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Made in us
Longtime Dakkanaut





Hi! my good friend plays necrons and let's just say I have had a rough time with him. My friend only really likes playing kill points and I don't want to force him to play Maelstrom. I am finding Necrons entirely unfun to fight and rather frustrating. Now I admit I am not a great player so I am sure that factors into my losses. The Necrons are so stupidly hard to kill that I just get whittled down to paste. Now I have played aggressive so far and brought the fight to him which I am thinking I need to stop doing. Objective modes would help a good deal and it's what I am used to, but he prefers playing kill points. Don't even get me started on basic guns glancing battle wagon front armor on 6s....


So oh mighty dakka can you throw some advice my way? I play Orks, space marines and I dabble in imperial guard.

This message was edited 1 time. Last update was at 2016/03/31 17:00:06


 
   
Made in us
Locked in the Tower of Amareo




Stop playing kill points.
   
Made in us
Lead-Footed Trukkboy Driver





Haha, of course he likes kill points, what an . Necrons are the single most durable army in the game.


Automatically Appended Next Post:
For that matter, why would YOU want to play a game against a person like that?

This message was edited 1 time. Last update was at 2016/03/31 17:07:26


Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love 
   
Made in us
Decrepit Dakkanaut




Not playing KP doesn't necessarily help. Orks honestly have little in the way of combating Necrons.

Tank Bustaz are your best bet to actually land any harm their direction, at least in terms of basic dudes (Warriors, Immortals, Flayed Ones).
What specifically is the list the Necron player is running?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

You've already identified the problem, he should be able to understand that playing the most durable faction in the game then insisting upon kill points is unreasonable. If not...

Anyway, I find Orks do rather well against necrons. Most Necron guns are ranged 24. Couple that with the massive threat range Orks in Trukks or Battlewagons can go during the Waaaagh! it puts you in a good posistion to avoid most of their fire power. During the Waaagh! a Boy or Nob can move 6 in a Trukk, disembark 6, run average 4, then Boarding Plank + Ere we go enchanced charge range of on average 9 or 10. That gives them a 25-25" average charge range! That's ridiculous! You can easily catch people unprepared. Take a few units of Trukk boyz + some Nobs and maybe some Mega Nobz. Wait around the 25 inche mark. He marhces forward to get a clean shot at you. Most of your transports survive the initial volly, then you call the WAAAAGH! and surge forward for an easy charge.

 
   
Made in jo
Infiltrating Broodlord





Rapid City, SD

The way to kill necrons is weight of attack/volumes of fire. his saves will fail him eventually. I know its pretty frustrating to deal with necrons without D weapons. I have shot 40 scatter laser shots into a group of necron warriors and only killed 3... A good way to do it is long range firepower with a lot of it. For your orks lootas used to be viable with their S: 7 shooting and D3 shots per. In all honesty i haven't looked at an Ork codex or played against an ork player since mid 6th...

Successful trades/sales: tekn0v1king 
   
Made in us
Legendary Master of the Chapter






Gotta hope you can sweep them by doing more damage then receiving. kinda doable with orks.

Otherwise stop playing kill points. win by objectives is really the only other real option.

OR you start bringing as many D weapons as you can and hope for the best.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Either that or you start bringing a stompa filled with enough meks to regen 11 hull points a turn and a bunch of KMK mek guns on a skyshield landing pad. Have fun playing kill points against that, even with necrons.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Dakka Veteran





Hampton Roads, VA

Remind him that your enjoyment of the game is important too and always playing kill points is not fun for you. For every game you play kill points it is only fair you get to do maelstrom game. As bad it might sound if he only wants to do is kill points and not consider your feelings and your enjoyment, friend or not he is not worth playing against.

"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
Made in us
Regular Dakkanaut




Play eldar with d scythes and so much d cannons and d weapon Wraith Knights/Guards/Blades.

   
Made in us
Longtime Dakkanaut




The true threat to necrons is to limit their saves.

Ap4 will do significant work on necron troops, so get some lootas out there to soften them up. Then, take 'eavy armor on your boyz and load them into trukks as the poster above said.

On the charge they may only be about half as durable, but 4x the damage output as necron warriors. While out their troops turn two or three and then pile into the rest afterwards.

May want to put out some skortchas as well, ap4 and ignoring cover while not being penalized for their low ballistic skill is always a plus!

This message was edited 1 time. Last update was at 2016/04/01 04:25:50


   
Made in us
Shadowy Grot Kommittee Memba






Real talk: you will never win a game of kill points as orks vs necrons.

There is actually no way. KP is a fundamentally flawed game type that doesn't make any sense whatsoever as a metric of who performed better.

Play with objectives that force you to sacrifice optimal killing power/durability and actually bring a second dimension to the game.


Automatically Appended Next Post:
Alternative idea: Your next 2000 game, just bring an unbound list of two stompas and a Buzzgob Kustom Stompa. You will overwhelm more than 3 units with fire before the stompas go down, almost guaranteed.

Refuse to play any other list as long as you play kill points. Claim you're just "playing to the mission".

This message was edited 1 time. Last update was at 2016/04/01 13:53:39


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Fighter Ace






Take 4 Blitz-bommer skwadrons.

Or take 3x max loota squads, and an aegis defense network with as many ammo dumps as possible for 2+/4+ cover saves and hit rerolls.

Or a Macro Cannon Aquila Strongpoint, or some other fortification shenanigans.
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

I'd request see some list comparisons. What do you play in your list, what does he play in his? That would give us a much better background to offer up information rather than make declarative blanket statements. That said, others are right about the nature of KP games, they can be wildly unbalanced compared to playing objectives.

 
   
Made in us
Battlewagon Driver with Charged Engine





Try some of the other non-maelstrom missions. My boyz like The Relic, although that one would be tough against Necrons.

Is he playing decurion? If so, note that the ork fakecurion is vastly weaker, and you can't compete. If he won't change, you are in a very difficult situation. Find new players, or just take a break for a while.
   
Made in us
Fixture of Dakka





Play missions in the rulebook. Necrons aren't good at moving around.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Decrepit Dakkanaut




Necrons are EXCELLENT at moving around. Anybody claiming otherwise just hasn't a clue on what they're talking about.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

The best way to win at killpoints, is to limit the number of units you use. Hypothetically, Imperial Knights shouldn't be able to lose KP, at 450 points per model.

You aren't required to use your full allotment of points. You could try using as many full-squads as you can. 10-man terminator units are an ideal unit limiter.
   
Made in kr
Drone without a Controller






Show him 2 stompas fully loaded with mekboys. Usally Necrons do not have firepowers to destroy a stompa in a turn, and your stompa will fully repaired by mekboys in your turn. Also a big mek with KFF will provide a good protection against gauss firing.
   
Made in us
Mekboy on Kustom Deth Kopta






yea... seriously insisting on kill point means he basically just say I win vs orks. sorry, but if there is not tournament to prepare for then roll off for type of play of I'd find another opponent.

10000 points 7000
6000
5000
5000
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Made in gb
Humorless Arbite





Hull

KP is literally a Necron game..... Maelstrom is actually a rather balanced game mode, so if you can't get him to play that - play another mission type that isn't KP. E.g. Stronghold Assault (I love those missions) etc.

Also, if someone brings even a semi-competitive list as Necrons, it's very hard to counter them without a competitive list of your own. Maybe you can sit down with your opponent and hash out a dumbed down list that isn't so bad for you - talking sorts out most problems.

   
 
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