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![[Post New]](/s/i/i.gif) 2016/05/10 20:50:47
Subject: Help making mechanicus 1-1.5k
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Frenzied Juggernaut
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Hey guys, I just got 5x castellax battle automatas with maulers and a Skit/Mechanicus Domnius.
What lists can I make with this domnius? Isnt there some insane body guard unit for a praetor that uses automatas?
EDIT
This is the list weve been working on
----Praeorian Consul----
Praetor - Thammer, Volkite Carger Melta Bombs?
3x Castellax battle Automata - disk-blade-hands-of-doom, 2x MM/ 1x Maulter with Flamers in their hands
Dominus - Kitted for Shooting
Domnius - Kitted for Melee
2x Castellax Automatas - disk-blade-hands-of-doom, 3x Darklances with Bolters in their hands
Everything is CC oriented with the Praetor up front. The Dark lancers stay behind the first wave. Each wave gets 1 dominus. Shooty one goes with lances. Everything will get to be used in CC. Considering Libbys with Technomancy to boost the insanity. We can take psychis from the new Angels of Death in 30k right?
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This message was edited 2 times. Last update was at 2016/05/12 21:31:29
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/05/10 20:56:03
Subject: Re:Help making mechanicus
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Fiery Bright Wizard
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send your castellax to me
something like this could easily work as an allied/core detachement:
1)
cybernetica - Age of Darkness
HQ
Archmagos dominus - kitted out
Troops
3 Castellax - Kitted out
2 Castellax - Kitted out
2)
cybernetica - Allies
HQ
Archmagos dominus - Kitted out
Troops
2-5 Castellax
outside of cybernetica, castellax can't be your compulsory troops :(
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/10 20:58:43
Subject: Help making mechanicus
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Frenzied Juggernaut
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With the second option, is that for 40k? and the fist if 30k?
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/05/10 21:07:29
Subject: Help making mechanicus
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Fiery Bright Wizard
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both are 30k. I was just listing an allied way to play with the models you listed if you already had a core army for 30k. there are no castellax for 40k unless you run them as the kastellans, but then you're more or less just using a proxy model.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/10 21:33:27
Subject: Help making mechanicus
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Frenzied Juggernaut
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Ah gotcha.
Any word of this praetor castellax body guard attachment?
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/05/10 23:24:39
Subject: Help making mechanicus
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Did Fulgrim Just Behead Ferrus?
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You're thinking of the Iron Circle for the Iron Warriors, and they're not Castellax.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2016/05/11 03:20:27
Subject: Help making mechanicus
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Regular Dakkanaut
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Are you maybe thinking of the Praevian Consul, who can bring some automata with him? His rules are in Book VI, or you can find Draygur's PDF.
Also, Mechanicus doesn't exist in 30K.
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![[Post New]](/s/i/i.gif) 2016/05/11 14:31:45
Subject: Help making mechanicus
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Focused Fire Warrior
San Antonio, TX
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xSoulgrinderx wrote:Hey guys, I just got 5x castellax battle automatas with maulers and a Skit/Mechanicus Domnius.
What lists can I make with this domnius? Isnt there some insane body guard unit for a praetor that uses automatas?
Praevian is a consul type for a Legion army. He can take Castellax as a unit and be joined with them.
I play Mechanicum so let us know what other questions you have. What's your play style? All Castellax?
Also all these units are 30k only, Mechanicum is 30k and Skitarii/Cult Mechanicus is 40k just so you don't confuse anyone.
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![[Post New]](/s/i/i.gif) 2016/05/12 15:46:37
Subject: Help making mechanicus
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Frenzied Juggernaut
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foto69man wrote: xSoulgrinderx wrote:Hey guys, I just got 5x castellax battle automatas with maulers and a Skit/Mechanicus Domnius.
What lists can I make with this domnius? Isnt there some insane body guard unit for a praetor that uses automatas?
Praevian is a consul type for a Legion army. He can take Castellax as a unit and be joined with them.
I play Mechanicum so let us know what other questions you have. What's your play style? All Castellax?
Also all these units are 30k only, Mechanicum is 30k and Skitarii/Cult Mechanicus is 40k just so you don't confuse anyone.
Perfect! yes im looking for the Praevian consul of 3 automatas with the other two as 2x troops. I was going to run 2x Maulter/ shock fists for my two ranged options and then 3x disk-blade-hands-of-doom with 2x dark lances and a MM for the bodyguard trio. The Praevian has a hammer, some good relics n jazz id imagine.
