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Made in my
Veteran Knight Baron in a Crusader






At my desk

So I want to make my many assault marines troops again and I don't like the Flesh Tearers Detachment.

I suggest that perhaps taking particular HQ choices (or, perhaps certain relics) will allow for an Assault Squad to be troops. I think that giving your Warlord the Angel's Wing (of taking Dante as Warlord) should allow for Assault Squads to be troops.

I am aware that this sounds bonkers and broken but I'd like to hear anything you have to say about it.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

It wouldn't be broken by any means if taking a Jump Pack on an HQ made Assault Squads Troops. However, it would differ from Bike Squads as Troops because there are several ways to deploy Assault Squads (no packs in a Rhino/Drop Pod, with Jump Packs), whereas there is only one way to deploy Bike Squads.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 TheManWithNoPlan wrote:
So I want to make my many assault marines troops again and I don't like the Flesh Tearers Detachment.

I suggest that perhaps taking particular HQ choices (or, perhaps certain relics) will allow for an Assault Squad to be troops. I think that giving your Warlord the Angel's Wing (of taking Dante as Warlord) should allow for Assault Squads to be troops.

I am aware that this sounds bonkers and broken but I'd like to hear anything you have to say about it.

Blood Angels are still a codex adherent Chapter. They don't magically have hundreds more Assault Squads than other Chapters, rather, instead of sending newly promoted Space Marines to their Devastator Squads, (as other Chapters do), they send them instead to the Assault Squads.
Hence, Blood Angels are simply more likely to have a full complement of Assault Marines within their Battle Companies.

That said, *IF* GW were to give BA's their Troops Assault squads back, then the best way to do so would be to;
1. Require an HQ w/Jump Pack to 'unlock' the option.
AND
2. Assault Squads taken as Troops *must* keep their Jump Packs.

No more of this BS where BA's effectively get to be Marines +1 by simply taking minimum sized Assault squads w/special weapon + combi and slap them all in discounted Razorbacks. It was a fluff abomination in 5th, and it should stay dead.

 
   
Made in gb
Hooded Inquisitorial Interrogator






I think the problem is that Space Marines never should have gained bikes as Troops, not that Blood Angels lost Assault Marines as Troops. Neither should have these.

Mounted/Jump groups should be Formations with a reasonable minimum squad requirement to make it less of a no-brainer; plus requiring jump-packs on Assault Marines for their formation.

   
Made in us
Locked in the Tower of Amareo




Experiment 626 wrote:
 TheManWithNoPlan wrote:
So I want to make my many assault marines troops again and I don't like the Flesh Tearers Detachment.

I suggest that perhaps taking particular HQ choices (or, perhaps certain relics) will allow for an Assault Squad to be troops. I think that giving your Warlord the Angel's Wing (of taking Dante as Warlord) should allow for Assault Squads to be troops.

I am aware that this sounds bonkers and broken but I'd like to hear anything you have to say about it.

Blood Angels are still a codex adherent Chapter. They don't magically have hundreds more Assault Squads than other Chapters, rather, instead of sending newly promoted Space Marines to their Devastator Squads, (as other Chapters do), they send them instead to the Assault Squads.
Hence, Blood Angels are simply more likely to have a full complement of Assault Marines within their Battle Companies.

That said, *IF* GW were to give BA's their Troops Assault squads back, then the best way to do so would be to;
1. Require an HQ w/Jump Pack to 'unlock' the option.
AND
2. Assault Squads taken as Troops *must* keep their Jump Packs.

No more of this BS where BA's effectively get to be Marines +1 by simply taking minimum sized Assault squads w/special weapon + combi and slap them all in discounted Razorbacks. It was a fluff abomination in 5th, and it should stay dead.


But getting 10 free obj sec transports is a-okay. Discounted razorbacks would only be slightly less terrible than actual razorbacks.
   
Made in gb
Longtime Dakkanaut





UK

No its not...just like army wide 4+, d weapons on infantry, free transports and upgrades and allies.

But hey, while were in this glorious edition of 40k where balance doesn't have a definition, I'm all discounted razorbacks.

