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![[Post New]](/s/i/i.gif) 2016/04/01 03:15:48
Subject: Shooting multiple different guns into single squad.
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Regular Dakkanaut
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This keeps happening with several people I play.
Either they let me put all the wound pools in b4 they remove models or they take away their models and it puts my guns out of range.
For example. I shoot my flamer because it is closest. It inflict wounds and the guy immediately rolls his armor and fails a few and takes models off the table. Then i go to rapid fire with bolters and he measures and tells me I cant rapid fire because the models are no longer in range. I had rapid fire range when i measured b4 inflicting wounds.
Which is the correct way?
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![[Post New]](/s/i/i.gif) 2016/04/01 03:19:03
Subject: Shooting multiple different guns into single squad.
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Auspicious Daemonic Herald
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In 7ed you do weapon groups in order sequentially. They are no longer all simultaneous like in previous editions
So wounds from the first group of fired weapons can affect how you shoot with different weapons in the same unit (such as with rapid fire)
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![[Post New]](/s/i/i.gif) 2016/04/01 03:20:41
Subject: Shooting multiple different guns into single squad.
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Monster-Slaying Daemonhunter
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Each gun type from a unit is shot one at a time.
For example, a tac squad has 8 bolters, a flamer, and a combi-plasma. Pick one of the three gun types: bolter, flamer, or plasma.
Resolve hits, wounds, saves for all the shots of that gun type.
Move on to the next type. Resolve etc.
Move on to the next.
This does mean that your range can change before a unit is done shooting depending on what you kill.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2016/04/01 03:21:37
Subject: Shooting multiple different guns into single squad.
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[MOD]
Making Stuff
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You completely resolve the attacks from each weapon before moving on to the next.
So yes, later weapons can wind up with fewer targets, or out of range entirely, due to shooting from your first choice.
This is covered in the shooting phase rules.
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![[Post New]](/s/i/i.gif) 2016/04/01 03:26:14
Subject: Shooting multiple different guns into single squad.
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Lieutenant General
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However, check 'Out of Range' (pg. 35, main rulebook), specifically the second sentence.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/04/01 03:26:29
Subject: Shooting multiple different guns into single squad.
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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The proppa' way in 7e is:
-after deciding squad A is going to shoot enemy squad Z, pick a weapon name in squad A. Any and all of that weapon may fire, checking range, causing wounds, and killing dudes.
-if there is another weapon name in the squad that can fire, you can go to it now, checking range and such again at this point.
This is very black and white in the rulebook, however multiple templates with different names bring up an issue. Under the template rule it says to resolve all template weapons' hits from a unit at the same time before wounding/casualty, and it's not totally agreed on whether that means to ignore the standard "weapons of same name" rule or not.
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20000+ points
Tournament reports:
1234567 |
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