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This message was edited 1 time. Last update was at 2016/05/12 15:47:08
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/05/12 17:01:32
Subject: Help making mechanicus
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Regular Dakkanaut
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He does not unlock them as troops. He does have a cortex controller, which unlocks Castellax and Thallax as a heavy support choice. This is not ideal, since heavy support is where the real power of the Legions rests. Unless you meant bringing an allied detachment using the Dominus? If so, make them Cybernetica for longer-range powers and +1 initiative.
The darklance/multi-melta combo seems strange, why not just stick with Dark Lances all around to maintain range and weapon profile? You could potentially put the multi-melta guy in with the maulers (since they have 24" range, and he could potentially snipe the omni-present artificer armor sgt before the AP3 maulers lay in, as long as they fail their 4+ Look out Sir! roll). You should also flip which unit has the disk-hands of doom. The Dark Lance guys will be hanging back (and are already quite expensive with lance and targetting array), while the Maulers should be the aggressive guys with flamers and power blades.
The Praevian has no real limitations on his equipment except for no jetbike/bike/jetpack/terminator armour. A good purchase for him is the bolter, so he can tag guys and give preferred enemy against that target to his automata. The Dark Lance unit is a good place to put the Praevian if you can pick Tank Hunter as their Legion Inductee rule. There is some controversy here, as some people read the text as intending that if you have a Legion that has a special Legionnes rule, you must use that for the inductees and can't choose one of the generic USRs. If your group plays it that way, he's probably better off with the Mauler/Multi-melta blob as his bolter also has a 24" range. As the Legion Indunctees rule is written, though, you get a choice, so YMMV.
Relics are designed for the campaign and are opponent's permission only, not something you include in a standard PUG list.
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This message was edited 1 time. Last update was at 2016/05/12 17:03:58
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![[Post New]](/s/i/i.gif) 2016/05/12 21:27:37
Subject: Help making mechanicus
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Frenzied Juggernaut
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Okay, so it would be legal to take a list like this? Gonna try a little role reversal
----Praeorian Consul----
Praetor - Thammer, Volkite Carger Melta Bombs?
3x Castellax battle Automata - disk-blade-hands-of-doom, 2x MM/ 1x Maulter with Flamers in their hands
Dominus - Kitted for Shooting
Domnius - Kitted for Melee
2x Castellax Automatas - disk-blade-hands-of-doom, 3x Darklances with Bolters in their hands
Everything is CC oriented with the Praetor up front. The Dark lancers stay behind the first wave. Each wave gets 1 dominus. Shooty one goes with lances. Everything will get to be used in CC. Considering Libbys with Technomancy to boost the insanity. We can take psychis from the new Angels of Death in 30k right?
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This message was edited 2 times. Last update was at 2016/05/12 21:30:10
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/05/13 05:35:02
Subject: Help making mechanicus 1-1.5k
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Regular Dakkanaut
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Not a legal list. The main detachment has not met the criteria for bringing Castellax, nor the two troop choices that are mandatory for any list. For the allied detachment, you can't have two HQs. Not even close.
Even if it was a remotely legal list, there are no scoring units, so you auto-lose.
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This message was edited 2 times. Last update was at 2016/05/13 05:37:40
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![[Post New]](/s/i/i.gif) 2016/05/13 05:59:40
Subject: Re:Help making mechanicus 1-1.5k
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Fiery Bright Wizard
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maybe something like this:
Legion Cybernetica
1 (shooty) Archmagos Dominus
2 2-man Castellax squads
Allied Legion
1 Praevian w/ 1 castellax
1-2 tactical squads
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/13 15:11:31
Subject: Help making mechanicus 1-1.5k
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Frenzied Juggernaut
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HandofMars wrote:Not a legal list. The main detachment has not met the criteria for bringing Castellax, nor the two troop choices that are mandatory for any list. For the allied detachment, you can't have two HQs. Not even close.
Even if it was a remotely legal list, there are no scoring units, so you auto-lose.
Okay, thanks for the words of encouragement.
Now how about some useful advice? Automatically Appended Next Post: Brennonjw wrote:maybe something like this:
Legion Cybernetica
1 (shooty) Archmagos Dominus
2 2-man Castellax squads
Allied Legion
1 Praevian w/ 1 castellax
1-2 tactical squads
Not a bad suggestion.
Can i not take mechanicus as the primary detachment and then the consul as the allied? Is there any way to fit the praetorian consul with more of a robot theme?
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This message was edited 2 times. Last update was at 2016/05/13 15:13:03
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/05/13 17:15:56
Subject: Help making mechanicus 1-1.5k
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Regular Dakkanaut
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xSoulgrinderx wrote:HandofMars wrote:Not a legal list. The main detachment has not met the criteria for bringing Castellax, nor the two troop choices that are mandatory for any list. For the allied detachment, you can't have two HQs. Not even close.