YMDC = nightmare 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I just want to point out that Assault Marines and Bike Marines are literally the same thing in the fluff. So any objection to Blood Angels getting Assault Squads as Troops should be applied equally if not more so to Bike Squad Troops. And how is a Bike Squad taking two Special Weapons and a Combi-Weapon any different from an Assault Squad taking two Special Weapons and a Combi-Weapon? Other than the fact the Assault Squad costs more, has less mobility, less survivability, and isn't Relentless.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut




They should just allow blood angel tactical trade bolters for close combat weapons. That way they can have their front line assault elements in addition to their jetpacks.

No more assault squads than normal, but they still field more fighters than ultramarines.

   
Made in gb
Death-Dealing Devastator




This issue with SM bikes is a bit of a hangover from previous version.

Bikes used to be be an alternative to tactical marines. The 6th company was meant to be all bike mounts (GW even did this when they first painted the full Ultramarine chapter).

Bikes as troops made sense then but now they've been reworked as assault marines it should be a formation only option. Same for BA Assault Marines
   
Made in gb
Irradiated Baal Scavanger



Bristol - UK

In 5th I made the most of assault marines with cheap razorbacks, why wouldn't you?

Though they are a codex chapter so no, I don't think they should get that option back. Also I'm ignoring the bike option that other codex marines have.

Though at the same time, I think all armies need more troop choices, the choice between scouts or tactical marines is rubbish if you need to take 2 troops. Okay, Tau get 3 choices which all operate differently at least, maybe this should be considered for all.

In the case of marines I have no idea what that third option should be, I would want it to be a variation of tactical marines.
   
Made in it
Regular Dakkanaut




Holypunk wrote:
In 5th I made the most of assault marines with cheap razorbacks, why wouldn't you?

Though they are a codex chapter so no, I don't think they should get that option back. Also I'm ignoring the bike option that other codex marines have.

Though at the same time, I think all armies need more troop choices, the choice between scouts or tactical marines is rubbish if you need to take 2 troops. Okay, Tau get 3 choices which all operate differently at least, maybe this should be considered for all.

In the case of marines I have no idea what that third option should be, I would want it to be a variation of tactical marines.


It would be nice if Tac squad had 3 different battle role you could choose from, each consisting in one different codex entry.

1. Heavy support: one heavy weapon every 3 marines
2. Assalt tac squad. Trade bolter for a cc weapon for free and acces to assault weapons only (flamer, meltagun, special pistol)
3. Multi role tac squad: access to rapid fire and salvo weapon

This way your tac squad woulbe more focussed on a task rather than be good at none
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

Experiment 626 wrote:
 TheManWithNoPlan wrote:
So I want to make my many assault marines troops again and I don't like the Flesh Tearers Detachment.

I suggest that perhaps taking particular HQ choices (or, perhaps certain relics) will allow for an Assault Squad to be troops. I think that giving your Warlord the Angel's Wing (of taking Dante as Warlord) should allow for Assault Squads to be troops.

I am aware that this sounds bonkers and broken but I'd like to hear anything you have to say about it.

Blood Angels are still a codex adherent Chapter. They don't magically have hundreds more Assault Squads than other Chapters, rather, instead of sending newly promoted Space Marines to their Devastator Squads, (as other Chapters do), they send them instead to the Assault Squads.
Hence, Blood Angels are simply more likely to have a full complement of Assault Marines within their Battle Companies.

That said, *IF* GW were to give BA's their Troops Assault squads back, then the best way to do so would be to;
1. Require an HQ w/Jump Pack to 'unlock' the option.
AND
2. Assault Squads taken as Troops *must* keep their Jump Packs.

No more of this BS where BA's effectively get to be Marines +1 by simply taking minimum sized Assault squads w/special weapon + combi and slap them all in discounted Razorbacks. It was a fluff abomination in 5th, and it should stay dead.


What, you mean like how normal Marines can take minimum tactical squads and get FREE razorbacks now?
If blood angels got assault squads as troops and got jump packs for free they'd still be underpowered compared to codex Marines.


Automatically Appended Next Post:
To the OP, if you want your assault squads as troops just switch to 30k. Your army will actually be playable again and it's a much better game.

This message was edited 1 time. Last update was at 2016/05/12 00:19:25


 
   
 
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