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Made in us
Power-Hungry Cultist of Tzeentch





Georgia

I recently received some Ork models as a gift so now I'm trying to build an army to use at my FLGS. I'm not really familiar with Orks so any advice anyone can offer would be appreciated. I decided to go with a mechanized list for my first attempt since i received a trukk and battlewagon in the gift. The usual opponents at my FLGS are Space Marines, Chaos marines/Daemons, Tau, other Orks and occasionally Dark Eldar.

[CAD]
HQ

Warboss-132pts
Eavy Armor
Bosspole
Attack Squig
Headwoppa's Killchoppa
Power Klaw
TL Shoota
Warlord

Painboy-55pts
Bosspole

Elites

6 Nobs-178pts
Boss Nob
Power Klaw
Bosspole

2X Nob
Big Choppa

2X Nob
Choppa
Slugga

Nob
Kombi-Scorcha

Battlewagon-185pts
Killcannon
3 Rokkits
Reinforced ram
Boarding Plank
Zapp Gun

3 Mega Nobz-140pts
Boss Nob w/ Killsaws
2x Mega Nob w/ Kombi-Rokkit

Battlewagon-155pts
Kannon
Reinforced Ram
3 Big Shootas
Boarding Plank

8 Tankbustas-124pts
Nob with bosspole
2 Bomb Squigs

Troops

12 Slugga Boys-165pts
Eavy Armor for Mob
Nob w/ Bosspole and Power klaw
11 Boys
Trukk-35pts
Rokkit Launcha
Reinforced Ram

12 Slugga Boys-165pts
Eavy Armor for Mob
Nob w/ Bosspole and Power klaw
11 Boys
Trukk-35pts
Rokkit Launcha
Reinforced Ram

12 Shoota Boys-160pts
Eavy Armor for Mob
Nob w/ Bosspole and Big Choppa
11 Boys
Shootas
Trukk-35pts
Rokkit Launcha
Reinforced Ram

Fast Attack

Blitza-Bommer-135pts

10 Stormboys-130pts
Nob w/ bosspole and Power Klaw

Heavy Support

Looted Wagon-87pts
3 Rokkit Launchas
Killkannon
Reinforced Ram

Mek Gunz-99pts
3 Kustom Mega-kannons
3 Extra Gretchin

Total:2000pts

The general plan is the Warboss joins with the Nob bodyguards in the battlewagon and forms a spearhead for the trukk boys along with the Mega Nobz. The Tankbustas ride in the Looted Wagon and flank the enemy to get at side armor. The Mek Gunz soften up the enemy lines ahead of my spearhead reaching assault and the Stormboyz either hug cover as they jump forward or use the wagons as mobile cover while they go for backfield targets. I'm open to any and all suggestions as I'm entirely new to Orks. I also have a Deff Dread and 3 Killa Kanz that I got in the gift that I'd like to incorporate in the army if they mesh well. Thanks for reading
   
Made in gb
Guard Heavy Weapon Crewman





That looks like a really fun list but I would lose the nobz because they are very expensive for what they do. I'd suggest the points would be better spent on some more tankbustas, meganobz or even some more stormboyz to bulk out that squad a bit. In regards to the walkers you want to incorporate, I find them fun and they sure look cool but they don't hold up greatly in battle. Other than that you've got a really fun-looking list there and I'm sure you and your opponent will have some great games. Best of luck
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Nobz are fine..nobs are not I push i win ..note Boss Nob NEVER gets anything but bosspole and ardboy upgrades (so the claw cannot be challenged out) ...

Meganobz ..put the killsaws not on the boss meganob ..so it cannot be challanged out

Warboss do not take pk and headwompas killchoppa no point (one or the other)
no extra attack gained
Tankbustas (made from leftover boyz) is great there are enough bits on each boyz sprue to make 1.5 tankbustas..(and could stretch that to three) ..

This message was edited 1 time. Last update was at 2016/04/28 19:37:46


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in gb
Fully-charged Electropriest






Looks like a fun list but you could tighten it up slightly in a few areas. Nobz are fairly lacking in comparison to Mega Nobz but the models look great and they can actually make use of the Waaagh! your Warboss will call (probably) on Turn 2. Even with a Painboy and 'eavy armour they can be surprisingly fragile. If you're running them with the Warboss and Painboy attached use the Mega Armour to tank all the wounds the unit takes while you Look Out Sir any AP2 onto the Nobz. This is why most people will take da Lucky Stikk relic on the Warboss, if you're not taking that relic then the Finkin' Kap is the only other good alternative for him if he's your Warlord.

Each unit should only have one Bosspole in it and it should be carried by whichever character you want to keep alive for the longest. In a unit of Boyz the only choice for a Bosspole is the Boss Nob, in a unit of Nobz anyone can take one but leave their Boss Nob with his basic gear - their main advantage is 'hidden' power klaws and equipment. If your Warboss is joining a unit, give him the 'pole.

Killkannons are Ordnance weapons, so firing it will mean the vehicle's other weapons will be firing Snapshots - if you take one then it's not worth the points to buy any other weapons. All your vehicles will be moving at least 6" a turn so can at best fire one weapon at full BS, our vehicles aren't firing platforms (unless you embark a shooty unit) and are most efficient when used solely as a transport and then as a distraction. After they drop their cargo I like to use them to block my opponent's line of sight and movement, ram and fire off a single rokkit each turn.

The only reason to take extra Grots in a Mek Gunz unit is to increase the amount of wounds you take before you're forced to make a Ld test. You've added 3 addition Grots but the third one is giving you no bonus at all - having 8 Grots means you need to lose two models before taking a Ld test, the next 'break-points' are 12 Grots then 16, 20 etc. Anything in between these is wasted points, and better spent on Ammo Runts which are an absolute bargain for our artillery.

Another little trick to make good use of (especially against CSM who must challenge) is take those 15 point Meks from the HQ section in any unit with a PK. This guy exists to issue and accept challenges so that your Boss Nobz and Independant Characters don't have to - he inevitably dies an ignominious death so that the Power Klaws can go to work unimpeded. We need to manipulate challenges to our advantage, we strike after almost everything in the game even when we aren't using Unwieldy weapons, and the characters in our are almost always essential to the survival and effectiveness of the unit. Boss Nobz are too vulnerable in challenges (don't want to risk losing that PK or bosspole) and War bbosses are usually wasted in a challenge where they can be killed by real melee characters and aren't able to tank wounds on a re-rollable 2+ save.

Good luck in your games, I hope you and your opponents have a lot of fun with your new army!

This message was edited 1 time. Last update was at 2016/04/28 21:24:12


 
   
 
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