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Made in gb
Regular Dakkanaut




Whats up Dakka,


In games I have played so far i am 1-1-1.
1st game I was beating Daemonkin but meltas fluffed on the terminators so many times the heavy flamer minced me giving him time to score objectives.
2nd game I lost to DE where I was winning until I couldnt kill the grotesques and he managed to clear my CCS and tanks up
3rd game was a doubles where me and admech stomped KDK with Daemons, but my line folded when combat was met.

So I have the Cadian defence Force, Starting AM, Scions, and a box of men.

This leaves me with:

Command Squad with chimera
commissar
PCS + 2 infantry squads (1 with a weapons team too)
heavy weapons team
vet squad
scions
2 leman russes (1 exterminator with HB and 1 LRBT with multi melta and HB)


all those models with upgrades adds to about 1000 points so I am looking to expand to 1250 poitns soon and more units to make different lists.

Company Command Squad 85
Vox, heavy flamer, 2 flamers

Chimera with multilaser and heavy flamer 65

Scion Platoon 190
1 with 2 meltas and vox
1 with 2 Hotshot volleys and vox

Infantry Platoon 331
- PCS with vox and 3 grenade launchers
- IS 1 with vox and grenade launcher, Commissar
- IS 2 with vox and grenade launcher
- IS 3 with vox and grenade launcher
- HWT with 3 Autocannons

Veterans 110
vox 3 meltas, grenadiers

Chimera 65
multi laser, heavy flamer (or dual flamers)

Leman Russ Exterminator 150
3 Hbs

Leman Russ Battle Tank 150
is it worth upgrading the sponsons?

This leaves me with 106 points. I could add another Scion squad or 2 sentinels.
I feel like I have enough infantry killing power, but I lack AP 2 and anti tank.

Any suggestions you would make to this list that is manageable without spending a lot of money?
   
Made in us
Hurr! Ogryn Bone 'Ead!




WA, USA

You should put the Heavy Weapon Teams in your Infantry Squads, otherwise they will die very quickly. Changing them to Lascannons will increase your AP2 firepower and overall anti-armor effectiveness.

Vox-Casters typically aren't worth the points in my experience.

I would do something like:

CCS 80
-Lascannon

5 Scions 90
-2 Meltaguns
5 Scions 100
-2 Plasmaguns

PCS 50
-2 Flamers, Heavy Flamer
Chimera 65
Infantry Squad 70
-Lascannon
Infantry Squad 75
-Flamer, Lascannon
Infantry Squad 75
-Flamer, Lascannon
Veterans 110
-3 Meltas, Grenadiers
Chimera 65

Vendetta Gunship 170

Leman Russ Exterminator 150
-Hull-Mounted Heavy Bolter, Heavy Bolter Sponsons
Leman Russ Battle Tank 150
-Hull-Mounted Heavy Flamer

1,250

The CCS is better on foot as they have better orders and better ballistic skill (not wasted on flamers). The CCS babysits your Infantry Squads which should blob together and take the Fire On My Target! or Bring It Down! orders.

Sponsons are not worth it on the LRBT as they will snap fire if you fire the Battle Cannon. For this reason I equip them with Hull-Mounted Heavy Flamers and they only ever fire one weapon.

Hot Shot Lasgun Volleys aren't very good, imo. I've switched one squad to Plasmaguns for this reason.

You need some dedicated Anti-Air now that you are approaching full-size battles. For this reason I've added a Vendetta.

All you should need to get for this 1,250 point army is a Vendetta, a Heavy Weapon Team for the CCS, and maybe some weapon bits.

Hope that helps!

This message was edited 3 times. Last update was at 2016/03/18 17:53:30


"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." 
   
Made in us
Assault Kommando




Flint, Mi

I agree with putting your HWT into the platoon to keep them safe.

Sponsons are not worth it on Ordnance tanks, but I would still keep the HB oin the hull so you can at least snap fire it at range.

CCS is not best on foot. They can issue orders out of a Chimera, and still fire 2 specials out the top, while being kept safe. I would drop the flamers and switch to a HWT or 2 special weapons that are not flamers. Aslo I would do a ML/HB on your CCS Chimera since it should be sitting back, and that allows you to fire both at full BS each turn.
Voxs are ok depending on the units. Veterans in a chimera cannot receive orders, making them useless. Voxs in a blob that really need the orders to perform well makes it worth it.
But if you are going to blob up that platoon to make one large unit, you only need one vox not one in each squad.

There are several good options available to you next:

The wyvren is always a good addition cheap points, good anti infantry power.

Vendetta is an expensive unit but great for anti air and anti armor.

More Chimeras and special weapon troops to give you a more mech guard option.

Leman Russ Eradicators are incredible. Ignore cover template, and more cost effective than most variants.

Priests/Commissars/Psykers to attach to units for buffs.

An Aegis Defense Line is always good to have around for guard, provides some durability to your blob guard. You can go to ground and get a 2+ cover save and then get ordered to get back in the fight and have no negative penalties every turn. Also allows for a decent anti air option for a decent price.



   
Made in gb
Regular Dakkanaut




Thanks for the replies guys.

