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![[Post New]](/s/i/i.gif) 2016/04/17 06:02:49
Subject: How effective is a Chaos Knight in Tournaments?
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Troubled By Non-Compliant Worlds
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I'm working on building out a tourney list, and just got a Chaos Knight this past Christmas that I'm tempted to use (more so I can put the model on the table than anything else)  . Problem is, for the points cost of a Chaos Knight, I could add 5 Chaos Bikers, a second contemptor dread, and some plasma guns to my otherwise bare bones tactical squads. Or substitute one of those for a sorcerer.
So the question is, how effective is a Chaos Knight in a tournament setting? I see it drawing a lot of fire and increasing the longevity of my other units, but I've never played a knight before so I'm hesitant to take it to the Broadside Bash.
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Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
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![[Post New]](/s/i/i.gif) 2016/04/17 06:05:09
Subject: How effective is a Chaos Knight in Tournaments?
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Fixture of Dakka
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Knights are Really effective.
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![[Post New]](/s/i/i.gif) 2016/04/17 06:08:29
Subject: How effective is a Chaos Knight in Tournaments?
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Resolute Ultramarine Honor Guard
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Tzeentch Chaos Knights are what the cool kids are calling' ray good', from what I hear.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/04/17 06:39:04
Subject: How effective is a Chaos Knight in Tournaments?
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Auspicious Daemonic Herald
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Well when you give it a daemon mark you can grimoire it so that it has a 2++ ion shield and 3++ on all sides
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![[Post New]](/s/i/i.gif) 2016/04/17 11:06:35
Subject: How effective is a Chaos Knight in Tournaments?
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Dark Angels Librarian with Book of Secrets
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CrownAxe wrote:Well when you give it a daemon mark you can grimoire it so that it has a 2++ ion shield and 3++ on all sides
And Tzeentch gives that reroll, right?
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![[Post New]](/s/i/i.gif) 2016/04/17 14:16:33
Subject: Re:How effective is a Chaos Knight in Tournaments?
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Devestating Grey Knight Dreadknight
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Chaos knights are better than loyalist ones (1v1) simply due to the "daemon" rule giving them a 5++ on all sides, a normal knight has only an ion shield and no save in CC. Non-Chaos knights have better access to formations as their strength.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2016/04/17 14:17:17
Subject: How effective is a Chaos Knight in Tournaments?
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Loyal Necron Lychguard
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labmouse42 wrote: CrownAxe wrote:Well when you give it a daemon mark you can grimoire it so that it has a 2++ ion shield and 3++ on all sides
And Tzeentch gives that reroll, right?
Depends on how people rule the Daemon Knight rule. If they say it gains the effect of "Daemon of X", then yes. Otherwise no.
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![[Post New]](/s/i/i.gif) 2016/04/17 15:31:42
Subject: How effective is a Chaos Knight in Tournaments?
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Fixture of Dakka
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labmouse42 wrote: CrownAxe wrote:Well when you give it a daemon mark you can grimoire it so that it has a 2++ ion shield and 3++ on all sides
And Tzeentch gives that reroll, right?
In the ITC, yes.
In other tournament systems, gonna have to check with the TO.
The reason for the ITC is that they are ruling a Daemon Knight of X is also a Daemon of X.
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![[Post New]](/s/i/i.gif) 2016/04/17 15:48:26
Subject: How effective is a Chaos Knight in Tournaments?
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Troubled By Non-Compliant Worlds
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So basically y'all are saying the being a 'Daemon of' grants it the 5++ save correct?
So hypothetically, if I make it a Daemon of Khorne, and then give it Legacy of War: 1st War of Armageddon, I can automatically kick it to 4++ on all sides and in close combat right?
I'm running Night Lords, so Daemoon Codex doesn't really fit in my fluff... (plus only 1 Character so it'd be hard to pull Daemon allies without seriously altering the list)
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Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
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![[Post New]](/s/i/i.gif) 2016/04/17 16:09:24
Subject: How effective is a Chaos Knight in Tournaments?
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Dark Angels Librarian with Book of Secrets
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Kajaki War Pig wrote:So hypothetically, if I make it a Daemon of Khorne, and then give it Legacy of War: 1st War of Armageddon, I can automatically kick it to 4++ on all sides and in close combat right?
Pretty sweet, eh? Throw the grimoire on it for a 2++ on all sides.
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![[Post New]](/s/i/i.gif) 2016/04/17 16:24:10
Subject: How effective is a Chaos Knight in Tournaments?
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Regular Dakkanaut
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Kajaki War Pig wrote:So basically y'all are saying the being a 'Daemon of' grants it the 5++ save correct?
So hypothetically, if I make it a Daemon of Khorne, and then give it Legacy of War: 1st War of Armageddon, I can automatically kick it to 4++ on all sides and in close combat right?
I'm running Night Lords, so Daemoon Codex doesn't really fit in my fluff... (plus only 1 Character so it'd be hard to pull Daemon allies without seriously altering the list)
Legacy's of Ruin can't be taken by Daemon Engines. I'm not sure if 'Daemon Engines' is defined anywhere in the rules. There is a list of units which can't take Legacies (not including Chaos Knights as IA13 predates them) which ends in 'etc.' Ask your opponent/ TO but I'd say no, you can't take one.
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![[Post New]](/s/i/i.gif) 2016/04/17 16:25:35
Subject: How effective is a Chaos Knight in Tournaments?
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Fixture of Dakka
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Kajaki War Pig wrote:So basically y'all are saying the being a 'Daemon of' grants it the 5++ save correct?
So hypothetically, if I make it a Daemon of Khorne, and then give it Legacy of War: 1st War of Armageddon, I can automatically kick it to 4++ on all sides and in close combat right?
I'm running Night Lords, so Daemoon Codex doesn't really fit in my fluff... (plus only 1 Character so it'd be hard to pull Daemon allies without seriously altering the list)
I'm saying it depends on the tournament format that you will be attending. Play in ITC formats, you're good. Play in non-ITC formats, better check with the TO.
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![[Post New]](/s/i/i.gif) 2016/04/17 16:31:43
Subject: How effective is a Chaos Knight in Tournaments?
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Troubled By Non-Compliant Worlds
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jy2 wrote:
I'm saying it depends on the tournament format that you will be attending. Play in ITC formats, you're good. Play in non-ITC formats, better check with the TO.
Got it, appreciate the help. Looks like the big guy might hit the table in two weeks then.
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Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
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![[Post New]](/s/i/i.gif) 2016/04/17 16:44:43
Subject: How effective is a Chaos Knight in Tournaments?
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Contagious Dreadnought of Nurgle
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now new renegade knights comes, so to see if still FW knights will be allowed for play.
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3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 |
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![[Post New]](/s/i/i.gif) 2016/04/17 17:28:29
Subject: How effective is a Chaos Knight in Tournaments?
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Decrepit Dakkanaut
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I don't see why not. Those Khorne ones are superb.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/19 15:05:15
Subject: How effective is a Chaos Knight in Tournaments?
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Dark Angels Librarian with Book of Secrets
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blackmage wrote:now new renegade knights comes, so to see if still FW knights will be allowed for play.
I don't see the GW knight being removed. They are very different units than the Renegade knights -- like Space Wolves to Dark Angels. Sure they might look similar, but they play very differently.
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