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Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Hi guys, I just wanted some feedback for my list trying to fit the new Daemoncurion into 1850. C&C welcome!

D.Incursion:
Command:
Kairos Fateweaver

Core:
Warpflame host
Tzeentch Herald, Exalted loci of conjuration, lvl 3, paradox
11xhorrors
11xhorrors
7xexalted Flamers

Aux:
5xfuries

CAD:
HQ:
Slaanesh herald, lvl 2, steed, exalted loci of beguilement, lesser reward
Slaanesh herald, lvl 2, steed, exalted reward
Tzeentch herald, lvl 3, the oracular dais
Tzeentch herald, lvl 3

Troops:
3xnurglings
3xnurglings

Fast:
18xseekers

So what you think?

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in ca
Dakka Veteran




I like it a lot. I guess my worry for your list would be the same with my daemons list.. how do you deal with armour; especially walkers and knights?
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

7 D3 str 10 ap 2 shots at 18" though. And all the psychic powers. From Kairos and the rest. Rending attacks from seekers hit at 12 armor max, herads hit 13 max. Still it's a big problem. Though I have won against IK lists. Kairos is the boss.

This message was edited 1 time. Last update was at 2016/03/02 17:23:10


Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

raoiley wrote:
I like it a lot. I guess my worry for your list would be the same with my daemons list.. how do you deal with armour; especially walkers and knights?


7 D3 Str 10 AP2 shots not good enough? Fateweaver also had a StrD withcfire. I think he'll do fine against armour.

This issue will be using the Exalted flamers since moving will make them snapfire. I hghly recommend putting 2 in each Horror unit and running turn 1 to get into position. Deep strike the other 3 in rear armour and snapfire. Then if they survive, you will have a real threat in the back field.

Why, oh why did they not make the Exalted Flamer Jet-pack infantry? Relentless would have made them much more useful.

   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Because if they made the relentless they would have to raise points a lot. I guess we will find a way to use them properly. I will use it today vs eldar with dark eldar talos formation. I will inform you about how good it will perform. Moving them and running them first turn and threatening the mid ground with them will be a thing. We will see. I guess 21 warp charges will make a change.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in it
Contagious Dreadnought of Nurgle





with a heavy CaC army (other demons, space wolf for example) i think would be hard you have almost 0 CaC beside summoning units.

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Made in us
Powerful Phoenix Lord





Dallas area, TX

 avedominusnox wrote:
I guess 21 warp charges will make a change.


Lol, Tzeentch...Change....I see watcha did there.

   
Made in us
Regular Dakkanaut




Don't forget about the Boon of Flame power. You can summon more Exalted Flamers or Burning Chariots. They wouldn't benefit from Warpflame Host special rules.

I've been reading some battle reports from someone running just DI with 2 Warpflame Hosts, 10 Furies, and a DP and LoC. He's been having a lot of success with 18 Exalted Flamers. He seems to run single squads of Exalted Flamers, target saturation, or MSU and one large with Heralds.

My list I want to try is like yours, DI and CaD. I'll be running a LoC and Fateweaver instead of the Slaanesh stuff.

Of you're going to be deepstriking your Horrors, give them an instrument. Use Oracular Dias to bring in Instrument units, then you get to auto pass another reserve.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 avedominusnox wrote:
7xexalted Flamers
These would be ... amazing ... game changing, even ... if their weapon was not 'heavy'.
Have you found a way so they can move and shoot? If they could deep strike and shoot their weapons, it would break the meta.

 avedominusnox wrote:
Because if they made the relentless they would have to raise points a lot. I guess we will find a way to use them properly. I will use it today vs eldar with dark eldar talos formation. I will inform you about how good it will perform. Moving them and running them first turn and threatening the mid ground with them will be a thing. We will see.
Let us know how it works out for you! I am very curious to know. You might want to play with your ratio of horrors to flamers.
There might also be a way to use the exaulted flamers to get your flickering fire to STR 8. I've posed about that in YMDC.

