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![[Post New]](/s/i/i.gif) 2016/04/20 18:18:20
Subject: Nemesis Strike Force or Riptide wing?
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Powerful Phoenix Lord
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What adds more to an Eldar CAD with Scatterbikes, a WK and a Crimson Hunter exarch?
GK NSF with 2 standard DKs (H. psycannon, H. incinerator, teleporter and sword), a Libby and Terminators?
--or--
Riptide Wing with 3 single Riptides (most likely 2 Ions & 1 HBC)
I have play tested the NSF a few times and really like it. It really adds CC punch and meshes very well with the speed of the list. Downside is the DKs can get Grav'd to death very easily.
After playing with my Daemons against 5 Riptides, I was reminded how incredibly hard to kill they are. My Deamon Princes caused less than 1 wound per round due to their 3++ & FNP.
So my question boils down to this: Does the shooting & durability from the Riptides outweigh the shooting, CC & psychic powers of the NSF? In regards to supplementing Eldar
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This message was edited 2 times. Last update was at 2016/04/20 18:21:08
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![[Post New]](/s/i/i.gif) 2016/04/20 18:34:37
Subject: Nemesis Strike Force or Riptide wing?
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Fixture of Dakka
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I'd go with the Riptide Wing. It's a shooter's game.
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![[Post New]](/s/i/i.gif) 2016/04/20 19:26:37
Subject: Nemesis Strike Force or Riptide wing?
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Powerful Phoenix Lord
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jy2 wrote:I'd go with the Riptide Wing. It's a shooter's game.
OK...that leads me to a few questions:
1) Given all the Scatterbikes (18 specifically) do I need the Heavy Burst Cannon, or should all 3 be Ions?
2) Is it really more shooting, or it the extended range that is important? Keep in mind that I will not have Marker Light support and the DKs have Heavy Psycannon/Incinerator
3) Which book is the Riptide Wing in? Hopefully the main Codex so I don't have to buy more than 1 book for all the rules.
Thanks in advance
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This message was edited 1 time. Last update was at 2016/04/20 19:27:56
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![[Post New]](/s/i/i.gif) 2016/04/21 13:08:54
Subject: Nemesis Strike Force or Riptide wing?
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Decrepit Dakkanaut
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Ion Accelerators all the way.
Maybe the Burst Cannon on one. I see that a lot and am unsure why. Perhaps there is some sorta bonus that makes it okay...
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/21 15:07:53
Subject: Nemesis Strike Force or Riptide wing?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Slayer-Fan123 wrote:Ion Accelerators all the way.
Maybe the Burst Cannon on one. I see that a lot and am unsure why. Perhaps there is some sorta bonus that makes it okay...
High rate of fire + Rending = kills most things, even flyers.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/04/21 15:09:02
Subject: Nemesis Strike Force or Riptide wing?
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Locked in the Tower of Amareo
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jeffersonian000 wrote:Slayer-Fan123 wrote:Ion Accelerators all the way.
Maybe the Burst Cannon on one. I see that a lot and am unsure why. Perhaps there is some sorta bonus that makes it okay...
High rate of fire + Rending = kills most things, even flyers.
SJ
Praying for "6"s is a good way to lose. It's better to throw down pie plates of doom.
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![[Post New]](/s/i/i.gif) 2016/04/21 15:09:19
Subject: Nemesis Strike Force or Riptide wing?
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Fixture of Dakka
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Galef wrote: jy2 wrote:I'd go with the Riptide Wing. It's a shooter's game.
OK...that leads me to a few questions:
1) Given all the Scatterbikes (18 specifically) do I need the Heavy Burst Cannon, or should all 3 be Ions?
2) Is it really more shooting, or it the extended range that is important? Keep in mind that I will not have Marker Light support and the DKs have Heavy Psycannon/Incinerator
3) Which book is the Riptide Wing in? Hopefully the main Codex so I don't have to buy more than 1 book for all the rules.
Thanks in advance
1. I like to go with a ratio of 2 Ion/1 Burst for more versatility. Put EWO on all the riptides and give the Burstide Skyfire as well for extra flexibility.
2. More shooting never hurts, and the resiliency of the riptides makes them more survivable than DK's. Besides the extra 1W and potential 3++ and FNP, riptides are more survivable also because they stay back and they move away from the enemy. DK's are less survivable because they move forwards or closer to the enemy and thus expose themselves to more risk.
3. It is in the Mont'ka (Farsight Enclaves) campaign supplement.
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This message was edited 1 time. Last update was at 2016/04/21 15:09:55
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![[Post New]](/s/i/i.gif) 2016/04/21 15:13:42
Subject: Nemesis Strike Force or Riptide wing?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Martel732 wrote: jeffersonian000 wrote:Slayer-Fan123 wrote:Ion Accelerators all the way.
Maybe the Burst Cannon on one. I see that a lot and am unsure why. Perhaps there is some sorta bonus that makes it okay...
High rate of fire + Rending = kills most things, even flyers.
SJ
Praying for "6"s is a good way to lose. It's better to throw down pie plates of doom.
Pie plates don't hit flyers. It's not always a question of high strength low AP, occasionally it's a question of flexibility. Like I said, high RoF + Rending = kings most things, even flyers.