I can see what you mean about swapping the loadouts between the command squads. I did toy with ahving the CCS on foot but they are gonna be an easy double points (warlord first blood).

I am wanting to try the big blob with a Commissar in the middle for the silly amount of shots, but I will probably stick with the autocannons as they have grown on me. Will take your other suggestions for my AP2 weapons though. My meta doesn't really use flyers so I wont take a vendetta right now.

so here is a revised list

CCS - 101
carapace armour all round, lascannon, 2 GL

Scion Platoon 195
5 with vox and 2 meltas
5 with 2 plasma

Infantry Platoon 280 (blob)
-PCS with heavy flamer, 3 flamers.
- IS 1 with Commisar, GL Autocannon and vox
- IS 2 with GL and Autocannon
- IS 3 with GL and Autocannon

Chimera with ML and heavy flamer(PCS goes here) 65

Vets 105
grenadiers and 3 meltas

Chimera 65

Leman Russ Exterminator 150
3 HBs

Leman Russ Battle Tank 150
Hb

Leman Russ Eradicator 140
3 Heavy flamers?

All this leaves me with 9 points spare which i could give the vets melta bombs.

Another option would be to swap out the Eradicator in place of a chimera for my CCS and try trim some upgrades to get a 3rd Scion squad. Maybe even a Scion command with 4 hot shot volleys for MEQs. That would also give me another order per turn to support the deep striking scions.
   
Made in us
Assault Kommando




Flint, Mi

Edaricator is great with 3 HBs you don't NEED grenadiers on your melta vets that could swap you 15 pts for something else. Your GL on the command squad are OK but don't mesh well with the lascannon. The y are OK with just the lascannon. You should switch one to a vox or drop the vox on your blob since you need one in each squad to make it work.

If you really want a chimera for your ccs you could steal the one from your PCS.
   
Made in gb
Regular Dakkanaut




Okay so once again thanks for all the feedback and here is a revised list

CCS - Lascannon, vox 85
Chimera with multi laster HB 65

Scion platoon 195
1 squad with 2 melta and vox
1 squad with 2 plasma

Infantry platoon 330
PCS with 2 flamers
Chimera with heavy flamer and multi laser
IS 1 with commissar, vox, GL and auto cannon
IS 2 with GL auto cannon
IS 3 with GL auto cannon

Vets 155
3 meltas
Chimera ML HF

Leman Russ Eradicator 140
3 HBs

Leman Russ exterminator 150
3 HBs

Leman Russ battle tank 150

This ends up at 1270 points so 20 points needing trimmed. I could take the easy option and drop the commissar. Or just drop the grenade launchers and have more las gun shots. Or I could drop both of these and upgrade the battle tank to the demolisher.

The demolisher may be the better option because it is AP2 and the 24" range isn't that big a deal since armies get up close to me.

I could always drop the auto cannons for now so my blob can roam around the map taking object vies and what not.

Which option do you see being the most viable?
   
Made in us
Assault Kommando




Flint, Mi

You need that commissar. or youre entire squad can get swept up in a sweeping advance after losing a handful of guys. Stubborn LD9 will keep them safe mostly. Or for the same price, you can get the priest, for fearless/hatred, and hymns.

The autocannons are nice, but if you have to cut points at this level i would suggest

A) Drop the 3 GL and the scion vox or,
B) Drop the autocannons, and add 2 more flamers/or 1vox & flamer to the PCS
   
Made in us
Boom! Leman Russ Commander





Ohio

 Tenzilla wrote:
You need that commissar. or youre entire squad can get swept up in a sweeping advance after losing a handful of guys. Stubborn LD9 will keep them safe mostly. Or for the same price, you can get the priest, for fearless/hatred, and hymns.

The autocannons are nice, but if you have to cut points at this level i would suggest

A) Drop the 3 GL and the scion vox or,
B) Drop the autocannons, and add 2 more flamers/or 1vox & flamer to the PCS


The priest is a much better option but the commissar is just fine as he has summary of execution so if the commissars unit fails a leadership he rolls a d6. On a 3+ you kill a model you choose. On a 1-2 your opponent chooses which model gets killed other than the commissar and after a model is killed the unit counts as having passed their leadership test. So they will never get swept or run away.

 
   
Made in gb
Regular Dakkanaut




I haven't looked into the priest tbh but I have the commissar from the starter box so Ill just stick with him for now. I also picked up a demolisher earlier today so am going to run my list around my 3 russes.

I managed to squeeze in about 45 guys a chimera and 3 russes into 1000 points.

Once I swap my battle tank to an eradicator and build the demolisher i will have some games with my brothers/friends and keep you all updated. But as always any other suggestions and tweaks are still appreciated.

Would allying in Militarum Tempestus for their orders and obsec be a good way to go for 1500 or an alt 1250?

I was thinking kitting the CS out with 4 plasmas?
   
Made in us
Assault Kommando




Flint, Mi

Scions are generally too expensive to use outside of a suicide melta deep strike squad.

I would suggest a Primaris Psyker as a starting point to go up to 1250. Some divination buffs are great for guard.

   
 
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