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Made in us
Regular Dakkanaut




Anyone play a Harley army? I'm looking into buying a lot and will probably ally with DE/Eldar. Any tips on good and bad units, stuff to avoid or is a staple in the army?
   
Made in nl
Longtime Dakkanaut






There is this list.
http://www.belloflostsouls.net/2016/03/40k-competitive-play-all-harlequin-lists-in-gts.html

And there are the really nasty leadership shenanigans that you can pull off with (dark) eldar allies

Inactive, user. New profile might pop up in a while 
   
Made in ru
!!Goffik Rocker!!






You don't have much choice with harlies to begin with. But they're quite nice.
   
Made in gb
Stitch Counter





The North

Pretty force, though if my friends painting is anything to go by - go for a small force as to do them justice with a brush will take some time!

Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts

Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
 
   
Made in us
Shadowy Grot Kommittee Memba






I play primarily harlequins with support DE and Eldar armies.

I don't know that Harlequins have many good options as secondary support for DE/Eldar. You can run Cast of Players pretty successfully with a DE primary army (if you can get an extra raider to drive them around), and Heroes Path is decent as support for Eldar (less useful with DE because DE don't bring psykers to add the Shadowseer in with).

Faolchu's Blade or Serpent's brood might be able to be used as 50% of an army to make a half-and-half force, I'd be interested to see how Faolchu and Corsairs might be combined, but I've never seen that tried.

My personal opinion is that a harlequin core supported by DE/Eldar is far better than Harlequins as a support for another army's core.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fixture of Dakka





Harlequins are a ton of fun! They're just also really hard to run by themselves. And not because any of their options are particularly bad so much as because they're so limited in how they can take stuff. A Masque detachment, for instance, is a solid core to an army, but you have trouble adding in the redundancy and fire support to either alpha strike or run interference. I often find myself going, "Well, I have to assault that unit that's hanging in the wind because otherwise I'm not doing damage fast enough," proceed to kill the unit I assault, and then lose twice as many points as I killed to my enemy's return fire. >.<

Allying in eldar and dark eldar is great because you can easily give them enough fire support and (relatively) cheap bodies to choose your fights. Harlies are great at their jobs, but they're prone to being left hanging in the wind.

There are tons of solid ways to splash harlies into other armies or other armies into harlies, but the best "synergy" I've seen is probably the "Freakshow" style of list. Imagine, if you will, harlequin shadowseers hitting enemies with psychic shriek and similar witchfires after said enemy has been subjected to a -5 leadership penalty (-2 from armor of misery, -2 from mask of secrets, -1 from freakish spectacle). You can even splash in eldar for horrify. Also, the durability of coven units pairs nicely with the speedy, lethal fragility of harlies.

I've recently been toying with the idea of shadowseers from a masque detachment putting veil of tears on fat grotesque squads from a grotesquerie formation...


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Shas'ui with Bonding Knife






I have run my harliquins two ways so far.

First Eldar w/ Falcho's Blade... essentially running 2x4 skyweavers with a farseer in each squad.. with bikes jumping all over, this gives me two VERY hard hitting ap2 melee threats, not to mention ap3 base.

Second Harli Masque + Eldar (2 seers, 2 scatbikes)
This was at 1500 points, did some work on Gks.. haven't gotten to test it against multiple armies yet... part of me likes it.. part of me things that 3 Troupes is not enough to dedicate to the melee threat... which is why that BoLs list that was linked did well he had 6. But i am still experimenting =D

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Longtime Dakkanaut




I have been running harlequins as my only force since they came out at 1500 points. They get a significant amount of work done as long as the enemy isn't fearless or loaded up with flyers.

The two ways to run the army are with blobs on foot with psychic support to keep them alive, or in the transports for speed.

I combine the two. 5 man troupes with whatever armament you want, and a shadowseer all in transports within about 8 inches of each other. (I always run my warlord troupe master with the starmist raiment, btw.) Turn one all the transports move up 6" and the warlord's unit in the center transport gets out. The shadowseers in the other transports get out also and join the warlord's unit. It then creates the psychic blob and gives you multiple screening/ harassment units to thwart your opponent trying to focus down your army.

Give the jetbikes haywire cannons and I upgrade one in each squad with the glaive to keep some of the s6 ap2 small blasts around.

In my 1850 list I added a formation of 2 nightwing interceptors from doom of mymeara to give me some anti air and threaten harder targets. My record with the army is 7-2-1

The two losses were to space marines (flyer and vehicle heavy list in a "battle missions" scenario where I don't know where they are comming from) and a tyranid swarm list in the escalation mission that gives more objectives as the game progresses. Since most of his units had a 50/50 chance of returning (sporemine field, endless swarm, and skyblight formations) or were flyers I just couldn't apply enough pressure to keep him off objectives.

Fun army, but the couple hard counters (horde armies, flyer heavy armies, and mass fearless) are a PROBLEM!

   
Made in us
Shas'ui with Bonding Knife






Lythrandire Biehrellian wrote:
I have been running harlequins as my only force since they came out at 1500 points. They get a significant amount of work done as long as the enemy isn't fearless or loaded up with flyers.

The two ways to run the army are with blobs on foot with psychic support to keep them alive, or in the transports for speed.

I combine the two. 5 man troupes with whatever armament you want, and a shadowseer all in transports within about 8 inches of each other. (I always run my warlord troupe master with the starmist raiment, btw.) Turn one all the transports move up 6" and the warlord's unit in the center transport gets out. The shadowseers in the other transports get out also and join the warlord's unit. It then creates the psychic blob and gives you multiple screening/ harassment units to thwart your opponent trying to focus down your army.

Give the jetbikes haywire cannons and I upgrade one in each squad with the glaive to keep some of the s6 ap2 small blasts around.

In my 1850 list I added a formation of 2 nightwing interceptors from doom of mymeara to give me some anti air and threaten harder targets. My record with the army is 7-2-1

The two losses were to space marines (flyer and vehicle heavy list in a "battle missions" scenario where I don't know where they are comming from) and a tyranid swarm list in the escalation mission that gives more objectives as the game progresses. Since most of his units had a 50/50 chance of returning (sporemine field, endless swarm, and skyblight formations) or were flyers I just couldn't apply enough pressure to keep him off objectives.

Fun army, but the couple hard counters (horde armies, flyer heavy armies, and mass fearless) are a PROBLEM!


So i was experimenting with a 1850 list and came up with some leadership trickery.

Masque
+
Pale Court:
- Spectre shrine
- Skathach (answer to hordes)

that comes to about 1400 points so i have some wiggle room .. but i thought it would be fun for 3d6 leadership shenanigans

Not to mention the spectres offer some help in the anti vehicle area.

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Longtime Dakkanaut




That would be a pretty solid list! I am more interested to see how well the corsairs work with the harlis.

I have about 5000 points of the buggers...

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, we have an experienced Ork player here, playing Harlies now, but with medium success. Its not the best stand alone army out their.
I think you have to utilize allies like DE with their Raiders to get more milage out of them.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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