This message was edited 2 times. Last update was at 2016/03/03 14:27:53


 
   
Made in us
Mutilatin' Mad Dok





 labmouse42 wrote:
 avedominusnox wrote:
7xexalted Flamers
These would be ... amazing ... game changing, even ... if their weapon was not 'heavy'.
Have you found a way so they can move and shoot? If they could deep strike and shoot their weapons, it would break the meta.


Stick them in a unit that has Slow And Purposeful. If only Chaos had some sort of armored monstrosity that was covered in guns, one that Obliterated the opposition......

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
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Made in ca
Tzeentch Veteran Marine with Psychic Potential





You can't do that. Daemons can't join csm units.

Or maybe you knew that and we're commenting on how it would be nice if we could?

This message was edited 2 times. Last update was at 2016/03/03 15:04:16


7500 pts Chaos Daemons 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Grimmor wrote:
 labmouse42 wrote:
 avedominusnox wrote:
7xexalted Flamers
These would be ... amazing ... game changing, even ... if their weapon was not 'heavy'.
Have you found a way so they can move and shoot? If they could deep strike and shoot their weapons, it would break the meta.


Stick them in a unit that has Slow And Purposeful. If only Chaos had some sort of armored monstrosity that was covered in guns, one that Obliterated the opposition......
Do Oblits count as daemons -- checked it out, they do. Very nice. So are mutilators.

This message was edited 1 time. Last update was at 2016/03/03 15:05:43


 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





They count as daemons, but the don't have the daemonic instability rule, which prevents units that have it from joining units without it.

7500 pts Chaos Daemons 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

AncientSkarbrand wrote:
They count as daemons, but the don't have the daemonic instability rule, which prevents units that have it from joining units without it.
Whatere is that? I see that units with daemonic instability cannot be joined by a model without this special rule, but not the other way around.
They can only join daemons of the same alignment.

This message was edited 1 time. Last update was at 2016/03/03 15:07:19


 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Look at the text in the back, it adds the caveat "cannot join (or be joined by) Units without this special rule".


Automatically Appended Next Post:
Trust me, I wish it was different, but alas.

This message was edited 1 time. Last update was at 2016/03/03 15:17:19


7500 pts Chaos Daemons 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

AncientSkarbrand wrote:
Look at the text in the back, it adds the caveat "cannot join (or be joined by) Units without this special rule".
I see it, page 104.

Yep, GW hates chaos. They will let any imperial become buddies, but Khorne forbid traitorous super humans decide to hang out close to daemons.

This message was edited 1 time. Last update was at 2016/03/03 15:20:08


 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Yeah its pretty absurd. Especially given the amount of fluff there is about csm and daemons fighting together.

I suppose in their eyes it was necessary in 6th for balance purposes.

7500 pts Chaos Daemons 
   
Made in us
Mutilatin' Mad Dok





AncientSkarbrand wrote:
They count as daemons, but the don't have the daemonic instability rule, which prevents units that have it from joining units without it.


Oh, perish the thought that Chaos Battle Brothers could join their Battle Brother's units, that would be madness

Honestly i forgot Daemonic Instability existed, mostly because its a stupid rule, and i just assumed that ICs could join a BB Oblit squad, but Chaos cant have nice things.

AncientSkarbrand wrote:
Yeah its pretty absurd. Especially given the amount of fluff there is about csm and daemons fighting together.

I suppose in their eyes it was necessary in 6th for balance purposes.


Uh, what? In 6th ed BB couldnt join each others units. Period. So you didnt even need that caveat.

This message was edited 1 time. Last update was at 2016/03/03 15:52:32


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

GW just hates chaos.
   
Made in us
Mutilatin' Mad Dok





 labmouse42 wrote:
GW just hates chaos.


Im aware, im still pissed about what happened to my Pink Horrors. I want Lasers not crappy psychic powers!! MORE PEW PEW less "LOLRANDOM!

