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Made in cl
Fresh-Faced New User




Both CC specialists, both with furious charge. BA relying on quality, Orks on quantity. Both have arguably the fastest transport units of the game.

What are your experience playing them? I am aiming towards casual gaming but i dont remove the possibility of Playing in a competition in the long run.

Thank you!
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Want to have fun building crazy conversions and sometimes do stuff that isn't tactically sound but can make your game over the top fun? Orks.

If you want to be competitive...I think they both might be the wrong choice. I advise have fun if that's your main goal and not tournament play.


"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in us
Locked in the Tower of Amareo




Play Orks. They are certainly more fun to play both with and against, and they are more counter-meta in 7th ed. BA are literally the have-not space marines. There's no reason for anyone to start BA in 7th ed ever.
   
Made in us
Mekboy on Kustom Deth Kopta






my answer here is if you do not have a SM army then I would go BA. Paint them a custom color and you can turn them into a space marines army able to play any codex so adds some fun to the game when you get bored of whatever codex you usually use.

if you currently have a Marines army then I would go ORKs. they are my first and favorite army... unfortunately at the moment they are in a bad place and practically unplayable if you want to be at all competitive

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Made in gb
Longtime Dakkanaut





UK

Having collected both armies, play Orks. Martel732 got it right, aside from starting Blood Angels. You should only start BA if (A) you absolutely love their fluff, as I do or (B) you need 6 Allied Drop Pods for Transports.

With BA, I find myself wanting to dip into the regular SM codex. And it's too easy in this shooting edition to just think 'why am I playing BA when these guys are so much better?' I'm actually in the process of deciding whether to keep my Blood Angels or get rid of them and paint what I can into White Scars.

With Orks, you don't have the allies condundrum and there are more gems in that Codex than the Blood Angels one. Superdetachment is meh though.

YMDC = nightmare 
   
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Locked in the Tower of Amareo




 G00fySmiley wrote:
my answer here is if you do not have a SM army then I would go BA. Paint them a custom color and you can turn them into a space marines army able to play any codex so adds some fun to the game when you get bored of whatever codex you usually use.

if you currently have a Marines army then I would go ORKs. they are my first and favorite army... unfortunately at the moment they are in a bad place and practically unplayable if you want to be at all competitive


BA have just enough custom equipment and units that make this kind of a tricky proposition.
   
Made in cl
Fresh-Faced New User




Some of you said what i was thinking: playing orks must be a LOT of fun!

But how behind are they from the meta? Is impossible that, maybe in 8ed, they become competitive again?
   
Made in us
Locked in the Tower of Amareo




Kharles wrote:
Some of you said what i was thinking: playing orks must be a LOT of fun!

But how behind are they from the meta? Is impossible that, maybe in 8ed, they become competitive again?


Orks are better against the field than BA, because grav and D are far less useful against Orks. Scatterlasers suck badly for them, though.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

They counter-meta necron decurions with trukk spam lists. They counter-meta grav as Martel pointed out.
But the very top book (eldar) annihilates them even worse than they do other books.

Although in ITC, the super cheap stompa has been making waves. Last GT I was at, I steamrolled all the standard orks in an opponent's list, and then random game length gave his stompa a full 7 turns that he used to walk around tearing me up and picking back up maelstrom, and he ended up winning. (He needed all 7 turns though.)

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Ancient Ultramarine Venerable Dreadnought






Illinois

Orks!!! WAAAAAAAAAAAAGH!!!!!!!!!!!!!!!!!!

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Kharles wrote:
Some of you said what i was thinking: playing orks must be a LOT of fun!

But how behind are they from the meta? Is impossible that, maybe in 8ed, they become competitive again?


Orks are easily in the bottom 3 armies in the game (chaos space marines, orks, tyranids). Overpriced, underpowered, poorly written rules.

Will the be fixed in 8th, when or if it comes out? Not holding my breath. Will there be a new, better codex for them? Who knows, but there's probably like 4 armies who need a new codex before us, so it's not likely to happen anything soon. And since our 7th ed codex was basically a train wreck colliding with the world's biggest dumpster fire, I'm not exactly expecting much out of a new codex, whenever it may come out.

