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![[Post New]](/s/i/i.gif) 2016/03/29 15:51:43
Subject: Rebalancing the Decurion Detachment
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Auspicious Aspiring Champion of Chaos
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Even Necron players can admit that the Decurion Detachment is OP due to one rule : +1 to Resurrection Protocols. Everything else about it can be described as powerful, but probably not broken. Now, as a Necron player, I don't want to give up the bonus completely, but I'm wondering if maybe we could bring that bonus down a little so that some of the lower-tier armies may have a chance or the ability to mitigate its effect. Here's what I have in mind:
Reclamation Legion now requires either an Overlord (or Zandrekh, Anrakyr, etc.) or a Cryptek (or Orikan/Szeras).
Improve Resurrection Protocols:
Any unit from the Reclamation Legion within 6" of the Overlord (or equivalent) from this formation may reroll "1"s on Resurrection Protocols. Any unit from the Decurion Detachment within 12" of the Cryptek (or equivalent) from this formation receives a +1 to Resurrection Protocols. This does not stack with the normal +1 from the Legion's Cryptek (or equivalent), but does stack with the +1 from any other Cryptek (or equivalent) added to a unit from the Legion (such as from a Royal Court). If the Illuminor Szeras is being used, the range of his +1 bubble is increased to 18".
Undying Legion:
If the Decurion Detachment features two Reclamation Legions, one with an Overlord (only the generic), one with a Cryptek (only the generic), all units in the Decurion Detachment with Resurrection Protocols receive a +1 bonus to Resurrection Protocols and may reroll "1"s on Resurrection Protocols. If either the Overlord or the Cryptek is removed from play, both bonuses are lost for the remainder of the game (though those within range of the surviving IC still receive the benefit of Improve Resurrection Protocols).
This is just an idea I've been coming up with. Haven't play tested it yet. What do y'all think?
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This message was edited 1 time. Last update was at 2016/03/29 15:52:41
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/03/29 17:42:10
Subject: Rebalancing the Decurion Detachment
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Nurgle Chosen Marine on a Palanquin
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You get a 50% chance to ignore a wound, relentless and move through cover.
Honestly relentless and move through cover are amazing, and any of my other armies would happily take those bonuses. If you lost the +1 reanimation, decurion would still be a great detachment. Maybe make the +1 a "once per game, at the beginning of your turn, declare so and so, until the start of your next turn, you get +1 to reanimation rolls"
Or make it so only warriors get the +1, I would also be fine with that. Warriors being mad insane tough is crazy annoying. EVERYTHING ELSE being mad insane ough (destroyers, wraiths, tomb blades, lychguard) is down right frustratning.
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![[Post New]](/s/i/i.gif) 2016/03/29 18:08:53
Subject: Rebalancing the Decurion Detachment
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Auspicious Aspiring Champion of Chaos
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gwarsh41 wrote:You get a 50% chance to ignore a wound, relentless and move through cover.
Honestly relentless and move through cover are amazing, and any of my other armies would happily take those bonuses. If you lost the +1 reanimation, decurion would still be a great detachment. Maybe make the +1 a "once per game, at the beginning of your turn, declare so and so, until the start of your next turn, you get +1 to reanimation rolls"
Or make it so only warriors get the +1, I would also be fine with that. Warriors being mad insane tough is crazy annoying. EVERYTHING ELSE being mad insane ough (destroyers, wraiths, tomb blades, lychguard) is down right frustratning.
I'm not saying the +1 is the only thing we get, I'm saying that that's the part that is OP. I'm sure most armies would love Relentless and Move Through Cover. For Necrons, it basically takes most of our units from terrible CC to viable CC, but those two abilities aren't broken, so why touch them? That's why I feel the only rule in the Decurion Detachment that really needs a closer look is the universal +1. My idea is to change the universal +1 to a situational +1 (or a reroll depending on which HQ you take to lead the Reclamation Legion).