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Well, that shows how long I've played the game. I thought battle brothers could always join eachother units. I started in 6th and played nothing but mono daemons, so I thought that caveat was there because the opposite was the norm for other allies.

Why would they have written that in the 6th edition book then? That's just... strange.

7500 pts Chaos Daemons 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

I was thinking of endurance. But slow and purposeful is a thing, though there isn't anything legal that can join a unit of exalted flamers in order to confer the rule. Any ideas?

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Mutilatin' Mad Dok





 avedominusnox wrote:
I was thinking of endurance. But slow and purposeful is a thing, though there isn't anything legal that can join a unit of exalted flamers in order to confer the rule. Any ideas?


Roll on Biomancy and hope for Endurance. Its advice, but its all i got for ya.

AncientSkarbrand wrote:
Well, that shows how long I've played the game. I thought battle brothers could always join eachother units. I started in 6th and played nothing but mono daemons, so I thought that caveat was there because the opposite was the norm for other allies.

Why would they have written that in the 6th edition book then? That's just... strange.


It was to stop Khorne Daemons from leading Plaguebearers and Daemons was late 6th, so they probably new about the future changes. Doesnt stop it from being idiotic.

This message was edited 1 time. Last update was at 2016/03/03 17:01:40


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Endurance is literally the best chance of having exalted flamers shoot after moving.

Since its a psychic buff though, one could deep strike them within range of the power and then cast it on them, allowing them to shoot their weapons in the following shooting phase. A unit of three or so with endurance cast on it would actually be alright, you get 4+ feel no pain and eternal warrior on a T4 W3 body as well as the ability to shoot and move.. if your opponent sends str8 their way it's almost guaranteed to be a waste of points and not kill the unit, and the same is true for anything else shooting at it. You could even put a herald in there to target a separate unit from the exalted flamers if you wanted.

Even if they die, they'll take alot of dakka away from the rest of your list for only 150 pts, and if your opponent charges them they aren't likely to do a ton of damage and are willfully walking into d3 heldrake flamer hits. Possibly even letting them hold out long enough to be rescued by a countercharge unit.

I kinda like this idea and will definitely try it out.


Automatically Appended Next Post:
This would work, correct? If a heavy weapon model moves and then endurance is cast on it, it can shoot without snap firing right?

Or does it have to be cast before the model moves to take effect?

This message was edited 3 times. Last update was at 2016/03/03 18:26:21


7500 pts Chaos Daemons 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

It doesn't matter. If when shooting they have the rule they fire normally.
Guys I tried the list last night against the LVO eldar/dark eldar list. Lots of bikes, talos formation, 15 warp spiders and three dark eldar flyers, and two farseers. Well the list is good overall. I won though I made lots of mistakes, positioning is the greatest issue this list has. I think that you must place 6 exalted flamers on the one 11 man horror squad and add the herald in.
Actually I made some changes. Please comment on this.

The daemonic incursion remains the same as on first post. The CAD changes as below.
HQ:
Slaanesh herald, steed, lvl 2, beguilement
Slaanesh herald, steed, lvl 2, exalted
Slaanesh herald, steed, lvl 2
Nurgle herald, lvl 2, bell

Troops:
Nurglings x 3
Nurglings x 3

Fast:
Seekers x 18

What I changed is I added more telepathy rolls. So if you roll invisibility you can roll malefic for cursed earth, also 3 rolls from nurgle herald and kairos on bio so endurance could be a thing. Also bell is tested, works like a boss with terrify and psychic skriek.

This message was edited 1 time. Last update was at 2016/03/03 20:47:09


Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in it
Contagious Dreadnought of Nurgle





seems like a good list, i will try it soon

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Made in us
Ultramarine Scout with Sniper Rifle




Northern Virginia

i thought you need 9 units for the core
   
Made in it
Contagious Dreadnought of Nurgle





he have 9, seven flamers and two pink horrors units

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