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![[Post New]](/s/i/i.gif) 2016/04/04 18:05:58
Subject: Space Wolves (&40k) 1st timer!
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Ambitious Space Wolves Initiate
UK
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Hi guys,
I've decided to get into 40k, played epic years ago and now have enough spare time to start playing/painting again.
Apart from having to learn the 40k rulebook, i've also got SW chapter rules to take on board as well and already have a few questions for setup....
Initial thoughts were Blackmane but i'd rather field a more 'balanced' force which should also be easier for a new guy to manage!
Sticking with Battle forged using CotGW & CAD. CotGW to give TWC bonus and majority of force CAD so i can retain ObSec.
I've already spoken to my local GW and most games are 1500-2000 so reckon 1850 would be the sweet spot for now.
CotGW i've chosen the following:
HQ - Harald
Elite 1 - Servitor (Tax)
Elite 2 - Servitor (Tax)
FA - 3x TWC
+1WS seems like a good boost for these guys. Contrary to the push them forward thoughts i'll probably leave midfield in cover and hit 'em hard when op pushes forward. If op just sits shooting then i'll unleash the beasts.
I did consider Deathpack but feel the +1WS on the TWC would be better than pack traits. Although re-reading it now, re-roll on hits of 1 within 12" would be pretty good if CAD GH were within the bubble. 24" is a good spread.
Is Harald the right choice here or should i save pts and use pack leader? Possibly make a WGBL with WG (pod) instead of Harald?
CAD will be filled with regular wolves but 100% want to include Wyrdstorm.
Njal being ML3 gives the brotherhood a good boost comes with hood as standard. He's expensive but has his plus points. Can i run him as CAD HQ and still be part of the brotherhood? If so can i attach him to a troop squad?
Seems to be a lot of favour putting the Priests on bikes but there's no mention of transport in the codex for priests. How do i sort this out points wise and do they count as FA? Thinking Njal on foot and rest on bikes or make x2 brotherhoods, njal + 2 foot attached to troops, x2 bikes.
For the rest of CAD i'm looking at 2-3 LS with HB/Typhoon which will stay at the rear, troops will be made up with GH (maybe some BC) which will be either Rhino or pod, maybe a mix depending on pod count.
I'll no doubt have more questions after sorting this lot out so thanks in advance for the help!
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![[Post New]](/s/i/i.gif) 2016/04/04 18:16:06
Subject: Space Wolves (&40k) 1st timer!
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Fixture of Dakka
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You might want to consider some of the formations in the Curse of the Wulfen supplement. They've got some good formations there.
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![[Post New]](/s/i/i.gif) 2016/04/04 20:07:57
Subject: Re:Space Wolves (&40k) 1st timer!
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Ambitious Space Wolves Initiate
UK
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Wyrdstorm are from CW. The way i'm reading it, due to them being IC they can attach to CAD units without changing ObSec? The other formations available under CW don't really appeal or have a place with my planned setup tbh.
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![[Post New]](/s/i/i.gif) 2016/04/04 20:23:53
Subject: Space Wolves (&40k) 1st timer!
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Longtime Dakkanaut
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You can't mix any formations into CAD's to gain the benefit from both, not 100% on the Wulfen book, but if Wyrdstorm is a formation unit, not a single unit entry (that would say "these can be taken as HQ in a Space Wolf Army" if that was the case).
Typically you're giving up ObSec to take anything that isn't a CAD or Allied detachment.
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![[Post New]](/s/i/i.gif) 2016/04/04 20:38:32
Subject: Re:Space Wolves (&40k) 1st timer!
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Ambitious Space Wolves Initiate
UK
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Thats what i was thinking but i've read a few posts over the forums guys attaching them to units within CAD so wanted clarification.
Cool, that makes an easy call to ditch Njal. Any idea where i get point cost for putting Wyrdstorm on bikes, no mention of it on their data sheet. (***NVM - Special issue wargear - 20pts each***)
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This message was edited 1 time. Last update was at 2016/04/04 20:47:33
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![[Post New]](/s/i/i.gif) 2016/04/06 08:32:20
Subject: Space Wolves (&40k) 1st timer!
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Ambitious Space Wolves Initiate
UK
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Have a thread in the list section but this is more a tactical chat so i'll keep it all in here.
Spent the past couple of days reading over Codex/rules, playing things out in my head, this is what i've come up with....
Total points - 1847.
