LockeWatts wrote:Every time I see a thread like this as a Tau player, the people who are complaining just blow my mind. Almost universally everyone is complaining about the wrong units, and it just confuses me so so much. Like, are y'all just playing with bad Tau players? What is going on here.
Let's give a quick run down of Tau units in the codex.
HQs
Commander - Outside of a buffmander or mark'o, literally nobody cares.
Ethereal - Cheap
HQ option, nice for the 6+
fnp or stubborn. For 50 points, not bad.
Farsight - Are you playing a Farsight bomb? (Don't, it's bad). Cool, he's unplayable.
Shadowsun - Not good, either?
Aun'shi - Bet you haven't even heard of this guy.
Aun'va - The space pope. Bet you nobody here has even seen this model in person
Cadre Fireblade - Underappreciated Tau
HQs, but not bad for their points.
Darkstrider - Bet you've never seen this guy played, either. Amazing in a Hunter Contingent, but I've yet to meet a Tau player who has built that.
So, of the
HQs, there are really: Ethereals, Buffmanders, Mark'Os, Fireblades, and Darkstrider. Which of these are broken
OP? Maaaaybe some of you don't like the Buffmander, but for 200 points he's not exactly cheap. He's the equivalent to a Chapter Mater with the Shield Eternal and/or Hunters Eye. Know which one I'd take? Hmm...
Troops
Strike Teams - These are getting complained about in here? Huh? Who runs mass Firewarriors? Who thinks that's even playable? Who are you people losing to
Firewarriors? They're T3, 4+ save dudes. They're as durable as
IG vets with no special weapons, except they're BS3. Who here thinks
IG vets are
OP? Let's run through some counters:
Eldar - Shoot them with bikes.
Marines - Heavy flamers in drop pods, Heavy flamers in landspeeders, a Thunderfire cannon.
Necrons - Shoot them with immortals.
Admech - Shoot them with anything. Or assault them with the fast dudes. Or jus ignore them.
IG - Shoot them with any number of AP4 large blasts.
I can continue, but really guys. If Firewarriors are beating you, you need to build better lists. They just straight up aren't very good.
Breacher teams - These are unplayably bad. 5" range for the good profile,
lol, okay. Then they become worse then the above bad Firewarriors.
Kroot - Yay for outflanking shenanigans? I don't think anyone is arguing Kroot are good. They're not.
All Tau troops are
bad. The only ones potentially worth playing are Crisis Suits through Farsight, and even then, no.
Elites
Stealth Battlesuits - They cost as much a Terminator but are T3 3+ and fire a worthless gun! Woo! Seriously overpriced, these things are tax on Ghostkeels.
Crisis Battlesuits - They're 52 points a model for a T4 3+ no invuln no cover 2W model. Krak Missiles, hoooo!
Ghostkeels - Now,
these are a really good unit. One of the best in the Tau codex. Nobody is complaining about them, though. Weird? I'll leave that alone, but really. Complain about these. The OSC makes them worth complaining about (kind of? It's still a 600 point formation that dies to assault marines.).
Riptides - All of the complaining that revolves around these things blows my mind. Yes, they're hard to kill (If you don't have grav or D or the ability to assault, so... low tier codecies, I guess?), but they don't do very much. The
IA gets hot 1/6th of the time. It scatters 2/3rds of the time at BS3. The odds of this thing actually hitting on target are 32.4%. The odds of it missing completely are 32.4%. Not a typo, same percentage. So basically, a third of the time it works, a third of the time it doesn't, a third of the time it kind of does.
How does this scare you? It's a 200 point model that makes Grey Knight Paladins and Ork Mega Armoured Nobs afraid. Nobody else should care? Seriously?
Fast Attack
Drone Teams - Nobody takes them outside of the Mark'O build.
Piranhas - When's the last time you saw one of these?
Pathfinders - Also terrible unless they're in the Ranged Support Cadre, then they're playable.
Devilfish - 80 points for 12 11 10 3
HP. Hah.
Sunshark - Have you ever seen a Tau flier?
Razorshark - See above?
Vespid - Worst unit in the book. Get fethed, auxiliaries.
Heavy Support
Sniper Drone Team - BS5 markerlights is nice. Only ever seen one person use them, these are underappreciated.
Hammerheads - Single shot railguns! Ion cannons! On 130 point platforms that are vehicles with AV13 front? And can't move? Please. I wish Hammerheads were good. I got into Tau for the grav-vehicles aesthetic and because I loooooved Railguns as a child. They're terrible. If I could run a Tau armoured company with 6 Hammerheads, 6 Warfish, 3 Skyrays and some fliers, I would go down on that SO hard. But I would lose 80-90% of my games, which sucks a lot.
Skyrays - Probably the best vehicle Tau have for the markerlights and the fact that they're cheap, but still not great.
Broadsides - The other
OP unit in our Codex (as far as that attitude goes. Nothing in our Codex is
OP, check ANY tournament results. No Tau are winning gak. Thanks Eldar.) Broadsides are really good. They're also static as feth, and die to meltaguns like you would not believe. A
tac squad with melta combi melta in a drop pod will go point efficient against Broadsides a lot of the time, assuming you can survive the interceptor (the other reason these are really good).
Stormsurges - These boys are also good, but have a few key weaknesses. The first being they're T6 3+, so Krak Missiles are a problem. Knights with gatling cannons are a BIG problem. Anything with power firsts is a problem. They require some work to bring down for sure, and put out a lot of firepower, but they're also fething 380 points if kitted lightly, 430 if kitted with a shield. Go compare that to a wraithknight and get back to me.
So, yeah. There are like 5-6 playable units in this Codex. The rest of it is REALLY bad. I lose a majority of my games as Tau against my friends, and then do decently (3-0 and 4-1 normally) at tournaments. But I'm never winning anything. It's a matter of knowing what you're doing, target priority, and flexible list design.
A Space Marine list with Hunters Eye, Centurions in a pod, and 4
tac squads in pods will run my day real fast. So will ignore cover relic tanks. There are plenty of answers to Tau, and good tournament players know them. I don't know what's going on with Firewarriors and Riptides, sounds like bots posting from 6e, but the world has evolved.