Tankbustas
BW with Killkannon with 10 Flash Gitz
Don't the Ordnance Killkannons force your bustas and Gitz to snapshot?
nope. It force snap shots for vehicle only
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/29 11:11:16
Subject: The Blitz Brigade Thread
|
 |
!!Goffik Rocker!!
|
IIRC only the vehicle snapshots.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/29 13:15:50
Subject: The Blitz Brigade Thread
|
 |
Dakka Veteran
|
Mr.T wrote: Singleton Mosby wrote: Vankraken wrote:Blitz Brigade is my preferred way to play my Orks. Usally my lists look something like
BW with Killkannon with 12 Tankbustas
BW with Killkannon with 10 Flash Gitz
Don't the Ordnance Killkannons force your bustas and Gitz to snapshot?
nope. It force snap shots for vehicle only
Ok, that's good to know (not that I have any killkannons on my BWs).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/29 13:24:36
Subject: Re:The Blitz Brigade Thread
|
 |
Bonkers Buggy Driver with Rockets
|
I've used it a couple times. Works great with the Bully boyz formation. The last time I played it, I took 4 of them with deff rollas and one with a ram. The one with the ram was a gun boat with a zzap kannon and 4 rokket lauchers and then I had 10 flash gitz inside that. the other 4 were all boy squads with nobz. 1 of them had the warboss and a pain boy. The scout move was great, because I was able to deploy first. Then scout my battle wagons into cover or out of sight from my opponent.
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/29 13:27:01
Subject: The Blitz Brigade Thread
|
 |
Nasty Nob
|
You have to take a ram, and you can't have Deff Rolla and ram I believe.
|
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
|
 |
 |
|