Switch Theme:

Special Character Balance  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Cackling Chaos Conscript





Simple fix; killing a named characters always yields an additional victory point to the player who kills him/her.
Fluff-wise this represents the impact of injuring/killing a legendary figure.
In-game this helps offset the often large and impactful bonuses of these characters.

This message was edited 1 time. Last update was at 2016/05/07 20:58:51


 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

A lot of special characters aren't good enough to merit an additional downside. Have you seen captain Tycho or the Sanguinor from BA fielded...like ever? I still wouldn't field them if you got a VP just for bringing them.

Which special characters specifically are you having an issue with?

20000+ points
Tournament reports:
1234567 
   
Made in gb
Fixture of Dakka




This just punishes most special characters for no reason. I don't need more reasons to not use Prince Yriel... Plus there's the fact that not all special characters have large impacts on their armies.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Sister Vastly Superior





Are there any named characters that are better than stock HQs with relics and upgrades? The only one I can think of is the ork bike boss that lets warbikers become troops, but his rules have not been updated to 7th edition yet.

Still waiting for Godot. 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Taking the last wound off a model doesn't even necessarily represent killing them - they could be teleported out, flee with jump/jet packs, down and injured, or otherwise rendered incapable of fighting.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 the Signless wrote:
Are there any named characters that are better than stock HQs with relics and upgrades? The only one I can think of is the ork bike boss that lets warbikers become troops, but his rules have not been updated to 7th edition yet.


Tigurius, Draigo, and Khan off the top of my head.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Compared to Smashfether and his various incarnations?

I disagree with the OP - there are plenty of SC that are just worse than their vanilla counterparts.
When was the last time you saw someone bring Sicarius to the table? Or Telion? Or Harker, or Kell? This would just make all SC less popular, instead of the offending ones, or the non-Unique ones decked out with relics.


They/them

 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Sgt_Smudge wrote:
Compared to Smashfether and his various incarnations?



Yes, both Tigurius and Khan are vastly superior to Smashfether. Giving your entire Gladius Scout is amazing, and Tigurius's the best psyker in the game. Draigo, meanwhile, is the reason Centstars work without a transport in the first place. Smashfether provides no force multiplication to his army, he's just one of the meanest beatsticks in the game. It's not even a contest.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 AlmightyWalrus wrote:
 Sgt_Smudge wrote:
Compared to Smashfether and his various incarnations?



Yes, both Tigurius and Khan are vastly superior to Smashfether. Giving your entire Gladius Scout is amazing, and Tigurius's the best psyker in the game. Draigo, meanwhile, is the reason Centstars work without a transport in the first place. Smashfether provides no force multiplication to his army, he's just one of the meanest beatsticks in the game. It's not even a contest.

And the others aren't beatsticks. Not to mention how Smashfether can be taken by any SM army - Tigurius and Khan can only be taken in their respective Chapters. And Draigo is only good because of guaranteed GOI. If any other psyker got that power, then Draigo becomes irrelevant.


They/them

 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Sgt_Smudge wrote:
 AlmightyWalrus wrote:
 Sgt_Smudge wrote:
Compared to Smashfether and his various incarnations?



Yes, both Tigurius and Khan are vastly superior to Smashfether. Giving your entire Gladius Scout is amazing, and Tigurius's the best psyker in the game. Draigo, meanwhile, is the reason Centstars work without a transport in the first place. Smashfether provides no force multiplication to his army, he's just one of the meanest beatsticks in the game. It's not even a contest.

And the others aren't beatsticks. Not to mention how Smashfether can be taken by any SM army - Tigurius and Khan can only be taken in their respective Chapters. And Draigo is only good because of guaranteed GOI. If any other psyker got that power, then Draigo becomes irrelevant.


Draigo is also a 4-wound Eternal Warrior with a 3++ and enough CC prowess to murder most other ICs in the game. He's a beatstick, a tank, and a force multiplier. Smashfether, for all his prowess, has the problem of having to be in melee to get anything done. The other examples are all effective from turn 1. Further, Smashfether's damage output isn't actually that amazing, his schtick is that he's frustratingly hard to kill. He's still a very good beatstick, but beatsticks just aren't as good as characters that have entire cometetive list archetypes built around them.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





So, here's a crazy idea. How about instead of blanket-nerfing every character in the game, you pick out those specific ones you dislike and try to tone just them back?
   
Made in us
Cackling Chaos Conscript





It's not about characters I like and don't like. It's about how every chaos force brings the exact same belakor and/or fateweaver because why the feth not. It's about the huge advantages brought by a number of characters without any real drawbacks. Rather than nerf the characters themselves, make the cost of losing them greater (as should be the case for named characters).
Of course there are special chars that don't need this nerf (when was the last time you saw creed?) but getting into a whole "this character is okay, this one is super good he needs to give more points" is not a reasonable debate to have.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Mad_Proctologist wrote:
It's not about characters I like and don't like. It's about how every chaos force brings the exact same belakor and/or fateweaver because why the feth not. It's about the huge advantages brought by a number of characters without any real drawbacks. Rather than nerf the characters themselves, make the cost of losing them greater (as should be the case for named characters).
Of course there are special chars that don't need this nerf (when was the last time you saw creed?) but getting into a whole "this character is okay, this one is super good he needs to give more points" is not a reasonable debate to have.

Well, it kinda is.

Make the offenders cost an amount that makes the player think about what they bring for their cost.
You said it yourself - people bring the same special characters, so you know which ones need balancing.

You don't need to make people lose points if they die, just make the characters cost so they aren't an autotake. Otherwise, people will only take the beatstick characters who take a lot of time to die, and the less durable ones (Creed, Kell, Harker) aren't penalised so much.


They/them

 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Mad_Proctologist wrote:
It's not about characters I like and don't like. It's about how every chaos force brings the exact same belakor and/or fateweaver because why the feth not. It's about the huge advantages brought by a number of characters without any real drawbacks. Rather than nerf the characters themselves, make the cost of losing them greater (as should be the case for named characters).
Of course there are special chars that don't need this nerf (when was the last time you saw creed?) but getting into a whole "this character is okay, this one is super good he needs to give more points" is not a reasonable debate to have.


If you're wanting to improve the game, that is not only a reasonable debate but an absolutely necessary one to have.

20000+ points
Tournament reports:
1234567 
   
Made in us
Legendary Master of the Chapter






Really not sure how that its not a reasonable debate.

I dont mind the VP loss for special characters. it certainly would make it more interesting as priority targets. but it can double up on punishing people for making it the warlord and such.

As well would prefer to see weaker special characters actually gain buffs. A Lot of them are worse then a generic leader or outright over costed for what they come with.

on the other side i REALLY dont want the game going any further to crazy town. so i would rather just nerf the bad ones.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
Forum Index » 40K Proposed Rules
Go to: