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![[Post New]](/s/i/i.gif) 2016/05/13 12:38:51
Subject: Two Eldar Seer Councils?
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Regular Dakkanaut
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Sorry if this has already been discussed, but what would be the pros/cons of such a list? Two skyrunner seer councils with about 8 warlocks with the Shard and Stones in one and/or the other clock in at a bit more than 2/3rds of a regular 1850pts list. How would you fill out the rest? What would the general plan be (psychic disciplines, target priorities etc.)? Eager to hear your suggestions
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![[Post New]](/s/i/i.gif) 2016/05/13 14:34:20
Subject: Re:Two Eldar Seer Councils?
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Shrieking Guardian Jetbiker
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Well the basic principles to adhere to are to run the conclaves at either 7 or 5 strong to get the mastery level you want for as cheap as possible (50 points for an ablative wound is just too expensive).
That said here is my attempt at a 2 council list at 1850 - sorry in advance for being boring.
Seer Council
Farseer Skyrunner, Singing spears, 120
Farseer Skyrunner, Singing spears 120
Warlock Conclave (7) Skyrunners, Singing Spears 385
Seer Council
Farseer Skyrunner, Singing spears 120
Farseer Skyrunner, Singing spears 120
Warlock Conclave (7) Skyrunners, Singing Spears 385
Combined Arms Detachment
Farseer Skyrunner, Spirit Stone of Anath'lan, Singing Spears 135
Windrider Guardians (5) Scatterlasers 135
Windrider Guardians (3) Scatterlasers 81
Windrider Guardians (3) Scatterlasers 81
Windrider Guardians (3) Scatterlasers 81
Windrider Guardians (3) Scatterlasers 81
So in total that’s: 29 + d6 warp charges / 21 mastery levels / 28 powers known... wow that's certainly a lot of paperwork to keep track of...
I suppose the beauty of it is that you can tailor the capabilities of your army to your opponent every time - facing Imperial Knights or armourspam then you have 19 S9 singing spears backed up by 57 S3-S5 (hammerhand) armourbane/fleshbane attacks and vortex of doom.
Hordes get apocalypse blast Eldritch Storms at Ap3/ fleshbane + 68 S8 Scatter laser shots.
You can go deathstar with 2+ rerollable armour/jink saves or against elite armies you have horrify + the Psychic screech.
Objectives? You're the fastest unit in the game. Moral? You probably have the Will of Asuran or Mental Fortitude.
You get hard countered by the Culexus Assassin but with your movement, and the new F&Q on aura's in vehicles and the inability to deploy in friendly transports reduces that probability significantly...
The issue is you'll be spending roughly 40 mins on the psychic phase every turn... your choice
(As a side note: I gave the stone to the non formation Farseer so he can always be relevant and since you can slot him in to either council I figure he can cover for one of them if they have a bad draw of powers with a clutch invisibility/fortune or the like)
Edited to be readable... good grief i suck at typing...
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This message was edited 2 times. Last update was at 2016/05/13 22:48:54
Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/05/13 19:50:17
Subject: Two Eldar Seer Councils?
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Furious Fire Dragon
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I second the spirit stone wielder choice there. I suspect double council will have diminished returns over a single, however if you try it please report back!
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"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." |
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![[Post New]](/s/i/i.gif) 2016/05/13 21:37:22
Subject: Re:Two Eldar Seer Councils?
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Regular Dakkanaut
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@ Torus,
I really couldn't have hoped for a more complete reply, so, thank you very much, sir! I suppose that in such a list as you suggested, any flying threats are dealt with by bucketloads of scatter laser fecal excrements. I would always take a Shard of Anaris in one council to make it more durable against the Culexus and for potential challenges, though.
The list I'll hopefully be trying soon will be as follows: 2 jet councils with 5 warlocks each, everybody gets a spear except for the farseer toting the Shard; a Heroes' Path formation from the Harlequins book (with Mask of Secrets on the shadowseer and no additional upgrades), a Stoned farseer and a generous helping of scatbikes (i.e. as much as the remaining points allow). I will probably ditch the Heroes Path once I've gotten more scatbikes and warlocks.
@ Cieged,
That is probably true, but I was going for a, well, competitive-friendly list of sorts that also has a distinguishing theme. Also, I'm a huge fan of eldar warlocks and everything psychic.
Hope to report the results soon!
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![[Post New]](/s/i/i.gif) 2016/05/13 22:25:42
Subject: Two Eldar Seer Councils?
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Hellish Haemonculus
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I'd be tempted to put a Corsair Prince with a Shadowfield and the Mask of Secrets in one unit. Fortune gives him a 2++ rerollable save, and the Mask can allow you to use Shriek, Dominate, Terrify, or Hallucinations more effectively.