Will you have fun with orks? Sure! They're not very good at much of anything, but they're a hobbyist's dream. If you want to win tournaments, however, look elsewhere.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Locked in the Tower of Amareo




 Kap'n Krump wrote:
Kharles wrote:
Some of you said what i was thinking: playing orks must be a LOT of fun!

But how behind are they from the meta? Is impossible that, maybe in 8ed, they become competitive again?


Orks are easily in the bottom 3 armies in the game (chaos space marines, orks, tyranids). Overpriced, underpowered, poorly written rules.

Will the be fixed in 8th, when or if it comes out? Not holding my breath. Will there be a new, better codex for them? Who knows, but there's probably like 4 armies who need a new codex before us, so it's not likely to happen anything soon. And since our 7th ed codex was basically a train wreck colliding with the world's biggest dumpster fire, I'm not exactly expecting much out of a new codex, whenever it may come out.

Will you have fun with orks? Sure! They're not very good at much of anything, but they're a hobbyist's dream. If you want to win tournaments, however, look elsewhere.


Orks are better than BA and CSM for sure.
   
Made in nz
Fresh-Faced New User




Can Blood Angels field Grots?

I didn't think so.

Play orks.

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Made in us
Mekboy on Kustom Deth Kopta






Martel732 wrote:
 G00fySmiley wrote:
my answer here is if you do not have a SM army then I would go BA. Paint them a custom color and you can turn them into a space marines army able to play any codex so adds some fun to the game when you get bored of whatever codex you usually use.

if you currently have a Marines army then I would go ORKs. they are my first and favorite army... unfortunately at the moment they are in a bad place and practically unplayable if you want to be at all competitive


BA have just enough custom equipment and units that make this kind of a tricky proposition.


Yes and no. I love the death company kits, they come with so many options, magnetize them all and paitn them a custom color and they can be assault marines tac marines or pretty much anything.

magnitize sanguinary guard to have sanguinary guard OR random guys in artificer armor when putting other magnetized arms on them.

the death company/ librarian dreds are cool, but magnetize the front and it has normal arm sizes so it can double as any other dred. with the right bits.

everybody get storm ravens now. really other than special characters most BA can be made into generic codex marines, dark angels etc. with custom pant and careful magnitization.

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Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

If I saw someone with what was obviously a Blood Angels army playing vanilla SM rules, I'd feel genuine pity for them.

Oh, if given the choice between Orks and BA, I'd definitely choose Orks. I mean, both armies suck, you might as well suck in style

   
Made in us
Regular Dakkanaut





Orks can actually do a lot better than people give them credit for. tbh I have just an ork army, and I've managed to do very well in the local tourneys, but it's all about finding out what works well against your local metta, as everyone faces different foes. For me, it's lots of necrons, and space marines.

So, which one would I suggest? I go with orks. They are a lot of fun to make (no two models need to look the same!), and you can custom make some stuff too, and nobody tends to mind. Gameplay wise, they will take a while to get good with, but there's loads of different play stiles that can work with them (horde, speed, gunline, loads of armor, sneaky sneaky, so many options!)

The Eye of Night- Psst! Oi, git! Wanna buy sum waagh?
Sgt. Vanden- Oh sweet lord I just googled it...
Bobthehero-*laughs in hotshot volley rifle*  
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Orks will get you more victories and will be much funner tp play the BA. Not too many armies I can say are beneath the Orks but BA is one of them. Since Orks are notoriously fun to play with and against already and is being compared to a weaker army I feel the answer is easy.
   
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Chaplain with Hate to Spare





Sioux Falls, SD

Play BA models using the Raven Guard rules.

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Made in no
Regular Dakkanaut




It's actually easy, both are weakish competitive, but fine vs randoms. If your on a budget go with BA, if not follow your heart.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 ProwlerPC wrote:
Orks will get you more victories and will be much funner tp play the BA. Not too many armies I can say are beneath the Orks but BA is one of them. Since Orks are notoriously fun to play with and against already and is being compared to a weaker army I feel the answer is easy.


Agreed with this. I used to beat up on my ork buddy with the 5e codex. Target a mob of 30 boys, whittle them to 15ish, charge in with 10 ASM, kill 8 boys, lose 1-3 marines from the s3 attacks and the nob-klaw, they're down below 10 and have like -6 LD, fail to roll needed snakeeyes with bosspole, and I sweep. Easy trade and reliable.

