Switch Theme:

Most resilient Imperial Army?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Hi guys,

So I know Necrons are the kings of the ability to absorb enemy firepower and still stay effective, but I'm curious which Imperial army is the best at this sort of thing. Any thoughts?

By resilient I mean, which army can generally absorb the most firepower given an equivalent amount points. E.g. we're comparing how much firepower it takes to down an equivalent point cost blob of guardsmen and terminators, not how 1 terminator and 1 guardsmen.

Frontline Gaming had an interesting article breaking it down this morning which prompted my curiosity. http://www.frontlinegaming.org/2016/04/04/mathhammer-a-review-of-resilience/

Thanks,

Albireous

This message was edited 1 time. Last update was at 2016/04/04 12:04:32


2850 
   
Made in no
Regular Dakkanaut




Iron Hand with sanguinary priests or apothacary. A bike command squad with stormshields and 4+ fnp are similar to Necrons.

VS shooting without ignore cover, Dark Angel bike lists. Darkshroud combined with 2+ / 3+ re-rollable jink saves is very durable against the right lists.
   
Made in eu
Shrieking Guardian Jetbiker





I'd imagine Imperial knights would be up there as they pretty much negate a plethora of weaponry failing that Iron hands or Red Scorpions (might be misremembering the name but all their sergeants are apothecaries )

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gb
Steady Space Marine Vet Sergeant




England

Imperial Knights aren't that tough point for point. Imagine how many IH command squad members you could have for 370-420 pts (obviously if you could alter the amount of members).


If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Decrepit Dakkanaut




Somebody already said Iron Hands w/ Command Squads (which I personally think are better than White Scars Command Squads) and Sanguine Priests allied in. Enjoy your 2+/4+++ Centurions or 2+/5++/4+++ Terminators, everyone?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Albireous wrote:
Frontline Gaming had an interesting article breaking it down this morning which prompted my curiosity. http://www.frontlinegaming.org/2016/04/04/mathhammer-a-review-of-resilience
Neat! I wrote that article. I'm glad you liked it!

There are a lot of ideas you could use to build 'resilient' armies. One would be a paladin GK list. Another would be a ravenwing bike list rerolling jink saves. Those are both solid lists in durability.

However, I think the 'best' durability today is actually a Gladius Strike Force list using Iron Hands. It's not super durable on a per model basis, but with the extra transports you get the "Resilience per Point" shoots way up. It also has the advantage of having 12+ of objective secured units/vehicles.

Personally though, my next imperial list will be a GK with marine allies, as I've always been a fan of null deployment -- which the GK list allows me to do.


Automatically Appended Next Post:
 Torus wrote:
I'd imagine Imperial knights would be up there as they pretty much negate a plethora of weaponry failing that Iron hands or Red Scorpions (might be misremembering the name but all their sergeants are apothecaries )
Yes. This is extremely good. If you can take them, I would look seriously at these!

Purity Above All:
Any Tactical squad Sergeant or Veteran Sergeant with Chapter Tactics (Red Scorpions) may be made a member of the Chapter’s Apothecarion and upgraded to carry a Narthecium for no additional points cost (see page 125 of Codex: Space Marines). This does not otherwise alter their wargear, additional options or profile, and should always be appropriately represented on the model.

This message was edited 1 time. Last update was at 2016/04/07 12:14:46


 
   
Made in us
Repentia Mistress





Albireous wrote:
Hi guys,

So I know Necrons are the kings of the ability to absorb enemy firepower and still stay effective,



Not sure they are super effective before or after the firepower

I have to second the red scorpion suggestion. If you think an iron hands battle company list sounds tough wait till you double the FNP bonus on all your tactical marines for free.

I have the feeling you're talking about just RAW math and how many wounds an army can tank as that's what the article dealt with but.....

There are a lot of space wolves lists out there that form big single units. They throw around wounds with look out sirs to cheap wolves when it matters. Makes the "star" extremely difficult to shut down.

If you're taking into account output they are one of the more offensively oriented lists around and can take a huge beating before that level of output drops.

hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in gb
Pyromaniac Hellhound Pilot






Ravenwing with re-rollable jink saves?

Astra militarum with blobs of 50 fearless conscripts?

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Omnipotent Necron Overlord






Spacewolves are probably the most durable per cost. Thunderwolves with endurance with a 2+ lord tanking...forget it.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in no
Regular Dakkanaut




What i ran in some test games vs White Scar Battle Company was:

Sammael, Command Squad with Stormshields and a few fists and a captain with Gorgons chain for the 3+ fnp. Put Sammy in front, the captain behind and a dark shroud 6" away.

Sammy has a 2+ re-rollable jink, when the hunters eye grav comes it gets los'ed to the captain for a 3++ and 3+ Fnp, basically only loosing one wound per 10 ap2 wounds inflicted. The other bikes have a 3++ and 4+ fnp, so flanks are not too vurnerable.

It's no wolfstar, in terms of dps, but isnt reliant psychic powers and survivability is through the roof. Point for point it can withstand a crazy amount of firepower.


Automatically Appended Next Post:
labmouse42 wrote:
However, I think the 'best' durability today is actually a Gladius Strike Force list using Iron Hands. It's not super durable on a per model basis, but with the extra transports you get the "Resilience per Point" shoots way up. It also has the advantage of having 12+ of objective secured units/vehicles.


Feels like a White Scar BC would be more resilient in a Gladius settings.
-The ability to outflank most of your army if going second
-Reposition models post deployment
-Do more dmg when first (alpha), means less return dmg in following rounds.

It's technically not more resilient, but in relative terms it should have much more staying power.


Red scorpius would give all tacticals 5+ fnp, if the plan is to just stay there and take it, or
Dark Angels Battle Company with dark shrouds do give all your transports 4+/3+ cover save with wrapping.

This message was edited 1 time. Last update was at 2016/04/08 15:14:04


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Remtek wrote:
Feels like a White Scar BC would be more resilient in a Gladius settings.
-The ability to outflank most of your army if going second
-Reposition models post deployment
-Do more dmg when first (alpha), means less return dmg in following rounds.

It's technically not more resilient, but in relative terms it should have much more staying power.
Those are good points.

Just like in real life, the best defense is not to get hit!
   
 
Forum Index » 40K General Discussion
Go to: