Switch Theme:

[1500] - IG - Tank Company  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Longtime Dakkanaut





Canada

Here's a small army that should be decent at overwhelming opponents with AV14 saturation and lots of dakka. C&C greatly appreciated

HQ

Pask
Punisher
Hull HB
HB Sponsons

LR Executioner
Hull Las Cannon (not ideal with his BS3 but he's modeled this way and I am remiss to change him)
Plasma Cannon Sponsons

Core Detachment
Armored Company

Command:
LR Exterminator
Hull HB
HB Sponsons

LR Exterminator
Hull HB
HB Sponsons

3 LR Squads

1) LR Eradicator
Hull HB
Plasma Sponsons

2) LR Vanquisher
Hull LC
Plasma Cannon Sponsons

3) LR Vanquisher
Hull LC
Plasma Cannon Sponsons

Obligatory Engine Seer

Auxilia

Infantry Platoon

Platoon Command Squad
No Upgrades

Infantry Squad
Commissar

Infantry Squad
No Upgrades

Infantry Squad
No Upgrades


So general tactic is to combine the infantry squads and bubble wrap the bulk of the force, using moving up into scoring positions as needed.

I'll try to keep the tank company within 12" of the commander so they all benefit from his BS4.

The rest of the army deals a pretty solid amount of shooting so should be able to handle most threats, though admittedly Maelstrom will be an issue, but most local tournaments do not use it where I am (they tend to stick to last turn objective scoring instead)


Automatically Appended Next Post:
Edit* did anyone else notice that the special rule the formation gets for ramming is pointless? +1 STR when more than one vehicle rams an enemy... LR Tanks are AV14, so they have a base S7, then they're tanks, so +1 to 8 and they are also heavy, so +2 to STR10

This message was edited 1 time. Last update was at 2016/03/22 18:01:37


 
   
Made in us
Auspicious Daemonic Herald





The formation bonus benefits all tanks ramming the enemey vehicle, not just the LR's from the formation.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Nice let the flesh bags soak it up!
I'd say the tanks are a bit confusing, each one seems to be filling to many rolls. Sponssons aren't normally worth the points.
I think i would go with something like
Pask
Punisher
Hull HB

LR Executioner
Hull Las Cannon

Core Detachment
Armored Company

Command:
LR Exterminator
Lc

LR Exterminator
LC

1) LR Eradicator
lc

2) LRBT
HB

3) LR Executioner
Lc

this gives each tank both anti-tank and ant-troop weapons while keeping the points down. CBA to work out how many pionts ive saved but i would probably use them to buy another LRBT or Executioner with LC, or if i haven't saved that many, more blob squads and maybe some meltas.
Also not sure if swapping out the blobs for just vets would be cheaper, if your running with nouthing though, probably not!

 
   
 
Forum Index » 40K Army Lists
Go to: