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![[Post New]](/s/i/i.gif) 2016/05/08 08:53:22
Subject: [1250] - Ultramarines / Dark Angels - Competitive
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Warning From Magnus? Not Listening!
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Have an upcoming battle with a mate - he's running Raptor marines (fething rending bolt guns all round) and we're playing Maelstrom.
The idea is that Tiggy goes with the cents giving them rending each turn (not so useful on the cannons but nice on the hurricanes), as well as prescience and hopefully forewarning (4++) and/or perfect timing (ignores cover). Obviously they're going to be a huge fire magnet, but DW and the bikers should give my opponent something else to think about.
Playing maelstrom I want as much board control as possible - scouts are good for this with infiltrate and whilst only having 4+ armour should be getting 3+ cover (for those with cloaks at least). ML Devs will stay in their box and shoot out of the hatch.
Edit: The bike libby will be running solo with interromancy, making the most of 2+ jink and FnP. Alternatively I may join him to the bikers and take either librarius or another discipline - I am open to suggestions here.
Edit 2: Am now thinking take geo and hope for earth blood (restoring wounds and giving centurions IWND  ), phase form (another chance at ignores cover shinanigans) and/or shifting worldscape - figure this last one will be particularly useful in maelstrom especially with my scouts hanging around in ruins.
Any and all thoughts would be much appreciated!
(1250)
Ultramarines CAD (725)
HQ
Tiggy (165)
TROOPS
5 Scouts - snipers, cloaks (70)
5 Scouts - snipers, cloaks (70)
HEAVY SUPPORT
5 Dev - 2 ML, Rhino (135)
3 Dev Cents - grav, omni, DP (285)
Dark Angels AD (500)
HQ
Libby - ML2, bike, Shroud of Heroes (95)
TROOPS
5 Scouts (55)
ELITES
DW Commmand - champion, apothecary, 2 claws, AC (230)
FAST ATTACK
3 Black Knights - (120)
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This message was edited 3 times. Last update was at 2016/05/08 09:08:51
My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/05/11 05:48:13
Subject: [1250] - Ultramarines / Dark Angels - Competitive
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Longtime Dakkanaut
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You can select psychic disciplines after you see what you're up against and the mission. So if you're against a deathstar you might want powers in Librarius. For many games you probably want divination to buff your Centurions. Also Fulmination is just full of awesome powers.
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![[Post New]](/s/i/i.gif) 2016/05/11 10:59:49
Subject: Re:[1250] - Ultramarines / Dark Angels - Competitive
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Brutal Black Orc
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To be honest, if you want to be competitive, forget about the DW and swap for a RW command squad. Stick the libby there and watch those flamming asshats take on an amount of damage that would bring whole armies to their knees, specially if you luck out invisibility.
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This message was edited 1 time. Last update was at 2016/05/11 11:02:07
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![[Post New]](/s/i/i.gif) 2016/05/11 14:06:32
Subject: [1250] - Ultramarines / Dark Angels - Competitive
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Warning From Magnus? Not Listening!
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Okay so revised list. Ditched the DW for a RWCS and added a second bike libby. One will run telepathy hoping for shrouding and/or invis and the other will probably run geo. Aside from electrodisplacement I'm not a huge fan of the fulmination powers so not worth imo.
Edit: alternatively I could mash the two bike squads into one 6-man, but I feel like MSU is the better way to go at 1250. However 3 guys won't benefit from FnP if they stay separate so idk, what d'you reckon?
(1250)
Ultramarines CAD (815)
HQ
Tiggy (165)
Libby - bike, melta bombs (90)
TROOPS
5 Scouts - snipers, cloaks (70)
5 Scouts - snipers, cloaks (70)
HEAVY SUPPORT
5 Dev - 2 ML, Rhino (135)
3 Dev Cents - grav, omni, DP (285)
Dark Angels AD (435)
HQ
Libby - ML2, bike (110)
TROOPS
5 Scouts (55)
ELITES
3 RWBK - apothecary (150)
FAST ATTACK
3 RWBK - (120)
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This message was edited 1 time. Last update was at 2016/05/11 14:09:14
My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/05/11 15:11:27
Subject: [1250] - Ultramarines / Dark Angels - Competitive
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Longtime Dakkanaut
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That RW command squad is the exception to the MSU rule. Make it 5 or 6 models.