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This message was edited 1 time. Last update was at 2016/03/29 18:09:26
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/03/29 23:13:35
Subject: Rebalancing the Decurion Detachment
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Here's an idea: change reanimation protocol to Feel no pain(5+) and have the formation make the FnP immune to instant death.
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This message was edited 1 time. Last update was at 2016/03/29 23:14:13
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/03/29 23:26:17
Subject: Rebalancing the Decurion Detachment
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Terminator with Assault Cannon
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EnTyme wrote:Even Necron players can admit that the Decurion Detachment is OP due to one rule : +1 to Resurrection Protocols.
I'm not a Necron player, and I disagree with this.
If 5+ reanimation protocols isn't OP, then 4+ reanimation protocols isn't OP.
There might be OP elements of reanimation protocols in general, but I don't think that simply adding 1 to it is particularly offensive.
That would be like complaining about a formation bonus that boosts wraithknights to T9 instead of T8.
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This message was edited 1 time. Last update was at 2016/03/29 23:48:20
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![[Post New]](/s/i/i.gif) 2016/03/30 00:56:27
Subject: Re:Rebalancing the Decurion Detachment
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Regular Dakkanaut
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Ii think the Decurion is very powerful but not OP in its own right. It's when you add that +1 RP to a Canoptek Harvest and or a Destroyer Cult to the mix when it gets scary. Maybe just make the 1+ RP a 12" bubble. That would make it play differently.
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![[Post New]](/s/i/i.gif) 2016/03/30 09:40:04
Subject: Rebalancing the Decurion Detachment
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Krazed Killa Kan
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Maybe move the +1 reanimation to just the core unit so all the auxiliary units (canotek harvest) can't benefit from it.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/03/30 09:45:18
Subject: Rebalancing the Decurion Detachment
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Tail-spinning Tomb Blade Pilot
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Everliving isn't broken or OP. Move on.
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15k+
3k+
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![[Post New]](/s/i/i.gif) 2016/03/30 09:48:44
Subject: Rebalancing the Decurion Detachment
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Everything is OP, if you whine hard enough.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/03/30 14:15:30
Subject: Re:Rebalancing the Decurion Detachment
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Auspicious Aspiring Champion of Chaos
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Claas wrote: Ii think the Decurion is very powerful but not OP in its own right. It's when you add that +1 RP to a Canoptek Harvest and or a Destroyer Cult to the mix when it gets scary. Maybe just make the 1+ RP a 12" bubble. That would make it play differently.
That's pretty much what my idea does, Claas. To me, the unbalanced part of Everliving is that it is a universal +1 to the entire army that can't be removed. My proposed change makes it a 12" bubble around a specific unit that can be removed by killing that unit. I also like the idea of adding a little more variety to the formation, hence the suggestion to give us the option of an Overlord or a Cryptek, each offering a different bonus.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/03/30 15:28:36
Subject: Re:Rebalancing the Decurion Detachment
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Discriminating Deathmark Assassin
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The 4+ is nothing new. Necrons started with it. It was still easily available in the last Codex. It's now on the heads of the Crypteks, but is still available outside of a Decurion. Even the proposed bubble exists already, just look at Szeras. Yes, I agree that the difference is that they aren't paying for it, but that seems to be the direction these battle formations are going. Addressing the Decurion isn't going to change that.
What all players really struggle with is the change to RP, from WBB. Necrons no longer have to wait to make all their rolls at the start of their turn. So the tactic of eliminating a unit before they get to roll is gone, which is how most armies dealt with it. It's a huge change, and even at the 5+, it's HUGE. Units in an assault on the Necron players turn has been the most noticible one for me. We no longer have to wait through two rounds of combat before being able to benefit from RP.
As above, the most OP thing about the Decurion isn't the bonus to RP. 'Relentless' and 'Move through Cover' are. I've had a few players ask that I not play Decurion from time to time. I oblige but usually ask if I can play 'Unbound' so I can add two Triarch Stalkers. I get to keep the Rec. Legion, and the re-roll 1's and stick with the 5+ RP. It doesn't change the game to me. The Losses are still acceptable, and my opponents quickly realize that the 4+ RP isn't what they should be afraid of. If they won't let me play 'Unbound', then I ask that we both be restricted to CADs, and we have a good time.