Even if it was a remotely legal list, there are no scoring units, so you auto-lose.
Okay, thanks for the words of encouragement.
Now how about some useful advice?
Um, the part where I tell you which parts you are missing to make a legal list? Or where I point out that you have no scoring units and thus have literally no way to win games? If that's not useful, I don't know what else to tell you, except to buy the rulebooks and actually read them. If you are not aware of how a Force Organization Chart works, you're a bit early to start planning an army.
Brennonjw wrote:maybe something like this:
Legion Cybernetica
1 (shooty) Archmagos Dominus
2 2-man Castellax squads
Allied Legion
1 Praevian w/ 1 castellax
1-2 tactical squads
Also an illegal list. The Praevian is a support officer and cannot be your allied HQ (or the sole HQ of a primary detachment).
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This message was edited 1 time. Last update was at 2016/05/13 17:17:19
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![[Post New]](/s/i/i.gif) 2016/05/13 18:52:20
Subject: Help making mechanicus 1-1.5k
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Fiery Bright Wizard
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HandofMars wrote: xSoulgrinderx wrote:HandofMars wrote:Not a legal list. The main detachment has not met the criteria for bringing Castellax, nor the two troop choices that are mandatory for any list. For the allied detachment, you can't have two HQs. Not even close.
Even if it was a remotely legal list, there are no scoring units, so you auto-lose.
Okay, thanks for the words of encouragement.
Now how about some useful advice?
Um, the part where I tell you which parts you are missing to make a legal list? Or where I point out that you have no scoring units and thus have literally no way to win games? If that's not useful, I don't know what else to tell you, except to buy the rulebooks and actually read them. If you are not aware of how a Force Organization Chart works, you're a bit early to start planning an army.
Brennonjw wrote:maybe something like this:
Legion Cybernetica
1 (shooty) Archmagos Dominus
2 2-man Castellax squads
Allied Legion
1 Praevian w/ 1 castellax
1-2 tactical squads
Also an illegal list. The Praevian is a support officer and cannot be your allied HQ (or the sole HQ of a primary detachment).
ahh, did not know that praevians were support officers. Maybe a forge lord with cortex controller and all the other cybernetica bits he can bring?
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/13 18:57:14
Subject: Help making mechanicus 1-1.5k
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Regular Dakkanaut
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I would go cheapo, you don't really need an Archmagos or to spend that much on gear. You should be trying to cast those neat powers or repairing them.
The Forge Lord idea would work, in that you could bring a heavy support choice of Castellax, but you really kind of want them in the Cybernetica detachment since you already brought that.
Maybe something like:
Delegatus
-Veteran Squad
-Veteran Squad
Allied Dominus
-Castellax
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![[Post New]](/s/i/i.gif) 2016/05/13 21:15:23
Subject: Re:Help making mechanicus 1-1.5k
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Frenzied Juggernaut
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xSoulgrinderx wrote:
HandofMars wrote:
Not a legal list. The main detachment has not met the criteria for bringing Castellax, nor the two troop choices that are mandatory for any list. For the allied detachment, you can't have two HQs. Not even close.
Even if it was a remotely legal list, there are no scoring units, so you auto-lose.
Okay, thanks for the words of encouragement.
Now how about some useful advice?
Um, the part where I tell you which parts you are missing to make a legal list? Or where I point out that you have no scoring units and thus have literally no way to win games? If that's not useful, I don't know what else to tell you, except to buy the rulebooks and actually read them. If you are not aware of how a Force Organization Chart works, you're a bit early to start planning an army.
Youre right, it was useful just came across rude imho.Thank you for the suggestions regardless
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This message was edited 1 time. Last update was at 2016/05/13 21:15:57
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/05/13 21:46:16
Subject: Help making mechanicus 1-1.5k
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Regular Dakkanaut
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Damn internet!
Apologies, Adept, no rudeness was intended. The language of the Omnissiah wastes no data on such subtleties, but I will give tone more consideration when using meatbag language in the future.
Beep boop.
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This message was edited 2 times. Last update was at 2016/05/13 21:48:46
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![[Post New]](/s/i/i.gif) 2016/05/13 21:55:20
Subject: Help making mechanicus 1-1.5k
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Towering Hierophant Bio-Titan
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To be perfectly honest, your shooting yourself in the foot a bit with the allies.
Your paying a huge points tax just to take castellax, which you can get anyway.
I'd suggest looking into taghmata mechanicum.
Base for that would be a dominus.
Then for troops you could run 2 units of 3 thallax, which fit your theme.
That is then a 100% legal base list.