Do you need tiggy and two Librarians? Maybe drop the second ultramarine Librarian for another MSU unit.
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![[Post New]](/s/i/i.gif) 2016/05/12 01:21:37
Subject: [1250] - Ultramarines / Dark Angels - Competitive
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Warning From Magnus? Not Listening!
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True - can ditch the ultra libby for 2 extra BK in the command squad and 10pts elsewhere. Cheers
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/05/13 11:50:03
Subject: [1250] - Ultramarines / Dark Angels - Competitive
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Stabbin' Skarboy
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For the Ravenwing, just take there strike force so you dont need that scout tax  also ditch the apothecary on the RWCS, its not worth the 30pts for 3 guys, however take there company standard for the auto hit and run and, in my personal opinion, take a single grenade launcher on the black knight squads just for stasis nades, and take them damned asupex's god dammit!
try fit in a darkshroud aswell for them black knights, its an auto include for there survivability and you'll be surprised how much fire power it soaks up :p it'll die turn 1 for sure but its like a distraction carnifex that also helps your knights
im not sure on your ML dev squad, seem out of place, could do what axisofentropy said and boost the command squad up for moaaar plasma and the corvus hammers
Automatically Appended Next Post: Oh and get a drop pod for them cents
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This message was edited 1 time. Last update was at 2016/05/13 11:51:38
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2016/05/13 14:24:32
Subject: [1250] - Ultramarines / Dark Angels - Competitive
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Stealthy Dark Angels Scout with Shotgun
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deffrekka wrote:For the Ravenwing, just take there strike force so you dont need that scout tax  also ditch the apothecary on the RWCS, its not worth the 30pts for 3 guys, however take there company standard for the auto hit and run and, in my personal opinion, take a single grenade launcher on the black knight squads just for stasis nades, and take them damned asupex's god dammit!
try fit in a darkshroud aswell for them black knights, its an auto include for there survivability and you'll be surprised how much fire power it soaks up :p it'll die turn 1 for sure but its like a distraction carnifex that also helps your knights
im not sure on your ML dev squad, seem out of place, could do what axisofentropy said and boost the command squad up for moaaar plasma and the corvus hammers
Automatically Appended Next Post:
Oh and get a drop pod for them cents 
I agree take the Ravenwing Strike force, you will get that jinx/turbo bonus. Or look into a Ravenwing support squadron or attack squadron. If you can I would try and take another squad of RWBK or just a regulard squad with grav guns.
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![[Post New]](/s/i/i.gif) 2016/05/13 14:48:46
Subject: [1250] - Ultramarines / Dark Angels - Competitive
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Omnipotent Necron Overlord
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ML devs - no. You would get the same firepower out of a typhon speeder for half the cost. If missles is what you want - take 2 typhoon speeders.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/05/15 11:10:00
Subject: [1250] - Ultramarines / Dark Angels - Competitive
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Warning From Magnus? Not Listening!
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Thanks for the comments guys!
The command squad has been boosted to 5 guys and I think I'll keep the apoc. Will be taking @xenomancers' suggestion of running typhoons instead of the devs. The RW strike force is also a good idea! Hadn't really considered it - I'll chuck those scouts in the ultra CAD. Oh and the Cents already have a Drop Pod
Edit:
(1255)
Ultramarines CAD (645)
HQ
Tiggy (165)
TROOPS
5 Scouts - snipers, cloaks (70)
5 Scouts - snipers, cloaks (70)
5 Scouts (55)
HEAVY SUPPORT
3 Dev Cents - grav, omni, DP (285)
Dark Angels AD (610)
HQ
Libby - ML2, bike (110)
ELITES
5 RWBK - apothecary (230)
FAST ATTACK
3 RWBK - (120)
LS - typhoon (75)
LS - typhoon (75)
Currently 5pts over - will either ditch some sniper rifles and/or cloaks, or the omniscope  (probably not the latter)
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This message was edited 1 time. Last update was at 2016/05/15 11:17:02
My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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