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Made in it
Fresh-Faced New User



Milan

Hi everyone, tris is my first post on the forum! I'm a Grey Knight player, with a good collection of models, and I wait to add some Marines to balance the weaknesses of my army. I wanna deploy some alpha strike units (combat squadded interceptors, the DKs, the ironclad in the pod) which will punch the enemy line, waiting for my ML3 Librarian and his unit to arrive from reserve and give the final hit. Thunderfire gives artillery support, the Talon hunts single units (flyers, tanks), mounted scouts attack backline units and the purifiers with the second libby stay in the Rhino, being tanked inside and holding a flank behind cover or slowly advancing, with the main enemy weapons pointed in the alpha strikers. For the chapter tactics I have to decide between Iron Hands and Salamanders, whereas I'm giving pyromancy to the SM librarian and one between telepathy and biomancy to the GK one.
Please tell me if the list is good and where it has to be fixed, any suggestion is welcome!


Primary Detachment: Nemesis Strike Force (1265)

HQ
Librarian
ML3, Nemesis Warding Stave, Cuirass of Sacrifice, 150

Troops
Terminator squad
Psycannon, Demon Hammer, 4 Halbers 203

Elite
Purifiers squad
2 Psycannons, 1 extra Purifier, 4 Halberds, Rhino 223

Fast Attack
10 Interceptors
2 Incinterators 260

Heavy support
Nemesis Dreadknight
Heavy Psycannon, Heavy Incinerator, Personal Teleporter 215

Nemesis Dreadknight
Heavy Psycannon, Heavy Incenerator, Personal Teleporter 215



Allied Detachment (580)

HQ
Librarian
ML2 90

Troops
Scout squad
Land Speeder Storm 95

Elite
Ironclad Dreadnought
Heavy flamer, drop pod 180

Fast Attack
Storm Talon
Skyhammer missile 115

Heavy Support
Thunderfire Cannon 100



Total points 1846

This message was edited 1 time. Last update was at 2016/03/20 17:56:25


 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Personally I would drop the land speeders and dreadnought in favor of some grav centurions with missile launchers. I also like to mix up the melee weapons for my troops, usally with 2 falchions, a hammer, 1 halberd, and the rest swords. Even their base sword being ap3 is strong enough to cut through most armor saves, it seems better to save points where you can.

 
   
Made in it
Fresh-Faced New User



Milan

Would you give a drop pod to the centurions? Or how would you bring the in an effective range?
   
Made in us
Hurr! Ogryn Bone 'Ead!





Usually I park them somewhere in the middle of the board in my deployment zone, but a drop pod definitely wouldn't hurt. You could also bring Drago (who costs as much as a land raider) or Tigirius, roll on the santic powers for gate of infinity and have them deep strike wherever you need them. It helps to bring an inquisitor and some servo skulls to keep them from scattering too far.

 
   
Made in it
Fresh-Faced New User



Milan

I made some changes:
- no relic armour for the GK libby
- removed the extra purifier, only one Halberd left, switched the psycannons for incinerators and deopped the Rhino; now the squad will arrive in turn two embarked on the third drop pod
- removed the interceptors of the second squad
- second libby now is ML1, still deployed with the purifiers
- added another scout squad to unlock CAD, both armed with CCW, will infiltrate
- added two drop pods in FA slots, one for centurions and one for purifiers
- switched the thunderfire for a fully equipped centurion dev squad
The third drop doesn't cost more points (the squad already had a Rhino) and allows me to deploy centurions and dreddy the first turn.
Which discipline would you suggest me for the SM psyker now? And which chapter tactic?


Primary Detachment: Nemesis Strike Force (1040)

HQ
Librarian
ML3, Nemesis Warding Stave 135

Troops
Terminator squad
Psycannon, Demon Hammer, 4 Halbers 203

Elite
Purifiers squad
2 Incinerators, 1 Halberd, 137

Fast Attack
Interceptor squad
Incinterator 135

Heavy support
Nemesis Dreadknight
Heavy Psycannon, Heavy Incinerator, Personal Teleporter 215

Nemesis Dreadknight
Heavy Psycannon, Heavy Incenerator, Personal Teleporter 215



Combined Arms Detachment (810)

HQ
Librarian 65

Troops
Scout squad 55
Scout squad 55

Elite
Ironclad Dreadnought
Heavy flamer, drop pod 180

Fast Attack
Storm Talon
Skyhammer missile 115

Drop pod 35

Drop pod 35

Heavy Support
Centurion Devastator Squad
3 Grav cannons, 3 Missile Launcher 270



Total points 1850
   
Made in us
Hurr! Ogryn Bone 'Ead!





If youre sticking the librarian with the centurions it depends how you want to build them. Sanctic can help you get gate of infinity and they can deep strike around the board at will, invisibility and most of the telepathy spells are good, divination works for a more shooty, tank kind of build. As for tactics I like to use the forgeworld Red Hunters tactics, It gives all of your space marines adamantium will and has some cool rules like tank hunter, skyfire, interceptor, counter-attack, and a few others to give to any SM units. Turn two I give the centurions interceptor and skyfire to deal with any flyer reserves that might show up that turn and make quick work of them with grav cannons.

 
   
Made in it
Fresh-Faced New User



Milan

Unfortunately in my group we don't use FW rules, so I think I'll try the Raven Guard tactics to give more survivability to my scouts in turn one. GK librarian takes telepathy and goes with centurions, and the SM one takes divination for. I'm not very convinced by the missile launchers on the Centurions, I prefer to save 30 points and keep the hurricane bolters. These points are used to give 2 more Halbers to the purifiers, falchions to the interceptors and one melta bomb and one teleport homer to the scouts
   
Made in it
Fresh-Faced New User



Milan

I decided to go take grav bikes instead of the centurions and to drop two pods, investing the savings to boost my psychic phase (DLD and +1 ML on the second librarian). What do you think of the list? Do you like the bikes?

Lista con moto 2

Primary Detachment: Nemesis Strike Force (1085)

HQ
Librarian (rolls on demonology)
ML3, Nemesis Warding Stave, Domina Liber Demonica 160

Troops
Terminator squad
Psycannon, Demon Hammer, 4 Halbers 203

Elite
Purifiers squad (they go in the Rhino)
2 Incinerators, 3 Halberds 141

Fast Attack
Interceptor squad
Incinterator, 4 Falchions 151

Heavy support
Nemesis Dreadknight
Heavy Psycannon, Heavy Incinerator, Personal Teleporter 215

Nemesis Dreadknight
Heavy Psycannon, Heavy Incenerator, Personal Teleporter 215


Space Marines, Iron Hands Chapter Tactics
Combined Arms Detachment (765)

HQ
Librarian (rolls on the new Space Marines powers)
ML2 90

Troops
Scout squad 55

Scout squad 55

Elite
Ironclad Dreadnought
Heavy flamer, drop pod 180

Command Squad
Bikes, Apothecary, 5 grav guns, 2 storm shields 235

Fast Attack
Storm Talon
Skyhammer missile 115

Rhino 35


EDIT: interceptors are actually 151 points, not 161. I remove the upgrades in the scout to purchase 2 storm shields for the bikers.
The Rhino is no morena dedicated transport but it is in the SM CAD to enjoy IWND

This message was edited 2 times. Last update was at 2016/04/17 11:28:06


 
   
Made in nl
Regular Dakkanaut




Looks solid which chapter tactics do you take for sm?
   
Made in it
Fresh-Faced New User



Milan

Iron Hands, to have the improved FNP on the bikers and IWND on the vehicles and the librarian.
   
 
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