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![[Post New]](/s/i/i.gif) 2016/02/29 01:28:29
Subject: Firing on close combat
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Fresh-Faced New User
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OK, so I know the rules strictly state that you can't fire on units in close combat as you might hit your own, even if your commander may not care. However, we had a situation during a casual game on the weekend where we had 3 army's facing off (Tau, Space Wolves, and my Eldar/Harlequins). At one stage the Tau and Wolves were locked in CC right in front of my Fire Prism and I wanted to drop a dispersed blast right on top of them. They both obviously said you can't because that's shooting into CC which isn't allowed. My argument was that of course I can because none of them are my troops. Unfortunately I was overrule 2 to 1 on this.
I'm sure this must have come up before but couldn't find a ruling on it. Any ideas?
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![[Post New]](/s/i/i.gif) 2016/02/29 01:30:32
Subject: Firing on close combat
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Powerful Phoenix Lord
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The rules don't cover 1v1v1 games. As such you'll have to houserule it.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2016/02/29 01:38:53
Subject: Firing on close combat
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Land Raider Pilot on Cruise Control
Adelaide, South Australia
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What you're really asking is how many people are sensible enough to see that the prohibition is intended for two players. The rules themselves are entirely clear.
I'd have let you shoot personally but someone would be within their rights to say no by the rulebook.
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![[Post New]](/s/i/i.gif) 2016/02/29 01:45:52
Subject: Firing on close combat
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Fresh-Faced New User
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Kojiro wrote:What you're really asking is how many people are sensible enough to see that the prohibition is intended for two players. The rules themselves are entirely clear.
I'd have let you shoot personally but someone would be within their rights to say no by the rulebook.
Partly true, but I was also asking because I wasn't sure if there were rule supplements that covered this type of scenario. As it appears not, I guess have to go by their house rule if we have a 1vs1vs1 again (I really hope not).
It seems completely obvious to me that I should be able to shoot at them. The stupid thing was, with me playing Harlequins as well it would have been to both their advantage to allow it.
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![[Post New]](/s/i/i.gif) 2016/02/29 04:40:53
Subject: Firing on close combat
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Decrepit Dakkanaut
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In 5th Edition, there were rules for 1v1v1 battles. If you fired into a CQB involving the other two, you rolled to hit, then you rolled again, on a 4+ you hit your declared target, on a 1-3 you hit the enemy.
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![[Post New]](/s/i/i.gif) 2016/02/29 14:29:24
Subject: Re:Firing on close combat
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Bonkers Buggy Driver with Rockets
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I would have said you can go ahead and shot both of us. Fantasy had a set of rules for play 1v1v1 games that where pretty neat. You would have chosen which player was the enemy and you could only interact with their models for that phase. The rest were considered to be impassable terrain.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/02/29 15:24:42
Subject: Re:Firing on close combat
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Longtime Dakkanaut
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I'm not a fan purely because Shooting does not need an additional boost this edition.
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![[Post New]](/s/i/i.gif) 2016/03/01 14:49:52
Subject: Firing on close combat
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Nurgle Chosen Marine on a Palanquin
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I would look into the old "Triumph and treachery" rules for fantasy. It was specifically made for 1v1v1 fantasy games. It had backstabbing, bribery and all sorts of stuff, but most importantly, rules for 3 way play made by GW.
Yes, it was for a different game system, but it could be something to work on.
Personally I would go with yes, this is something that would have needed to be decided on before hand though.
... however, being a renegade player, I CAN fire into close combat with my Ordnance Tyrant.
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![[Post New]](/s/i/i.gif) 2016/03/01 15:24:37
Subject: Firing on close combat
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Courageous Space Marine Captain
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5th Ed had houserules where the shooter targets a unit and hits were against that unit, misses were against the other player's units. Flamers and blasts work as normal. Easily abused by targeting the wrong unit if you had low BS (like Orks) thus essentially giving you BS 4 instead of 2
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![[Post New]](/s/i/i.gif) 2016/03/01 15:39:50
Subject: Firing on close combat
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Longtime Dakkanaut
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As stated, the rules don't cover situations of more than 1v1.
Personally, I'd allow you to shoot into close combat. You're not worried who you'll hit! However, I would say to treat all units involved in the close combat as a single unit to determine things like Toughness, and which models are struck first (resolved closest-to-closest like normal). If there's a vehicle in the mix, resolve hits one at a time, rather than resolving wounds one at a time.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2016/03/01 16:49:38
Subject: Firing on close combat
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Auspicious Aspiring Champion of Chaos
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I would have allowed it. Then again, I always thought certain armies SHOULD be able to fire into CC even in 1v1. Tyranids don't care which side they kill. It's all biomass. We played a few games like this at my FLGS. Firing into CC required snap shots, and any 1s hit your own army. We even let the IG player order his men to fire into CC. He wiped out half of his own unit  .
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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