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Hey, there!
I am up against 2 tyranid players in a few days. They will propably play together and split the points somehow, but it will be 1000 pts.
One of them prefers to play nidzilla, the other one just bought the start collecting tyranids box (which is full of flyers).
I tried to come up with something fun:
Standard Force Org. Chart
Company Command Squad - ML, carapace armor on veterans (81)
Platoon Command Squad - bare bones (30)
2 Infantry Squads - 2x ML, boltguns on sergents (132)
Veteran Squad - autocannon (70)
Armored Shield Formation (start collecting! Astra Militarum)*
Commissar - Boltgun (26)
Infantry Squad - ML (65)
Leman Russ - bare bones (150)
Dominus Maniple (start collecting! Skittarii)**
Tech Priest Dominus - eradication beam, phosphor serpenta (125)
Onager Dunecrawler - icarus array (125)
10 Vanguard - 3x plasma caliver, omnispex (195)
-----1000 Pts -----
*Formation rules give all infantry from this formation 4+ cover when near the tank.
**Formation rules let the Tech Priest nominate one unit within 18inch; the whole formation can reroll to-hit when shooting.
MLs, plasma caliver and LR' battle cannon all should be pretty good at dealing with the MCs that I will propably be facing. My skit vanguard can reroll all of their shots (on top of having BS 7, 6 or 5 on three of my turns), wich will not only almost nullify gets hot, but will also let them hit with near 100% accuracy when it counts. I want to see that carnifex/hive tyrant that takes 9x S7 AP2 shots and lives!
Dunecrawler is obviously for hunting down the flyers i am almost certain to face.
The commissar is tax for giving the small squad 4+ cover, but the formation doesnt tell me to field em together. I guess sticking him in the 20-man blob wont hurt.
The autocannon is only in the list because i cant afford another ML. I am not sure if I want to put it in the vets or rather in the squad with the LR, as it -could- be used as emergancy anti-air, which would make BS4 useless.
Think this list will work? Any suggestions? Enough anti-air?
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