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Little bit of a note before the list,
I'm experimenting a little bit with certain units and items. I will annotate along the list with my intended purpose for such unit and i'm looking for any critique you can provide. The type of opponents i tend to fight are Ad Mech, Necrons, Tau, Eldar and Tyranids.
HQ:
Company Command Squad: 228
Kurov's Aquila
Officer of the Fleet Obvously here to support the forces that i have in Reserve to increase their changes of coming in turn 2.
x2 Melta Guns
Chimera-Relic Plating
Primaris Psyker: 75 Will be attached to the Company Command Squad, intend to go with Divination
ML 2
Elites:
Stormtrooper Platoon:
You'd think the purpose here would be pretty clear...
PCS:
x2 Melta Guns
Scion Squad (5):
x2 Melta Guns
Scion Squad (5):
x2 Melta Guns
Troops:
Pretty standard kit on the Veterans, Grenadiers doctrine to increase their chances of survival in the likely event that their Plasma Gun decides to become a small sun.
Veteran Squad: 173
Grenadiers
x2 Plasma Guns
Chimera- Relic Plating
Veteran Squad: 173
Grenadiers
x2 Plasma Guns
Chimera- Relic Plating
Veteran Squad: 173
Grenadiers
x2 Plasma Guns
Chimera- Relic Plating
Fast Attack:
Vendetta Gunship: 170 Provide a solid means of Airborne Anti-Tank capability as well as Anti-Air
Vulture Gunship: All about that glorious Dakka
Twin-Linked Punisher [url=https://www.youtube.com/watch?v=oxvmrmLYbls]Cannons[/url
Heavy Support
Most up to date rules that i have for the Conqueror is the S8, AP3 Blast template. The lack of Ordnance makes it a very optimal choice for a fully kitted Russ that has very flexible capabilities.
Leman Russ Conqueror: 205
Hull Las cannon
Plasma Cannon Sponsons
Leman Russ Conqueror: 205
Hull Las cannon
Plasma Cannon Sponsons
I'm looking forward to any advice you can provide. Thanks guys!
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