Switch Theme:

Chicken/Egg: Melta vs Armored Ceramite, and what (not) to take  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Been Around the Block




Aachen, Germany

Quick question:

It's often said that melta guns aren't worth it in 30K, because everybody runs vehicles with Armored Ceramite upgrade. But why pay the premium if nobody uses melta guns? And if people would stop buying Armored Ceramite, wouldn't that make melta guns useful again?

What I'm trying to say is: doesn't this depend on the the status of the local meta? Surely it can't be general rules to "always take Armored Ceramite" or "don't bother with melta guns", can it? Why *do* you disregard melta guns (like the majority?) Why *do* you take Armored Ceramite?

Imperial Fists, 3000 pts
Evil Sunz Orks, 2500 pts
Tyranids, 1000 pts
Death Guard (30K), 2500 pts


Audacia Sector: a cooperatively build space sector in the 41st millenium. 
   
Made in gb
Rampaging Reaver Titan Princeps






That's the trade off we all make when assembling a list. Do we risk death by meltagun to save 20 points? On a rhino or similar, it's not worth it because that meltagun will still most likely blow it to pieces. On a Typhon, I probably would nearly always take it because I want that thing firing for as long as possible.

Same for taking Meltaguns. The more expensive and dangerous the vehicle is, the more likely it'll have AC. So, if I buy them, I need to remember that they won't necessarily wipe out X vehicle, but they may have a better chance of wiping out Y vehicle or tough model Z...
   
Made in us
Boosting Space Marine Biker





Independence MO

 JTFirefly wrote:
Quick question:

It's often said that melta guns aren't worth it in 30K, because everybody runs vehicles with Armored Ceramite upgrade. But why pay the premium if nobody uses melta guns? And if people would stop buying Armored Ceramite, wouldn't that make melta guns useful again?

What I'm trying to say is: doesn't this depend on the the status of the local meta? Surely it can't be general rules to "always take Armored Ceramite" or "don't bother with melta guns", can it? Why *do* you disregard melta guns (like the majority?) Why *do* you take Armored Ceramite?


I take Armored Ceramite because people I know do use melta guns. And the people I know that do take melta do so because they know that there are a lot of vehicles that can't take it.

Melta isn't useless as the "anti-hype" would have you believe, and I do get some decent use out of Tactical Support Squads with melta. (Especially for kicking in fortifications.)


Armies:
32,000 points (Blood Ravens) 2500 (and growing) 1850
 drunken0elf wrote:

PPl who optimise their list as if they're heading to a tournament when in reality you're just gonna play a game for fun at your FLGS are bascially the Kanye West equivalent or 40K.
 
   
Made in gb
Rampaging Reaver Titan Princeps






 Chapter Master Angelos wrote:

Melta isn't useless as the "anti-hype" would have you believe, and I do get some decent use out of Tactical Support Squads with melta. (Especially for kicking in fortifications.)


Indeed, they still get that Juicy AP1...
   
Made in eu
Changing Our Legion's Name



Coventry

I think you'd have to be nuts not to take AC on a >250pts Vehicle, having said that i still think Melta is a good option - there's plenty of things scared of S8 AP1 even without the extra armour pen dice.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I typically do not take AC, as my lists are vehicle-light and my Sicaran - who sees the table almost every time - rarely gets threatened by melta fire due to its long range.

The extra points can be better spent elsewhere, for me.

It's an easy buy on superheavies, spartans, etc, who are more likely to be targeted by melta attacks.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in fr
Been Around the Block




I think that for the larger vehicle threats, AC is almost mandatory to maximize survivability. It might be overkill, but it won't go down to the random Seeker Melta squad lying about.

On Rhinos or transports, where the double armour pen is not mandatory to take them down, it's wasted points. Same goes for any tanks that have one weak sides that doesn't care much about melta.
   
Made in gb
Longtime Dakkanaut





UK

Meltas are at least useful for stopping FnP so I always include some.

YMDC = nightmare 
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

I am forced to include armoured Ceramite - it is standard wargear on the Ordinati Minoris.
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

I think melta guns still have their use in 30k, but they are not the all rounders they are in 40k. Their are some vehicles that you just don't buy Armored Ceramite for. Rhinos you can punch their armour with out the melts rule anyway. Predators and vindicators have side armour you can punch with a straight s8 also. So many people don't buy AC for the ones equipped with long range weapons. Even on the more close range ones that do buy it, the s8 is still a threat.

Melta weapons are useful as long as you still took enough other anti tank weapons. They can take care of the small stuff so the more dedicated stuff can concentrate on the big targets.
   
