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So, I just got my hands on a hardcopy version of CJ#49 and decided to try my hand at some 'old-school' style Repentia.
A member of the Sisterhood may be stripped of all rank and rights, reduced to a Sister Repentia. They are banned from Holy Service and may suffer other castigations in the form of frequent physical punishment, enforced fasts and confinement. These individuals often attach themselves to Imperial crusades, throwing themselves into the thickest of fighting in an effort to purge themselves of their sins and gain absolution: even if it is only granted on their death.
Sister Repentia............................15 points Any Army of the Imperium may take 0-2 Sister Repentia as an auxiliary Elites choice as part of a Combined Arms Detachment or Allies Detachment. They do not take up a slot on the force organisation chart.
WS: 4
BS: 4
S: 3
T: 3
W: 2
I: 4
A: 2
Ld: 9
Sv: 4+/6++
Type: Infantry, Character
Wargear: Chainsword, Bolt Pistol, Frag and Krak Grenades.
Special Rules: Acts of Faith, Adamantium Will, Independent Character, Only in Death Does Duty End, Absolution
Acts of Faith: A unit with the Acts of Faith rule does not prevent units they are attached to from activating Acts of Faith.
Only in Death Does Duty End: When a unit with a Repentia attached to it fails a morale test due to losing combat, they escape from combat automatically. The Repentia immediately detaches from the unit and remains locked in combat, consolidating if need be.
Absolution: When a Repentia who has been detached from a unit via her Only in Death Does Duty End rule wins a combat, she immediately gains a victory point.
This message was edited 2 times. Last update was at 2016/05/09 20:48:23
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
Any suggestions for an alternate large-but-highly-unlikely bonus?
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
The burning pits of Hades, also known as Sweden in summer
Why should a single warrior staying behind stop the rampage of, say, an Assault squad or a GMC? A couple of boyz, sure, but it is a bit blanket with too many illogical situations.
One way to let her stay in combat would be to just keep her out of units. Cut the independent character rule. And give her stubborn. It would prevent her from embarking with other units, or getting a lot of buffs. But considering her fallen status, I’m OK with that. She’s fighting alongside, not with.
I might re-work the absolution bit. Before she archives it, I’d rather not see a lot of special rules. After, she can be a little overpowered.
When she kills someone in a challenge, or successfully runs down a fleeing unit from CC, she gains the Adamantium Will, 6++, and Rampage (Fearless?).
Might have her always issue/accept challenges.
Gear upgrades for heavy chainsword a/o evisorator?
Some sort of movement rule (fleet, crusader) could help her get into CC?
Thought on the VP: If you have a chance to get it, I should have one as well. How about you name your target for redemption as one of my characters. You kill me in a challenge/CC, you get the VP. I live (or kill you) I get it. The other option would have a price for failure. If you die in shame, loose a VP.
This message was edited 1 time. Last update was at 2016/05/11 14:14:18
Kid_Kyoto wrote:Nice set of rules but I agree the victory point seems a bit much. An addition faith point might be nice, if such things still existed.
How about a simple suicide bomb, S4, AP5 small blast when she dies?
Or a bonus to her attacks when she fights her last battle?
The original rules had her generating a Faith Point, but as you say, they A) don't exist any more, and B) that reduces her synergy with non-Sororitas units.
Extra attacks might work.
Haravikk wrote:What about Rampage? Once detached from a unit she'll nearly always be outnumbered, but on her own doesn't have to worry about hurting allies anymore.
I have an idea gestating now...
Ashiraya wrote:Why should a single warrior staying behind stop the rampage of, say, an Assault squad or a GMC? A couple of boyz, sure, but it is a bit blanket with too many illogical situations.
Also what Desubot said.
Same reason it does now. They're busy. Sweeping advance represents the fleeing unit getting outright mobbed, it's really hard to mob someone when there's a whirling dervish trying to cut you up on the way past.
Nevelon wrote:One way to let her stay in combat would be to just keep her out of units. Cut the independent character rule. And give her stubborn. It would prevent her from embarking with other units, or getting a lot of buffs. But considering her fallen status, I’m OK with that. She’s fighting alongside, not with.
I'd be surprised if she stayed a single turn on the battlefield if she wasn't part of a squad though. Lone human-sized models are just too easy to kill.
I might re-work the absolution bit. Before she archives it, I’d rather not see a lot of special rules. After, she can be a little overpowered.
When she kills someone in a challenge, or successfully runs down a fleeing unit from CC, she gains the Adamantium Will, 6++, and Rampage (Fearless?).
The Adamantium Will and 6++ are standard issue for Battle Sisters as a result of their Faith. Oh. Oooh. Idea!
Might have her always issue/accept challenges.
Gear upgrades for heavy chainsword a/o evisorator?
I'm having trouble justifying her having reloads for her bolt pistol, fluff wise. The original rules specifically forbade her from accessing the armoury, as well, so I'm highly leery of giving her upgrade options.
I don't like the idea of forcing someone to issue challenges, especially when they're equipped to handle mobs rather than individuals. That said, she has the option to issue one, which does provide her some protection against being swarmed. Then, so does the rule I've added (Go Down Fighting).
Some sort of movement rule (fleet, crusader) could help her get into CC?
Maybe Crusader. Actually, I might just give her Zealot. It fits.
Thought on the VP: If you have a chance to get it, I should have one as well. How about you name your target for redemption as one of my characters. You kill me in a challenge/CC, you get the VP. I live (or kill you) I get it. The other option would have a price for failure. If you die in shame, loose a VP.
Had a different idea thanks to Kyoto and Haravikk. What do you all think of this?
Spoiler:
Sister Repentia............................30 points
Any Army of the Imperium may take 0-2 Sister Repentia as an auxiliary Elites choice as part of a Combined Arms Detachment or Allies Detachment. They do not take up a slot on the force organisation chart.
WS: 4
BS: 4
S: 3
T: 3
W: 2
I: 4
A: 2
Ld: 9
Sv: 4+/6++
Type: Infantry, Character
Wargear: Close-Combat Weapon, Bolt Pistol, Frag and Krak Grenades.
Special Rules: Act of Faith, Shield of Faith, Crusader, Absolution, Go Down Fighting, Only In Death Does Duty End
Act of Faith: A unit with this rule can attempt to use its Act of Faith immediately before it acts during a phase (before it moves in the movement phase, shoots or runs in the shooting phase, or strikes blows in the assault phase). To do so, it must take a leadership test. If this test is failed, nothing happens and the unit cannot attempt to use that Act of Faith again for the rest of the battle. If the test is passed, the Act of Faith is successful. Unless stated otherwise, a unit can only attempt to use an Act of Faith once per game, and only if it is comprised entirely of models with the Act of Faith or War Hymns special rules. (Paraphrased from Codex: Adepta Sororitas)
Shield of Faith: Models with this special rule have a 6+ Invulnerable Save and the Adamantium Will special rule. (Paraphrased from Codex: Adepta Sororitas)
Only In Death Does Duty End: One use only. This Act of Faith is used in the Assault Phase. The model gains the Rampage, Shred and Rending special rules until the end of the current phase.
Absolution: When a friendly unit in the same combat as the Sister Repentia fails a morale check, she immediately regains a use of Only in Death does Duty End Act of Faith.
Go Down Fighting: If the Sister Repentia is killed before making her attacks in close combat, she may immediately attack every enemy model in base contact with her twice before being removed as a casualty.
This message was edited 1 time. Last update was at 2016/05/12 09:25:45
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.