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Welcome to Dakka and the Ultramarines.
Overall not a bad list. In general you might want to take a peek at formations, as there is a lot of power to be tapped there. The flexibility of the old CAD does have some perks though, just something to keep in mind.
Where is the captain going and what is his job? If you are going with a storm shield, look into a specialist weapon, rather then a basic power weapon. Not a bad jack-of-all trades, but don’t expect him to tackle anything huge.
Librarians are generally good, probably want to find points for the second ML.
Not a big fan of fists on 1W models. Overall I’d advocate getting a matching combi to the squad’s special. If you can find the points, upgrading the HB on the tacs to a grav cannon would be a decent use of points. What’s up with the flamer squad? No ride for them?
Ven dread is fine.
Terminators are a bit lack-luster mechanically, but can be fun. Just be careful with them. If you are working to get more competitive, look to replace them.
Bikes could use a second melta gun, and possibly a MM attack bike and/or a c-melta sarge. A single melta shot is not going to accomplish much. Bikes are a solid pick in this edition. Grav bikes get most of the press, but a little fast melta is handy in most games.
TML/HB is my speeder of choice, but the MM has some perks. YMMV.
I think the best load for devs is 4xLC. MLs are a little on the “meh” side. Still, if that’s what you have they make an OK generalist unit. You want the last one in there though.
Cents are good, but short ranged and slow. You can take a loose pod as a FA choice. I’d rather see the dread footslogging it and the cents ride down from orbit. Put the SS captain in there to tank wounds.
I think the TLAsC is a more well-rounded pick over the TLLC on the raven, but both are valid choices.
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