What i ran in some test games vs White Scar Battle Company was:
Sammael, Command Squad with Stormshields and a few fists and a captain with Gorgons chain for the 3+
fnp. Put Sammy in front, the captain behind and a dark shroud 6" away.
Sammy has a 2+ re-rollable jink, when the hunters eye grav comes it gets
los'ed to the captain for a 3++ and 3+
Fnp, basically only loosing one wound per 10 ap2 wounds inflicted. The other bikes have a 3++ and 4+
fnp, so flanks are not too vurnerable.
It's no wolfstar, in terms of
dps, but isnt reliant psychic powers and survivability is through the roof. Point for point it can withstand a crazy amount of firepower.
Automatically Appended Next Post: labmouse42 wrote:
However, I think the 'best' durability today is actually a Gladius Strike Force list using Iron Hands. It's not super durable on a per model basis, but with the extra transports you get the "Resilience per Point" shoots way up. It also has the advantage of having 12+ of objective secured units/vehicles.
Feels like a White Scar
BC would be more resilient in a Gladius settings.
-The ability to outflank most of your army if going second
-Reposition models post deployment
-Do more
dmg when first (alpha), means less return
dmg in following rounds.
It's technically not more resilient, but in relative terms it should have much more staying power.
Red scorpius would give all tacticals 5+
fnp, if the plan is to just stay there and take it, or
Dark Angels Battle Company with dark shrouds do give all your transports 4+/3+ cover save with wrapping.