+++CotGW+++ - 618pts
HQ - Harald Deathwolf - 190pts
Elite 1 - Wolf Scouts x5 - x5 Camo Cloak, x4 Sniper Rifle, x1 Missile Launcher+Flak - 99pts
Elite 2 - Wolf Scouts x5 - x5 Camo Cloak, x4 Sniper Rifle, x1 Missile Launcher+Flak - 99pts
FA 1 - Thunderwolf Cavalry x4 - x4 Storm Shield, x1 Wolf Claw - 230pts
+++CAD+++ - 864pts
HQ - Ulrik the Slayer - 145pts (Attached to Troop 1)
Troop 1 - Grey Hunters, x7 - x1 Melta, x7 CCW - 122pts (Travels in Rhino)
Troop 2 - Grey Hunters, x7 - x1 WGPL, x1 Melta, x7 CCW - 132pts (Travels in Rhino)
Troop 3 - Grey Hunters, x5 - x1 Plasma - 85pts
Troop 4 - Grey Hunters, x5 - x1 Plasma - 85pts
FA 1 - Land Speeder x3 - Heavy Bolter & Typhoon - 225pts
FA 2 - Rhino x1 - 35pts
FA 3 - Rhino x1 - 35pts
+++CotW+++ - 365pts
Wyrdstorm Brotherhood - Rune Priest ML2 x3, x3 Psychic Hood, x1 Helm of Durfast, x3 Bikes - 365pts
I'm tempted to drop one LS though. Don't need the +6" bonus and with 78pts spare I can move scouts to CAD to gain ObSec (+1WS pointless for them), use x2 servs as elite tax and have 58pts spare to boost the two main GH units to 9 man squads, or at least fill Ulriks squad to 9 and get a PF on TWC.
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![[Post New]](/s/i/i.gif) 2016/04/06 11:36:34
Subject: Space Wolves (&40k) 1st timer!
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Stealthy Space Wolves Scout
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Scouts don't get ObSec in a CAD as they are Elite. Only Troops get ObSec AFAIK.
Why are 2 Rhinos in FA instead of dedicated transports with ObSec for the GHs?
And if you want speeders and transports, it might be worth looking into the Ironwolves.
I prefer putting all GHs in transports as the mobility helps in Maelstrom and offers limited protection from alpha strikes and pie plates,
I agree that the squadron bonus is not really that useful. I would run the speeders as 3 singles instead. If they are a squadron, they will always be shot at to force you to jink.
And what are you planning to do with the Wyrdstorm Brotherhood except casting that special power with the Durfast guy?
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This message was edited 1 time. Last update was at 2016/04/06 11:38:32
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![[Post New]](/s/i/i.gif) 2016/04/06 14:17:22
Subject: Space Wolves (&40k) 1st timer!
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Ambitious Space Wolves Initiate
UK
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Right enough, only Troops get ObSec. I'll keep them in CotGW.
Good point on the Rhinos, i'll move them out of FA slots. Kill's two birds with one stone as i wanted the LS's to run individually anyway!
Ironwolves is too much tax, i'd need another HQ, 2xBC & LF. All i'd be saving on vehicle upgrades is 25pts/speeder. Plus i'd need to add transport for the 2 other GH units.
Brotherhood - Tempests Wrath, should be a thorn for someone with flyers, Fury of the Wolf Spirits for unit leaders and light armour, and living storm is pretty epic. Potential for 18 attacks with 3 Priests, additional 2 attacks for every 6, re-roll's fail to hit and ignores cover.
I'll get 1d6 + 6 for Warp Pool and only need a 3+ for success on Tempestas.
All 3 with Psychic Hood and spread out over battlefield should also help negate enemy psyc. All with Runic Stave.
Seems to be a few guys using them now and causing a headache for opponents!
On a tangent, can i attach a Brotherhood priest to one of the GH packs in CAD? (IC)
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This message was edited 1 time. Last update was at 2016/04/06 14:50:39
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![[Post New]](/s/i/i.gif) 2016/04/06 21:46:01
Subject: Space Wolves (&40k) 1st timer!
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Stealthy Space Wolves Scout
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Sure you can
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![[Post New]](/s/i/i.gif) 2016/04/11 05:10:25
Subject: Space Wolves (&40k) 1st timer!
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Regular Dakkanaut
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Iron Wolves is nice. Throwing the BC'S in free-upgraded razorbacks is very cheap pts wise, and have a perfect slot for a Wyrdstorm priest in each - move 12" + 6" disembark, and rock them with massed S7 psyker shots, it's niiice =)
Your speeders would become 50pts instead of 85.
the WGBL can be put on a Wolf and tossed into the TWC unit. Herald is costly imo but fluffy to field... can put a more powerful model for less.
only real tax at that point is the Long Fangs - some love'm, I don't, honestly I just throw a meltabomb on the ancient and get a pod w/ freebies and allow them to provide me a third pod to have 2 drop turn 1 - and let them score objectives, great for linebreaker.
Or for your Strat, that free locator beacon turn 1 means redirecting fire initially or them allowing you to put your speeders in play w/o mishaps or scattering.
Njal is ridiculously pricey, instead just go 3 rune priests for the price of him and use tempastus 3+'s. Biomancy is nice, and the Wyrdstorm power is tempastus so you could go bio and still take advantage of that 3+ for stupendous S7 shots xD
Hope it helps Automatically Appended Next Post: Oh, and Wulfen are an auto-include imo. I5 x5 attacks each, s8 ap2 which when dead throw it all over again, oh man - too worth!
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This message was edited 1 time. Last update was at 2016/04/11 05:13:53
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