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I avoid both LRs and Termies. Too many points, not survivable enough, and far too many things in the current meta that can easily kill either. NDKs are awesome, and should always have the Psycannon and the jump pack. Force weapon is also very useful because of the targets the DK will naturally aim for. Librarians are our best HQ choice--cheap and psychically insane. The stave is a solid choice to keep, because a 3+ DtW 12" bubble is amazingly demoralizing to the enemy. (Sometimes a 4+) Purfs in a rhino, combat squadded with incinerators, are pretty cool. If you start a unit of them on the board and have GoI with them, you can manage to hit a lot of units out of DS with CF. (Although that's a psychically expensive move.) Interceptors are really awesome in a pure GK list. I used to play a Shunt/Burn list that wrecked all sorts of Xenos. Turn 1, shunt up two units of Interceptors with Incins and two NDKs with Incins and burn all the infantry; T2 you're in assault. At 1500 pts, with pure GK, you could easily have 2NDKs, Draigo, two Libbys, and some PAGK. Inquisiton is a natural complement to GK--Inquisitors are cheap and you can get extra WC for 13pts each (a min =][= unit with a Psyker).
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