SJ
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This message was edited 1 time. Last update was at 2016/04/21 15:14:06
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/04/21 15:16:30
Subject: Nemesis Strike Force or Riptide wing?
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Locked in the Tower of Amareo
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Who cares about flyers? Seriously. Pretty much all of them can be ignored. You just soak whatever pitiful damage they throw out and score objectives.
Unless your rending weapon is AP 3 to start with, you are going to have a long day at the office against a Gladius. I don't believe the heavy burst cannon starts a AP3, which makes it junk. Just like the assault cannon. Junk.
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![[Post New]](/s/i/i.gif) 2016/04/21 15:41:45
Subject: Nemesis Strike Force or Riptide wing?
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Longtime Dakkanaut
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Martel732 wrote:Who cares about flyers? Seriously. Pretty much all of them can be ignored. You just soak whatever pitiful damage they throw out and score objectives.
Unless your rending weapon is AP 3 to start with, you are going to have a long day at the office against a Gladius. I don't believe the heavy burst cannon starts a AP3, which makes it junk. Just like the assault cannon. Junk.
True, but you're probably looking at a 86% chance of getting 12 S6 shots, as opposed to four - and it's more likely to wreck vehicles than the IA versions ever will.
It's cheaper than a IA variant too, which might not be an option if you don't have points for it.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/04/21 15:42:54
Subject: Nemesis Strike Force or Riptide wing?
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Locked in the Tower of Amareo
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Frozocrone wrote:Martel732 wrote:Who cares about flyers? Seriously. Pretty much all of them can be ignored. You just soak whatever pitiful damage they throw out and score objectives.
Unless your rending weapon is AP 3 to start with, you are going to have a long day at the office against a Gladius. I don't believe the heavy burst cannon starts a AP3, which makes it junk. Just like the assault cannon. Junk.
True, but you're probably looking at a 86% chance of getting 12 S6 shots, as opposed to four - and it's more likely to wreck vehicles than the IA versions ever will.
It's cheaper than a IA variant too, which might not be an option if you don't have points for it.
Vehicles die to HYMP and pulse rifles. Riptides aren't needed for that job. Hell, Tau can ignore most vehicles. 12 shots give you two rends at best and being S6, T4+ models still get FNP. Just vaporize them with IA and be done with it.
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This message was edited 1 time. Last update was at 2016/04/21 15:43:57
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![[Post New]](/s/i/i.gif) 2016/04/21 16:12:39
Subject: Nemesis Strike Force or Riptide wing?
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Powerful Phoenix Lord
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Normally I would agree that Tau don't need the high rate of fire support since there are other options, I am talking about adding the Riptide Wing to Eldar, not Tau.
Having said that however, I do have lots of Scatterbikes, so the point is still valid. Especially since I will not have marker lights to boost the H.Burst cannon's BS. Ion Accelerators it is.
Sadly though, I do not have the Tau Codex OR the Supplement that has the Riptide Wing formation, so playing this list idea will have to wait.
Overall, how terrifying does this sound?
Eldar CAD____
Farseer on bike
6 Scatter bikes
3 Scatter bikes
3 Scatter bikes
3 Scatter bikes
3 Scatter bikes
Crimson Hunter Exarch
WK w/ cannons
VoidShield Generator w/ 3 shields
Riptide Wing-----3 Riptides w/ Ions & Stim injectors (EWO if points allow)
Inquisitor w/ 3 Servo Skulls to prevent mass scouting and infiltrating
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This message was edited 1 time. Last update was at 2016/04/21 16:13:58
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![[Post New]](/s/i/i.gif) 2016/04/21 16:46:35
Subject: Nemesis Strike Force or Riptide wing?
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Shas'la with Pulse Carbine
San Diego, CA
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I recommend the Riptide Wing due to the sheer amount of damage it forces out. Both main gun variants of the Riptide are very useful and each of them have the pros and cons. The HBC weapon is the most powerful if you can reroll the nova charge. 12 str 6 ap 4 shots at 36" will force armor saves on many things and will help against av 13/14 vehicles (meh). However, it's also a Gets Hot! weapon and can fail heavily without Marker support.
Skyfire works really well with this weapon.
The Ion Accelerator on the other hand, does not require significant Marker support and it's inherent AP 2 and high strength will be more likely to wound anything you throw it at. The Nova Charge bonus to the main gun is insignificant and will allow you more freedom to pick from the other bonuses, i.e. Ripple Firing your secondary weapon, 4d6 assault move, or a 3++, all of which depend on the situation at hand. However. Failing that Gets Hot! on the large blast will completely neuter the potency from that Riptide on that turn and the chance of a significant scatter is elevated.
Looking at your Eldar and without any knowledge of your meta, I recommend at least two Ion Accelerator Riptides and one HBC for flavor. Mix in Stimulant Injectors and Early Warning Override if points allow.
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![[Post New]](/s/i/i.gif) 2016/04/21 17:36:16
Subject: Nemesis Strike Force or Riptide wing?
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Dakka Veteran
Sweden
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I would say WarpSpiders followed by more WraithKnights and more Scatter bikes adds more than any other unit you can find, unless you must have more AT and/or interceptor then the Riptide Wing is good.
If stretching it, maybe a culexus now that the Librarius Conclave with Superfriends is quite potent.
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This message was edited 1 time. Last update was at 2016/04/24 11:00:08
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