Now in the 7e book, if I try to do the same thing, we get to the combat resolution, he fails to roll snakeeyes, then he gets a 75% chance to not flee (1-3 with bosspole reroll) with the average result being that he loses an extra boy. Then I'm stuck with him without a charge bonus, and his nob keeps klawing dudes up, and I end up losing the entire combat or coming out of it with like 2 dudes. Not such a good trade.

Lots of ork players hate 7e mob rule, but as a BA player, I could wreck old mob rule and get wrecked by the new one.

This message was edited 1 time. Last update was at 2016/04/20 22:13:15


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Homicidal Veteran Blood Angel Assault Marine






One trade example does not make one army better than the other, unless that is literally the only tactic you do all game. Nor does it explain how they'll interact with other armies.

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Blood-Drenched Death Company Marine




Little Rock, Arkansas

 troa wrote:
One trade example does not make one army better than the other, unless that is literally the only tactic you do all game. Nor does it explain how they'll interact with other armies.


I wasn't attempting to use one anecdotal corner case to prove an overall comparison. Please don't imply that I am.

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Towering Hierophant Bio-Titan





 Kap'n Krump wrote:

Orks are easily in the bottom 3 armies in the game (chaos space marines, orks, tyranids). Overpriced, underpowered, poorly written rules.

I play Nids and CSM. There is no way any of these armies are better than Dark Eldar. I don't even know know that Ork's is as bad as CSM to be honest. Tyranids is probably a step above all of them however even if just for the fact that spamming 5 Flyrants gets some results

This message was edited 1 time. Last update was at 2016/04/21 07:20:34


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
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Willing Inquisitorial Excruciator






The name of the forum is dakkadakka. The name of the game is waghhammer.

Edit: waaaghhammer.

This message was edited 1 time. Last update was at 2016/04/21 09:31:10


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in de
Junior Officer with Laspistol





I think Orks, they're so rare to see these days and always a blast to play against.

Plus as others have said, BA are just weaker marines. They're also not really CC oriented.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Lead-Footed Trukkboy Driver





United Kingdom

 KaptinBadrukk wrote:
Orks!!! WAAAAAAAAAAAAGH!!!!!!!!!!!!!!!!!!


I concur.

Also, I would argue (based on my limited experience) that Orks are the best melee army in an edition that nerfs melee armies generally. Note I still think Orks are lower tier overall.

Blood Angels have better assault troops for a straight fight vs Orks. However, Orks are much better at actually getting into combat, much more versatile (power klaws + a bujillion choppa attacks ftw) and arguably even better at shooting.

I would retract my statement if Blood Angels had a decently priced assault transport. But alas.
   
Made in us
Shas'la with Pulse Carbine





I'd say go orks in this decision. And if you want marines, play vanilla marines. Orks are just ridiculously fun though, and can be semi-good.

Down with Allies, Solo 2016! 
   
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Growlin' Guntrukk Driver with Killacannon





ORKS...Fun conversions to make ..they can take any ones cool tanks and make them theirs. You like the look of Eldar Lances but want them mounted on a Tracked Tau Devifish with a Ram in front ..Hey wait Orks call that a Battle Wagon with zzappa...

Ork Trukks are Cheap Fast transports and only have one upgrade that is must take (RAM) ..Think Fast rhino that RAMS like a Pred..and carries troops

Rember all open topped Ork vehicles are Assualt vehicles...and oh I have to snapfire my passangers cause I went to fast ..who cares your orks shoot at the planes and watch em fall ...

Now as to play at 1500+ you will be using 2 cad or cad + formation because you will never have enough heavy slots ..

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'' ~1500
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Made in us
Shadowy Grot Kommittee Memba






Kharles wrote:
Some of you said what i was thinking: playing orks must be a LOT of fun!

But how behind are they from the meta? Is impossible that, maybe in 8ed, they become competitive again?


Conceivably. If they bring back charge from deep strike/reserves, revert the change to Furious Charge giving it back +1 initiative, and do something like, oh, I dunno, Jink on Jump Pack units and Fast Vehicles? I can see Orks being quite a bit better.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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