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Made in ca
Regular Dakkanaut





I would like to include a GD in my KDK list, but I'm having trouble deciding what weapon to pair it with. The problem I have is that I'm finding that it not worth it to lose out on the extra attack just for re-rolling to wound. I still find it a tad odd that the GD is not a specialist weapon.

e.g. If a Lord charges (without any attack or hatred modifiers) here are are two attacks with an LC and a Pwr Lance respectively:

5 specialist LC attacks, 3.33 hit, (1.66+0.72), 2.38 wounds against T4 at ap3
6 regular power lance attacks, 3.9 hit, 2.66 wounds against T4 at ap3

With the extra blood tithe attack it's 2.95 specialist wounds vs. 3.11 lance and the lance is better vs. vehicles. If I'm facing anything that makes AP4 useful the power maul is much, much better. I could mathhammer the other types of power weapon as well.

Here are all the options to go along with the GD:

Power Axe
Power Sword
Power Maul
Power Lance
Power Fist
Chain Axe
Lightning Claw
Axe of Khorne

Any suggestions? Thanks!
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Bolt pistol, cause it's free.

Edit: Also, you're math is out. Should be 5 attacks, 3.33 hits, 2.5 wounds against T4 for the LC and 6 attacks, 4 hits and 2.66 wounds for the lance against T4. To be fair though, the lance is only +1 str on the charge, but I guess you're hoping to power up goredrinker on the charge, since the lance is 4 attacks, 2.66 hits, 1.33 wounds and 0.44 unsaved wounds against T4 3+ in subsequent rounds (or if you get charged).

Also also, why isn't your lord on a juggernaught?

This message was edited 1 time. Last update was at 2016/04/08 20:55:47


 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gb
Longtime Dakkanaut




Bolt pistol does have a lot going for it.

DFTT 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

I like power sword for attacks at init with ap3 + the bonuses from goredrinker + 1 str usually for being on a juggernaught +1 attack for 2 melee weapons

This message was edited 1 time. Last update was at 2016/04/08 20:54:32


 
   
Made in fr
Fresh-Faced New User







Lightning claws for I5, shred and AP3.
   
Made in us
Nurgle Veteran Marine with the Flu






Lightning Claw and Combat Familiar every time, and hit a soft target first. You want to cause as many wounds as possible to boost the Goredrinker tally quicker.
   
Made in ca
Regular Dakkanaut





Would a combat familiar's added attacks gain the Shred USR from the Lightning claw?? A bit unsure
   
Made in us
Decrepit Dakkanaut




No. They're two separate attacks done at AP-.

CaptainStabby wrote:
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 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Vache Glace wrote:
Would a combat familiar's added attacks gain the Shred USR from the Lightning claw?? A bit unsure

I think the Combat Familiar's attacks use a set profile rather than the profile of the weapon. Don't quote me on that, I'm not 100% sure, but I think he does not benefit from weapon special rules.

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Made in us
Nurgle Veteran Marine with the Flu






 ZergSmasher wrote:
 Vache Glace wrote:
Would a combat familiar's added attacks gain the Shred USR from the Lightning claw?? A bit unsure

I think the Combat Familiar's attacks use a set profile rather than the profile of the weapon. Don't quote me on that, I'm not 100% sure, but I think he does not benefit from weapon special rules.


Yes that's right, the familiar attacks are a set profile, you don't get the Shred from the LC. But they count as being made by the model so any wounds will contribute to the Goredrinker tally.
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

 jackyratos wrote:
Lightning claws for I5, shred and AP3.


Goredrinker is not a specialist weapon - you lose one attack with a claw compared to a power sword. Plus you are attacking with str 5 so shred is not a huge bonus
   
Made in se
Ferocious Black Templar Castellan






Sweden

Axe of Khorne in my opinion. At-initiative AP2 is much more valuable than one attack.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in lu
Rampaging Khorne Dreadnought






 chaosmarauder wrote:
 jackyratos wrote:
Lightning claws for I5, shred and AP3.


Goredrinker is not a specialist weapon - you lose one attack with a claw compared to a power sword. Plus you are attacking with str 5 so shred is not a huge bonus


The extra attack makes almost no difference given the amount of attacks you have. Shred will give you slightly more actual wounds even.
You're going to pick a unit that let's you boost goredrinker fast and shred means you'll be causing roughly the same amount of wounds as you would with +1 attack in the beginning, but as soon as you get rampage you will deal more wounds with the claw.

The power sword isn't really a contest. The axe on the other hand means hitting with AP2 at iniative which might be more important to you than ramping up goredrinker. But goredrinker is alreadyAP2 so meh. I prefer to roll with the claw and let other stuff deal with those threats.
   
Made in us
Decrepit Dakkanaut




The extra attack matters for Goredrinker though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lu
Rampaging Khorne Dreadnought






That's true, but it only matters if you actually intend to use goredrinker itself. That hasn't really been the case for me. At least not often enough to take the sword over a claw or an axe. So I never really considered that.

I suppose that would be the equivalent of the LC+PF combo given the bonuses the sword gets. I wouldn't say it's the best option, but it is the cheapest solution that still makes sense.
I guess there is place for the powersword after all then.
   
 
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