Taghmata can take castellax as troops too, but they can't be used for your mandatory choices (hence taking the thallax)
Then if you want to add more CC to the army, take a look at domitar and vorax battle automata.
Also, ursurax are being released soon which are thallax with lightning claws and power fists.
So all that keeps up the smashy robot theme, pays no points in unit tax to add stuff that is perfectly legal
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![[Post New]](/s/i/i.gif) 2016/05/13 21:57:34
Subject: Help making mechanicus 1-1.5k
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Frenzied Juggernaut
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HandofMars wrote:Damn internet!
Apologies, Adept, no rudeness was intended. The language of the Omnissiah wastes no data on such subtleties, but I will give tone more consideration when using meatbag language in the future.
Beep boop.
01110101 01101110 01100100 01100101 01110010 01110011 01110100 01101111 01101111 01100100
Automatically Appended Next Post: Jackal wrote:To be perfectly honest, your shooting yourself in the foot a bit with the allies.
Your paying a huge points tax just to take castellax, which you can get anyway.
I'd suggest looking into taghmata mechanicum.
Base for that would be a dominus.
Then for troops you could run 2 units of 3 thallax, which fit your theme.
That is then a 100% legal base list.
Taghmata can take castellax as troops too, but they can't be used for your mandatory choices (hence taking the thallax)
Then if you want to add more CC to the army, take a look at domitar and vorax battle automata.
Also, ursurax are being released soon which are thallax with lightning claws and power fists.
So all that keeps up the smashy robot theme, pays no points in unit tax to add stuff that is perfectly legal 
This seems quite viabale and its all Robits. As long as I can stick a domnius in with castellax thats really what im looking for. Big honking robo body guards.
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This message was edited 1 time. Last update was at 2016/05/13 21:59:00
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/05/14 03:53:36
Subject: Help making mechanicus 1-1.5k
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Regular Dakkanaut
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Do not look at the Domitar, it and the Calix are the only lemons in the book.
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![[Post New]](/s/i/i.gif) 2016/05/14 04:05:11
Subject: Help making mechanicus 1-1.5k
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Fiery Bright Wizard
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HandofMars wrote:Do not look at the Domitar, it and the Calix are the only lemons in the book.
domitars are one of the most reliable ways to deal with dreadnoughts once they finally close into CC range. further more, even the "Lemon's" in 30k can be effective.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/14 06:23:45
Subject: Help making mechanicus 1-1.5k
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Regular Dakkanaut
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They are just ridiculously slow. When the Arlatax exists, there is simply no reason for the Domitar.
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![[Post New]](/s/i/i.gif) 2016/05/15 17:54:32
Subject: Help making mechanicus 1-1.5k
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Sagitarius with a Big F'in Gun
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HandofMars wrote:They are just ridiculously slow. When the Arlatax exists, there is simply no reason for the Domitar.
Depends what you're up to with either CC robot:
Arlatax is for a straight-up murder train, indiscriminate of what it's barrelling into, ideally sodding off on its own to go bog down a dreadnought or something.
Domitar, on the other hand, are incredibly good support for a furdermuck of AdSecs with Chainblades, as the concussion from the Graviton hammers, along with the initial HoW, will ensure the spook squad will successfully destroy their target first, with, possibly, no retaliation.
Not to mention the Domitar are grounded to the same speed as the AdSecs, so you're less inclined to have them run off.
They both cost the same, which is nice.
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![[Post New]](/s/i/i.gif) 2016/05/15 20:32:14
Subject: Help making mechanicus 1-1.5k
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Regular Dakkanaut
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Yeah, that's just silly and brings up bad memories. :(
Once the Mechanicum red book came out and I saw they could take chainblades, I figured I finally have a reason to use my old Sisters of Battle Repentia. In practice, it ended up being a waste of points. The few times they were actually engaged in combat, the WS2 I2 A1 was a serious drag. Revenant Alchemistry seemed like a good upgrade, with Hatred and FNP improved to 5+, but losing running due to Slow and Purposeful was pretty painful. If by some shocking turn of events they actually won combat, the mandatory Rite of Pure Mind prevents sweeping (and I2 would make it a fool's errand anyway). I did consider Revenant Alchemy as a potential bodyguard for a regular Magos with a conversion beamer or something similar, as a way to give him pseudo-relentless and put bodies in front of bullets, but meh. Running is important for them since I don't want to buy a Triaros for Adsecularis, and the cost of improving their FNP from 6+ to 5+ buys you 8 more bodies.
In practice, they ended up being the same Fearless backfield objective holders as the mitralock Adsecularis, but 20-45 points more expensive.
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This message was edited 1 time. Last update was at 2016/05/16 07:45:26
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