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![[Post New]](/s/i/i.gif) 2016/04/11 10:37:12
Subject: Jumpmaster 5000 thoughts?
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[MOD]
Villanous Scum
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So there is a lot of talk going around the forums about the U-boat list, but I have not seen much talk on the other options. Has anyone had much experience running them? I have tried out Dengar a couple of times (Dengar+ Title +R4 + Recon Spec/4-Lom + Predator/PTL) and have found him to be really good against players who don't know what he does, but once he is figured out he aint great, he is threat but hard to get his points back. I have also used a single torpedo boat (contracted scout + plasma/proton torps + EM + Deadeye + R4 + chips) which I have found a much better ship, not the key to the squadron but can really do some damage and against fat rebels can really rip them apart. Thoughts? What would you run with a jumpmaster 5000? Is it just the new shiny for scum or is it really going to be meta shaping?
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This message was edited 1 time. Last update was at 2016/04/11 11:51:11
On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2016/04/11 11:04:44
Subject: Jumpmaster 5000 thoughts?
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Veteran Wolf Guard Squad Leader
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I've played one game against Dengar, and he seemed nasty in it. Think he was outfitted with PTL, unhinged, K4 security droid, glitterstim, the title and maybe and engine upgrade. On the turns he was able to catch my Dash in his firing arc it really hurt, mainly as I had the choice between taking two rounds of shooting in one turn and at least shooting at him, or taking one round of shooting without me doing anything against him. It was a close game, but damn did his ability make you think twice about hitting him.
Personally though I'm not sure I would use one, mainly as I just don't like the look of the thing. Then again I said the same of the YT-2400 and have played very few games without it since getting one for the lone wolf card
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![[Post New]](/s/i/i.gif) 2016/04/11 11:12:42
Subject: Re:Jumpmaster 5000 thoughts?
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Executing Exarch
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I like Dengar mostly for the wide range of build-a-bear options he provides for Scum, the Title is an excellent bit of design
Bump-Masters and U-boats are passable but don't think it will dent the meta too much, alpha-strikes are neat when they come off but can't really see it knocking Brobots off its perch as Scums top list
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2016/04/11 13:13:00
Subject: Jumpmaster 5000 thoughts?
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Fixture of Dakka
Bathing in elitist French expats fumes
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I used this list, once:
Dengar (33)
Push the Limit (3)
K4 Security Droid (3)
Unhinged Astromech (1)
Inertial Dampeners (1)
Engine Upgrade (4)
Punishing One (12)
Trandoshan Slaver (29)
Gunner (5)
Tactician (2)
Bossk (2)
Inertial Dampeners (1)
Engine Upgrade (4)
Total: 100
View in Yet Another Squad Builder
It's a hoot. It still requires good flying to take advantage of Dengar's pilot ability. I had a Gonk on the YV-666 at first, with EI instead of EU, but the regen was very slow. I think the ability to almost u-turn is much more critical to dishing out stress.
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![[Post New]](/s/i/i.gif) 2016/04/11 14:17:03
Subject: Jumpmaster 5000 thoughts?
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Loyal Necron Lychguard
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My current list, which is undefeated, is as follows:
Dengar
- Punishing One Title
- K4 Security Droid
- Unhinged Astromech
- PTL
- Engine Upgrade
IG-88C
- Tractor Beam
- Autothrusters
- Fire Control Systems
- PTL
Extremely fun to play, and very effective so far. The Punishing One is ludicrously maneuverable when played right.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/04/11 14:50:48
Subject: Jumpmaster 5000 thoughts?
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Fixture of Dakka
Bathing in elitist French expats fumes
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I'm having the hardest time learning the Aggressors. I've been curbstomped by them, so I know they're good. You just have to be good at using them, and so far I ain't.
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![[Post New]](/s/i/i.gif) 2016/04/11 16:07:02
Subject: Jumpmaster 5000 thoughts?
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The Daemon Possessing Fulgrim's Body
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That's the thing with the Agressors, and I say this as someone who plays them quite often, they're a skill list. My win rate is, optimistically, 50/50 with them, were I a better player I'm sure that I'd do much better.
There's a lot of decision making and very little margin for error, but flown well they're very potent. Automatically Appended Next Post: I'm still stuck on what I want to do with the JM5K, obviously the net has found the most efficient way to deploy them, but I like to do things my way, even if it isn't the best way. Plus I only currently have 1.
My thoughts are revolving around pairing it up with a Firespray, but I've yet to write a list on that basis.
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This message was edited 1 time. Last update was at 2016/04/11 16:09:10
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2016/04/11 19:17:12
Subject: Re:Jumpmaster 5000 thoughts?
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Speed Drybrushing
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Personally, one scout doesn't do enough damage by himself. Swarms will still eat you alive no matter what you do. The 3 torp boats that is a novelty act which can work well against certain lists if dice roll right and you fly right, but still has some serious limitations. It is just like any other list, if flown right and dice don't quit, you can dish out some serious damage. If the opponents green dice are hot at all, you're screwed, just like most swarms will eat your lunch,especially ordinance swarms. One or a single jm5k is about like any of the other big based scum ships, you can trick it out and give certain lists headaches, but you may also find yourself "floatin' home"
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![[Post New]](/s/i/i.gif) 2016/04/12 03:15:04
Subject: Jumpmaster 5000 thoughts?