Made in us
Douglas Bader






The important question with taking melta is what else you have for anti-tank. If you don't have access to good anti-tank weapons that don't depend on the melta rule then you probably need to take melta anyway and just hope that you don't face AC. On the other hand, if you're filling your fast attack slots with Lightnings armed with anti-tank missiles (STR 8 AP 1 armorbane, not melta) and a bunch of grav Rapiers (haywire) then you probably have the high-AV problem pretty well covered and your melta-capable units should take plasma instead. As a general rule it's probably best to take the non-melta options if you can do so without causing strategy/theme problems for the rest of your army. A battery of grav Rapiers or kraken Lightning is a really good anti-tank threat even without considering AC, so why risk having your anti-tank crippled by AC when you don't have to?

This message was edited 1 time. Last update was at 2016/04/23 07:58:53


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I took a 6 man melta squad in an Anvillus to this year's AdepriCon events, and was surprised by the lack of Armored Cerimite as compared to last year. Meta swings and all that!

They killed some tanks, but always died to a round of shooting right afterwards.

This message was edited 1 time. Last update was at 2016/04/23 12:31:32


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

The only melta in my list is that I give all my tactical squad srgs. Combi meltas. They tend to get close anyway.
   
Made in gb
Quick-fingered Warlord Moderatus







I like giving meltabombs to the sarge; they're easy to forget about until someone lets a vehicle near them.
I have yet to see my seargents do a 'death or glory!' attempt, but when i do they're going to do it with their meltabombs.

I don't beleive this to be a valid tactic, but it at least throws a spanner in the works of your opponents decision making - its getting a bit 'game theory' i think!

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

I've personally never put out the points specifically to include a melta weapon so far. If it's close enough to get slagged by a meltagun it's close enough to charge with a meltabomb. That being said, they can be useful. The pair of TL multimeltas on my Achillies have done some good work, though they rarely are within half range.

There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 SirDonlad wrote:
I like giving meltabombs to the sarge; they're easy to forget about until someone lets a vehicle near them.
I have yet to see my seargents do a 'death or glory!' attempt, but when i do they're going to do it with their meltabombs.

I don't beleive this to be a valid tactic, but it at least throws a spanner in the works of your opponents decision making - its getting a bit 'game theory' i think!


AC doesn't ignore the armour bane rule, only the melta rule. Melta bombs get their full pen.
   
Made in us
Tough-as-Nails Ork Boy





Chicago

A game I saw at Adepticon had Robutte Gulliman and a bunch of dudes in a Spartan, ready to roll forward and wreck stuff.

The guy didn't take armored ceramite because "nobody takes melta guns in 30k"

Guess what blew up his Spartan in turn 1? A drop pod with 6 tac support marines with Melta guns...

   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

 Brian P wrote:
A game I saw at Adepticon had Robutte Gulliman and a bunch of dudes in a Spartan, ready to roll forward and wreck stuff.

The guy didn't take armored ceramite because "nobody takes melta guns in 30k"

Guess what blew up his Spartan in turn 1? A drop pod with 6 tac support marines with Melta guns...





That must have been so funny!

I would have loved to have seen the look on his face.

There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
Made in us
Charging Dragon Prince





Sticksville, Texas

 Brian P wrote:
A game I saw at Adepticon had Robutte Gulliman and a bunch of dudes in a Spartan, ready to roll forward and wreck stuff.

The guy didn't take armored ceramite because "nobody takes melta guns in 30k"

Guess what blew up his Spartan in turn 1? A drop pod with 6 tac support marines with Melta guns...



Awesome, I love watching people feel like idiots over stuff like that.
   
Made in us
Bounding Assault Marine





Illinois

I've played my Salamanders with their Covenant of Fire RoW and my melta weapons always come in handy. Course I always take melta bombs or some other armor breaking weapons in case of AC as well.
   
Made in gb
Battleship Captain




A game I saw at Adepticon had Robutte Gulliman and a bunch of dudes in a Spartan, ready to roll forward and wreck stuff.

The guy didn't take armored ceramite because "nobody takes melta guns in 30k"

Guess what blew up his Spartan in turn 1? A drop pod with 6 tac support marines with Melta guns...


Whilst I get the logic, when you've got a sodding Primarch (400 ponts) and Bodyguard (let's say 300 points) in a Spartan (another 300 points) that's a 1,000 point unit. And you can't find the points for armoured ceramite just in case? Seriously?

As noted, I get ignoring it on 'normal' tanks. In fact on anything with AV13 it's still so-so; melta can still penetrate without needing armourbane. But marine AV14/14/14 tanks go from being dead meat to two meltagun shots to being able to shrug off dozens (especially with a flare shield too), and a Spartan has to throw itself down your opponent's throat to perform it's intended function; it just seems bizzare not to take it.




Termagants expended for the Hive Mind: ~2835
 
   
 
Forum Index » The Horus Heresy
Go to: