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Made in no
Tail-spinning Tomb Blade Pilot






So, GW Australia said that they are re-releasing BFG, Gorkamorka and some other specialist games. Does anyone know if a Mordheim release have been mentioned?

Let the galaxy burn. 
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

I don't think Mordheim was one that they had announced. However, if the specialist games they are re-releasing are popular I would bet they give Mordheim the same treatment at some point.

Tyler


 
   
Made in us
Grey Knight Psionic Stormraven Pilot





I highly doubt it at this point. I know there is a video game of it, but that is it.

This message was edited 1 time. Last update was at 2016/05/06 00:41:57


 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






The Warhammer world was blown up, so it would be kinda weird for GW to re-release a game set in it, no?

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Made in us
Hardened Veteran Guardsman





Texas

 Iron_Captain wrote:
The Warhammer world was blown up, so it would be kinda weird for GW to re-release a game set in it, no?

Normally, I'd agree, but this is a nostalgic specialist game. One with a potentially huge market.

"We have lost the element of surprise, and they do not fear us. Perhaps they will appreciate our devotion to the Emperor and our ruthless efficiency." 
   
Made in us
Gun Mage





 Iron_Captain wrote:
The Warhammer world was blown up, so it would be kinda weird for GW to re-release a game set in it, no?


And yet this is happening:

https://en.wikipedia.org/wiki/Total_War:_Warhammer
   
Made in no
Tail-spinning Tomb Blade Pilot






 Iron_Captain wrote:
The Warhammer world was blown up, so it would be kinda weird for GW to re-release a game set in it, no?


They are re-releasing blood bowl. And made Vermintide, Mordheim PC game and a new RTS game in the same setting.

I always thought Mordheim had insane potential as a gateway game to WHFB. Every second year they could re-released it with a new location (and warbands) Conquistadors in Lustria exploring derelict Slann Temples, a Lost Skaven City, a Vampire town/castle in Sylvania, a Chaos Temple in Norsca, an abandoned Dwarf hold (searching for dwarf relics or even khal magaz). The traveling carnival of the dead was particularily cool... oh well..

But enough nostalgia; I was just wondering if anyone had heard anything about Mord being included on the mentioned list of planned re-releases.

Let the galaxy burn. 
   
Made in au
Regular Dakkanaut





I think with the popularity of skirmish type games right now in gaming groups, they'd be mental not to. At some point GW will start making smart business decisions and realise that while games like Necromunda and Mordheim might not require people spending thousands of dollars to play, they are incredibly accessible and great 'gateway drugs' as far as the hobby itself is concerned.
   
Made in ca
Knight of the Inner Circle




Montreal, QC Canada

I imagine Mordheim will be in the pipe with the other specialist games they plan on re-releasing. We will probably have to wait for it however as I think ForgeWorld will try to get Epic and other 40k related releases out first before they do Mordheim.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Longtime Dakkanaut




On a surly Warboar, leading the Waaagh!

I'd love to see it. Great game, fantastic miniatures! But I'm thinking that with AoS being significantly more akin to Mordheim, there's not that much difference as there was between WHFB and Mordheim, to justify the effort and time.
   
Made in au
Norn Queen






Biggest issue is they seem set on making these specialist games as big box boardgames. People obviously find uses for the models, and they seem to be make so far with use of the models outside of the game in mind. But Mordheim is a game that demands expansions.

It really just doesn't fit the current strategy behind these games.
   
Made in gb
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Inside your mind, corrupting the pathways

 Iron_Captain wrote:
The Warhammer world was blown up, so it would be kinda weird for GW to re-release a game set in it, no?


The year is 40K, it would be weird for GW to release a game set in the past... say... during the HH?

   
Made in no
Tail-spinning Tomb Blade Pilot






 -Loki- wrote:
Biggest issue is they seem set on making these specialist games as big box boardgames. People obviously find uses for the models, and they seem to be make so far with use of the models outside of the game in mind. But Mordheim is a game that demands expansions.

It really just doesn't fit the current strategy behind these games.


We know Necromunda is being re-released, and that one is just mordheim in space as far as I understand.

Let the galaxy burn. 
   
Made in gb
Fixture of Dakka






Blood Bowl was never really set in the same "Old World" as Warhammer Fantasy Battles, so Age of Sigmar needn't effect that.

At the moment, Blood Bowl is the only Specialist Game confirmed to be coming out in a new form, and that's not for another year.

