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Made in us
Dakka Veteran






Hey mates. Everything is going smoothly with my Army, and at this point I am currently debating which Imperial Knight would be the most beneficial in supporting my army. As it stands, I am currently debating between the following Knights (both standard and Forgeworld Equivalents), and I just wanted your thoughts and opinions why I should go for that one over the others. Before that, I am running the Mechanized Death Korps of Krieg Grenadier Assault Brigade list, which consists of: 7x Chimeras w/Autocannon Turrets, 6x Squads of Grenadiers and a Command Squad, 2x LR Annihilators, and a Avenger Strike Fighter. With this list in mind, here are the following Knight Variants I am debating on:

* Knight Crusader: Kinda considering this one atm when it comes to the standard Knight builds, I would field this with the Double-Tap Battle Cannon, Gatling Cannon and the Carapace Mounted 3-Shot Rocket Launcher. Great fire-base to support my Vehicles as they advance and it has some potential at CC as well. Only reason I am not too sure with the Crusader is that I already have a lot of shooting with this list, and I personally feel that one more suited to a CC role would be preferred.

* Knight Errant/Paladin: Would be alright with either of these options, as both have good CC potential, as well as having a strong shooting weapon to go with it. While I know the Paladin is more popular due to the Battle Cannon, I personally like the Errant as you can never go wrong with a Thermal Cannon and I have had more success with it in killing units in my Meta personally. There is Gerantius, who is a beefed up Errant but I have heard and have to agree that 500 points for what he comes with is a bit steep.

* Forgeworld Cerastus Knight-Acheron: This one is very tempting for what it brings to the table, as who doesn't like a S7 AP3 Apocalyptic Flamer that ignores cover and can basically hurt every ground unit in the game. Obvious drawback is that not only is it a FW Model (Price-wise), it is only really suited to combat Ground Units, as I personally prefer units that can be a bit more flexible.

* Forgeworld Cerastus Knight-Castigator: Current one I am considering the most, as not only does it boast the better CC options out of all of the Variants, its Twin-Linked Castigator Pattern Bolt Cannon with 8x S7 AP3 Shots makes it great against not only ground forces, but can be an AA weapon as well in a pinch. This, along with its unique CC Special Rules are the reason I am leaning heavily in favor of this one atm.

Granted the Forgeworld Variants are nice for what they bring, it is a shame that I cannot equip them with a Carapace Mounted Weapon. Thats where I stand at this time so your feedback is more then welcome. Appreciate the time mates, and note this is mainly for an 2500 point list for an upcoming Doubles-Tourney, but I do plan to use it in smaller games as well .
   
Made in us
Shadowy Grot Kommittee Memba






I LOVE my Castigator, for one reason and one alone-it can hit stuff that's invisible with its cleave attack then stomp them into the dust. When I field it with my guard I FINALLY feel I have an answer to that stupid spell.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Painlord Titan Princeps of Slaanesh





I dont want to hijack this tread but I have the exact opposite question. What Kind of Imperial Guard army can support my 1-3 Imperial Knights?
   
Made in de
Fresh-Faced New User




Best Imperial Knight going with the Imps is Baneblade for sure!

Edit: No but seriously for Fluff and Style i´d pick a Baneblade for shooting. And if you really want a Knight and Melee with it recommend what the other said with the Invis counter.

This message was edited 1 time. Last update was at 2016/03/12 09:15:54


 
   
Made in ie
Norn Queen






Dublin, Ireland

I think in general the IG can put out decent firepower overall but lack a good hth unit.counter assault unit. As such I'd recommend a CC knight variant, something that can bolster your lines when enemy hth units get to you. And can potentially draw fire away whilst surviving. So a Cast or Ach for me.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Regular Dakkanaut




Canada

I'm can't remember what's it's called but i've had success with the gatling cannon and D sword variant. But I would seriously recommend going the extra step on this one model and magnetize the weapons. That way it's very easy to switch when the time comes.
   
Made in ie
Norn Queen






Dublin, Ireland

Forgot about the Lancer, might fit the hth/counter assault role well.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Secretive Dark Angels Veteran




Canada

if your trying to be fluffy take an errant/gerantius

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





The castigator isn't str D and the warden should get the same amount of hits. Granted the castigator can break tarpits, but you're guard, you should be doing the tarpitting.

Warden, atropos or acheron IMHO

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in lt
Longtime Dakkanaut






Acheron could be great if you are dealing with lots of cover shenanigans. But then there are Wyverns. Or ignores cover bombs on Lightning? And I've also seen a scenario where Acheron was pretty much uselessly chasing scatbikes and not being able to reach them even though he had his Helstorm template.




   
 
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