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Made in gb
Guard Heavy Weapon Crewman





I have a small grey knights collection and I feel like dusting them off and getting them into battle. Problem is, I don't have a clue where to start with writing a list for them so I would really appreciate any help with your favourite units to use or any fun lists to get me started. I was thinking of having a couple of squads of termies in land raiders with a librarian and a dreadknight. What would be the best way to run this combo? Is it even worth running? What would you suggest? Any help would be great.

Ps: I'll be playing 1500 point semi competitive games
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

I avoid both LRs and Termies. Too many points, not survivable enough, and far too many things in the current meta that can easily kill either.

NDKs are awesome, and should always have the Psycannon and the jump pack. Force weapon is also very useful because of the targets the DK will naturally aim for.

Librarians are our best HQ choice--cheap and psychically insane. The stave is a solid choice to keep, because a 3+ DtW 12" bubble is amazingly demoralizing to the enemy. (Sometimes a 4+)

Purfs in a rhino, combat squadded with incinerators, are pretty cool. If you start a unit of them on the board and have GoI with them, you can manage to hit a lot of units out of DS with CF. (Although that's a psychically expensive move.)

Interceptors are really awesome in a pure GK list. I used to play a Shunt/Burn list that wrecked all sorts of Xenos. Turn 1, shunt up two units of Interceptors with Incins and two NDKs with Incins and burn all the infantry; T2 you're in assault.

At 1500 pts, with pure GK, you could easily have 2NDKs, Draigo, two Libbys, and some PAGK.

Inquisiton is a natural complement to GK--Inquisitors are cheap and you can get extra WC for 13pts each (a min =][= unit with a Psyker).

This message was edited 1 time. Last update was at 2016/04/30 00:00:30


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