Even in a CAD though, I'll Drop Szeras and 50-60 Warriors for a solid 4+ RP bubble on some OBSec troops. Even with that, I'm slowed by terrain, and am often forced to choose between shooting or assaulting. I still do okay, but all the 4+ does is slow the damage to the point where I don't get tabled.
If you're really struggling with it, then try finding Necron players who are willing to not play a Decurion, but you've got to be prepared to give a little yourself. If you're not willing to change up your list, then why should he change up his?
NOTE: While I don't run Wraiths or Harvests, I think that it should be FNP and not RP granted to the formation. Doesn't bother me since I don't run them, but this seems to be main source of complaints about the +1. It's the Wraiths that are too hard to kill with RP, and not Necrons.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2016/03/30 16:37:38
Subject: Rebalancing the Decurion Detachment
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Decrepit Dakkanaut
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Wraiths are really the only issue, as they become ridiculously durable.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/07 12:52:49
Subject: Re:Rebalancing the Decurion Detachment
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Mutilatin' Mad Dok
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Its not OP. If it was OP you would only see Decurions at tournaments, and you don't. You see some CADs, usually supported by a Canoptek Harvest or 3, and Decurions. Now the change to RP was huge, but not in the way most people think.
Current RP was a massive buff to Multi-Wound models, as it used to be all or nothing, its also a nerf to single wound models. Now you're probably going "WTF is this guy smoking?" but let me explain. Old RP (and by extension, We'll Be Back") happened after a model "died" and you made the roll if the unit was still around or if there was a Tomb Spider close enough. This was amazing for single wound models as you opponent couldn't keep shooting them to make sure they stayed dead. They were, effectively, immune to damage and there was no way to stop them from getting back up, unless you eliminated the entire brick and any Tomb Spiders nearby. Now you just kill them with lots of bullets.
Consequently with Multi-Wound models, it was all or nothing. Now you get to roll it for each wound and thats huge, its probably the reason why you cant get 2+ armor on non-Named Characters.
I still stand by my belief that the Necron Codex is the best written codex currently out. It is balanced wonderfully internally and even externally its not obnoxious. The problem is, is that the power creep kept rolling instead of just hanging out around Necron level, which would have been great.
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![[Post New]](/s/i/i.gif) 2016/04/07 14:00:37
Subject: Rebalancing the Decurion Detachment
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Longtime Dakkanaut
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Traditio wrote: EnTyme wrote:Even Necron players can admit that the Decurion Detachment is OP due to one rule : +1 to Resurrection Protocols.
I'm not a Necron player, and I disagree with this.
If 5+ reanimation protocols isn't OP, then 4+ reanimation protocols isn't OP.
There might be OP elements of reanimation protocols in general, but I don't think that simply adding 1 to it is particularly offensive.
That would be like complaining about a formation bonus that boosts wraithknights to T9 instead of T8.
By that logic since 4+ isnt OP then 3+ isnt either, and since 3+ isnt OP then its not OP for necrons to have 2+ RP. broken logic
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![[Post New]](/s/i/i.gif) 2016/04/07 15:06:17
Subject: Rebalancing the Decurion Detachment
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Mutilatin' Mad Dok
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SemperMortis wrote:Traditio wrote: EnTyme wrote:Even Necron players can admit that the Decurion Detachment is OP due to one rule : +1 to Resurrection Protocols.
I'm not a Necron player, and I disagree with this.
If 5+ reanimation protocols isn't OP, then 4+ reanimation protocols isn't OP.
There might be OP elements of reanimation protocols in general, but I don't think that simply adding 1 to it is particularly offensive.
That would be like complaining about a formation bonus that boosts wraithknights to T9 instead of T8.
By that logic since 4+ isnt OP then 3+ isnt either, and since 3+ isnt OP then its not OP for necrons to have 2+ RP. broken logic
Slippery Slope Fallacy
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