ALEXisAWESOME wrote:Not necessary but not a bad idea. A Priest and a captain
BSB would probably fill up your hero allowance plenty. A Priest with a Ruby Ring of Ruin can fill up your magic needs.
A priest and a captain IS your core allowance. 125pts on the nose. You cant buy any equipment beyond what the characters get naked. If fact it is impossible to legally get a
BSB in 500pts Empire. You cant really honestly tool up a characfer either unless you take just one.
First lets take a look at whatg the opponent can do with 500pts.
You can get a level 1 vampire on that, which can be problematic to deal with at those points levels.
125pts will buy a decent sized skeleton block, better than zombies here to get some 'quality', a spirit host for trolling etc
Lets take a look:
Vampire Counts 500pts
Hero, [up to 125pts]
Vampire level 1, Summon creatures of the night, heavy armour, sword and board, casts Invocation of Nehek =122pts
Core, [125pts +]
23 skeletons with full command = 145pts
Special, [up to 250pts]
Spirit Host = 45pts
3 Crypt Horrors, inc champion = 124pts
2 Fell Bats = 32pts
2 Fell Bats = 32pts
Sub total = 233pts
total = 500pts
The above is going to be nasty to deal with. At very low points level
VC can take a combat character and a usable wizard. The spell he gets combined with his vampiric power will allow him to recover wounds from anywhere in his army, which is kept
MSU for that reason, and he can spam build bats so long as he keeps the units he has alive. an ethereal enemy in 500pt is a serious problem as it can avoid anything that is a threat to it. Skeleton warriors could be replaced by zombies, in which case the vamp can add more, but topping up is more realistic than to grow the unit. The bats can grow because the vampire can hold them back and add a couple of bats a turn, each pair of bats summoned (two wounds gained per unit) from a successful cast adds 6.4% to the actual total points value of the army, even if we discount everything else the spell can do.
If the vampire is not enough of a threat a minimum unit of crypt horrors will cause problems, and again likely heal itself as fast as its being depleted.
Other 500pt armies will likely be similar, a vampire, about 125pts of minimum core, and the rest special. A necromancer is possible, but why you only get a level 2 with some change its not worth it. The special choices can vary alot. Vargheists are quite possible at this points level, as are Grave Guard which can be topped up as quickly as skeletons.
Take two:
Hero, [up to 125pts]
Vampire level 1, Summon creatures of the night, heavy armour, sword and board, casts Invocation of Nehek =122pts
Core, [125pts +]
29 zombies = 87pts
6 dire wolves = 48pts
Sub Total = 135pts
Special, [up to 250pts]
Spirit Host = 45pts
13 Grave Guard with great weapons and champion = 166pts
2 Fell Bats = 32pts
Sub total = 243pts
Total = 500
Second list uses zombies for massing, dire wolves to be boosted beyond starting numbers, like the bats, the spirit host and grave guard as the main fighting unit. The Grave guard have the advantage of being recovered at a rate of
d6+1 per casting of Invocation of Nehek, but aren't as resilient as the Crypt Horrors and can be crumbled in one turns fighting by a reasonable unit.
I still see problems however you cut it.
You will need:
- A magic weapon to deal with ethereal.
- Two combat units, because the vamps will want to keep some units out of the fight and they will be zombies, or something the character can grow over minimum size.
- Means of killing the vampire, as that's the easiest way to win.
Witch Hunter
- brace of pistols, because snipe and rerolling to hit and wound might finish off a vampire.
- Warrior Bane sword, because its a cheap 5pt magic sword to kill spooks with, you reroll to wounds with your witch hunter so anything nasty you hit and you dont kill will have less attacks back.
- Talisman of Preservation, round out your item allowance.
= 105pts
For fighting vamps Witch Hunter is the go to guy. the rest of the list is full of hard choices, but to me that one is pretty easy. He has everythign you need, dirt cheap, bonus vs undead, good character hunter skills facingan opponent which will autolose if his character dies. Hits the sweet spot for this lineup.If you are playinga 500pt mingame you only have 125pts for your 25%, this limits a lot for everyone.
For manatory core choose between halberdiers for choppiness, or knights. You will need a champion for challenges
For the rest of your points buy greatswords because you need stubborn and place your witch hunter in to lead them.
Buy stubborn detachments of swordsmen to tie up what the vamps have floating about. You can have a dozen greatswords with full command, and an equal number of stubborn swordsmen to back them up. Slightly less if you want to have full ranks on the halberdiers.
They should be choppy enough to beat the dead.