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Fixture of Dakka
Bathing in elitist French expats fumes
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Imagine pairing a JM5K with Emon Azameen. If you keep your first ship cheap enough, you can still "torp" it out, and then have bombs a little bit everywhere, so you'll be really messing with your opponents' minds.
And then a Binayre Pirate... just to mess with them.
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![[Post New]](/s/i/i.gif) 2016/04/12 04:13:09
Subject: Jumpmaster 5000 thoughts?
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[MOD]
Villanous Scum
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I like that idea Mathieu, but think Kath would be more annoying;
Kath Scarlet + Lone Wolf + K4 + ID + EU.
Contracted Scout + Deadeye + Protons + EM + Recon Spec + R4 Agromech + ID.
Black Sun Soldier.
Gonna try that out tonight.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2016/04/12 12:55:29
Subject: Jumpmaster 5000 thoughts?
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Fixture of Dakka
Bathing in elitist French expats fumes
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I know the reroll of Lone Wolf is good on evades as well, but I would splurge on Predator. Having one of your friendlies just on the edge of Range 2 can be disappointing. And large ships cover a lot of ground.
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![[Post New]](/s/i/i.gif) 2016/04/12 13:51:58
Subject: Jumpmaster 5000 thoughts?
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[MOD]
Villanous Scum
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Good point and one proved by tonights games.
So I tried it out in three games and it was fun, but not very good. Stomped all over a fat han and corran, got slaughtered by a whisper and mini swarm and palp aces made me cry.
The JM5K was great, killed whisper when blocked by the BSS and took a lot out of han with a nifty fully modified sloop shot after the initial joust. Kath was easily anticipated and died (got off lone wolf four times in all games).
I made some pretty dumb moves at times but the barrel roll on the JM5K and a white sloop really put the fear into the opposition.
Next up is to try out Tel but I have no idea of how to run him, such a strange ability and wanting your ship to die is hard to get my head around. Wondering if a bugger zapper squadron might pair up.
Some thing like;
Tel Trevura — JumpMaster 5000 30
Push the Limit 3
"Gonk" 2
R5-P8 3
Glitterstim 2
Hull Upgrade 3
Ship Total: 43
Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14
Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14
Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14
Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14
But don't think it will cut it.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2016/04/12 14:09:53
Subject: Jumpmaster 5000 thoughts?
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Fresh-Faced New User
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I love Dengar too, but I feel like he will shine better with less upgrades. Dengar with the title is 45 points. Already that's pretty high for what you get, so I like to run him cheap. Ordnance is great, but on Dengar I'd maybe even skip it. You can use your torps to perform the double tap, but honestly that's too situational. Instead I'll run him like so...
Dengar + Title + Boba Fett + R5-P8 + Crackshot
Because let's face it. Dengar ain't exactly built to last, so why bother trying to buff him out? This comes to 50 points, which is pretty cheap for a named turret flying large ship who can re-position after maneuvering. P8 is an extension of Dengars pilot ability and is just plain fun. Boba Fett and Crackshot seem like a nice combo of discardable cheapness.
I'm sure it's not the very best build, but then again I'm more of a Phantom and 4 TIEs kind of guy....
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![[Post New]](/s/i/i.gif) 2016/04/12 18:29:50
Subject: Re:Jumpmaster 5000 thoughts?
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Speed Drybrushing
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I have a hard time with anything with only 2 attacks base, I know tie swarms can peck a list to death, but with the bigger ships, you have to do damage fast before you die and 2 dice won't do it. If you've got 43 points wrapped up in a two die attack, I'd be more likely to grab a scout and save points over tel (who at best will only have 3 more health) or just get more pirates. R5-P8 is causing some damage but only 50% of the time, I think I'd rathR have an extra shot all the time
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![[Post New]](/s/i/i.gif) 2016/04/17 23:47:36
Subject: Re:Jumpmaster 5000 thoughts?
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Mutilatin' Mad Dok
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I just finished playing the Raid mission from TFA starter set and i used a Jumpmaster in there. Here was its loadout:
Contracted Scout (36)
Proton Torps 2
Guidance Chip
Lone Wolf
Unhinged Astromech
He fielded:
Zeta Squadron Pilot (16)
Zeta Ace (20)
Weapon Guidance
The Scout took out Zeta Ace on turn 3 with his last Torpedo and managed to finish off the Zeta Pilot on turn 7 before he could get to the last satellite. Its a durable ship and is pretty good at chucking Torpedoes downrange. Lone Wolf helped its damage output and the Unhinged Astromech let me just open up that dial. Plus this thing is pretty durable.
In short: I like it and will continue to use it.
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![[Post New]](/s/i/i.gif) 2016/04/19 23:24:46
Subject: Jumpmaster 5000 thoughts?
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Furious Fire Dragon
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I've been doing ok with this list:
Dengar (JM-5000)
Punishing One
Crack Shot
K4
Unhinged Astromech
Bossk (YV-666)
Mangler Cannon
K4
Gonk
Marksmanship
Experimental Interface
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