As for Mordheim, the concept of the game - small warbands grubbing around the magic-infested ruins of a once-great city (there's a game out recently that reminds me of that ... something to do with snow? ) - would suit the old Warhammer world or the Age of Sigmar setting equally. Same goes for Warmaster, although if that comes back, I'd be very surprised if it's anything other than 10mm AoS armies.
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

 -Loki- wrote:
Biggest issue is they seem set on making these specialist games as big box boardgames.
I honestly think this is one of the best things games workshop has done. The thing is that gaming culture has changed. People are no longer interested in playing the long drawn out games with complex rules. In order to preserve the hobby and history it must adapt, and for all of us who love the original we can still use the new models for the old game.

Tyler


 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 tjnorwoo wrote:
 -Loki- wrote:
Biggest issue is they seem set on making these specialist games as big box boardgames.
I honestly think this is one of the best things games workshop has done. The thing is that gaming culture has changed. People are no longer interested in playing the long drawn out games with complex rules. In order to preserve the hobby and history it must adapt, and for all of us who love the original we can still use the new models for the old game.


That's a bold assertion with no evidence whatsoever I'm aware of to back it up. It seems very much like the kind of assertions being made by the videogame industry not long ago that gamers had "moved on" and didn't want space sims, 4x strategy, trad RTS, arena shooters, or isometric RPGs any more, ie people mistaking companies not offering something with people not wanting it.

 -Loki- wrote:
Biggest issue is they seem set on making these specialist games as big box boardgames. People obviously find uses for the models, and they seem to be make so far with use of the models outside of the game in mind. But Mordheim is a game that demands expansions.

It really just doesn't fit the current strategy behind these games.


It seems that GW will be running WHQ as a proper line with expansions(likely single Hero clampacks and rules for using existing AoS models as antagonists), but even if they stuck with a boardgame model rather than a trad miniature game retail strategy, expansions are entirely possible; 50 models-ish seems to be the standard GW are aiming for with these boxes, so the core box could do you four complete warbands(Mercenaries, Sisters of Sigmar, Possessed, and Skaven seems like a nice variety of miniatures and styles of play), replace the tiles with punch-out card terrain, then do CMoN-style themed expansion boxes; Orcs vs Beastmen, Witch Hunters vs Undead, a different style of Mercenaries vs Carnival etc. Obviously it would be better if they just did it properly, but a boardgame model can work.

That said, the core issue is whether they give us Mordheim or some atrocious AoS-ified imitation. Unlike Blood Bowl and WHQ, Mordheim is as much about the core WHF setting as the game, and given AoS itself will ostensibly be capable of providing a basic skirmish campaign system once the revised "ways to play" rules come out there would be little point in reviving Mordheim as an AoS-set game; you'd be duplicating functionality already present in the base game without also expanding it's appeal.

If GW don't choose to do proper Mordheim though, they're fools. There was never any reason beyond sheer petulance to actually blow up the real Warhammer World, given the undefined but pretty substantial time gap before AoS it could just as easily have been left on a cliffhanger, it was an act of petty vandalism, so I don't think they will do proper Mordheim since that would require them to acknowledge the value of the IP they shat on, but they'd still be fools not to given the goodwill(and, of course, money) it could earn them if they turned it into a way to keep the real Warhammer World alive and even explore those parts of the world they never bothered to before.

Oh and one last note tjnorwoo; have you looked at the AoS WHQ models? A Nu-heim with models in that style wouldn't be providing us with much fodder for proper Mordheim, not least because of the scale difference - you can just about get away with Chaos tribes being as huge and grotesquely muscled as the Bloodbound models because, you know, Chaos, but the WHQ Priest and Barbarian demonstrate that in AoS terms the Bloodbound are not intended to be bigger than normal humans, they're just the new normal scale for human models.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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I don't know; given the wider AoS setting, there's plenty of room for gags of greedy idiots roaming a ruined city with something nasty in the woodshed.

Hey, they could use that to bring back Slaanesh.
   
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Dakka Veteran






I think there is a real market for a Mordheim style game. The popularity of the Frostgrave game is proof of that. The question is, would such a game set in the "mortal realms" of AoS have enough appeal? I suppose it could be done, although for me much of the appeal of Mordheim are the old-school WFB style miniatures. If they release an AoS-heim version, I might just stick with Frostgrave.
   
 
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