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![[Post New]](/s/i/i.gif) 2016/05/13 22:34:55
Subject: Two Eldar Seer Councils?
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Towering Hierophant Bio-Titan
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I'd go with the above list as for all purposes, it covers near on every eventuality that may arise.
On the down side, £20 per seer/lock means £380 just for your psykers lol.
6 box's of jetbike = £150
£530 for a 36 model army.
Just keep a ton of paper to hand for notes.
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![[Post New]](/s/i/i.gif) 2016/05/13 22:57:56
Subject: Two Eldar Seer Councils?
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Shrieking Guardian Jetbiker
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@Dreamchild - Very true with the flyers when you have multiple sources of guide/prescience dotted around, also that is a fair comment for the Shard and would definitely use it with one deathstar council but found it difficult to add when dealing with 2 councils in the list.
The key point that I cannot stress enough is that you are building an army with staggering potential. I love my psychic as well, so much that I bought the £20 models like an idiot rather than converting my own and I love the results on the table. That said, be conscious of what powers you cast/roll for... you can run this list as competitively as you like but only so many people will put up with you running them as 2+ rerollable deathstars in casual games...
I wont tell you how to play, I'm not as sanctimonious as other posters on Dakka but as I said, it can be as adaptive to your opponent as you like... from my own personal experience with it I'd try to not use the more powerful psychic abilities against casual opponents (we get enough hate/ people being forced out the hobby as it is already).
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This message was edited 1 time. Last update was at 2016/05/13 23:03:21
Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/05/13 23:25:23
Subject: Re:Two Eldar Seer Councils?
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Omnipotent Necron Overlord
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Dreamchild wrote:@ Torus,
I really couldn't have hoped for a more complete reply, so, thank you very much, sir! I suppose that in such a list as you suggested, any flying threats are dealt with by bucketloads of scatter laser fecal excrements. I would always take a Shard of Anaris in one council to make it more durable against the Culexus and for potential challenges, though.
The list I'll hopefully be trying soon will be as follows: 2 jet councils with 5 warlocks each, everybody gets a spear except for the farseer toting the Shard; a Heroes' Path formation from the Harlequins book (with Mask of Secrets on the shadowseer and no additional upgrades), a Stoned farseer and a generous helping of scatbikes (i.e. as much as the remaining points allow). I will probably ditch the Heroes Path once I've gotten more scatbikes and warlocks.
@ Cieged,
That is probably true, but I was going for a, well, competitive-friendly list of sorts that also has a distinguishing theme. Also, I'm a huge fan of eldar warlocks and everything psychic.
Hope to report the results soon!
Welp with 5 far-seers you have a pretty good chance at getting multiple cleansing flames - this is more than enough to deal with FMC (it's actually one of the best tactics against them) . Most flyers are AV11-10 so you are also in good shape vs most flying vehicles too. Really I don't see a real weakness for this army type. It's going to do well vs pretty much everything - question is - will you be able to score objectives?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/05/13 23:31:09
Subject: Re:Two Eldar Seer Councils?
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Regular Dakkanaut
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@ Torus,
I see what you're getting at - I ditched my first army, Tau, for similar reasons. I posted the original post just so that I could see the overall opinion of you people when competitive games are concerned, so that I could have an anchor point of sorts should I want to go the competitive route someday. But in more friendly games, I'll probably use 2 minimized councils, an avatar of Khaine and probably a WS aspect shrine made of banshees and shining spears. I like the idea of 2 councils mostly because of fluff, style and modelling opportunity,
which brings me to Jackal's (and probably any sane person's) notion about the cost of such an army. I started this army mostly because of some mad ideas about converting 2 types of seer councils; the first (of which I'm in the process of converting atm) will be made from dark elf executioners, guardian heads and wraithblades's swords and everybody will be riding a guardian support weapon base. It will take some greenstuff work - like making the helmets more warlocky and filling out the chainmail bits on executioner bodies to resemble warlock robes, but this project got me very excited overall. The second council would be made from Wracks, with heavily greenstuffed tattered robes to cover up all the "My First Frankenstein's Monster" parts with either the same helmets as the first group or I'll try and sculpt some to resemble Sandman's own, for those familiar with the comic. These guys will be riding Screamers of Tzeentch, mostly because I imagine them as Black Librarians, thus being able to submit beings of chaos to their own will and use them to benefit the Eldar.
This was probably way off topic, but I really couldn't help myself
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This message was edited 1 time. Last update was at 2016/05/13 23:32:53
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![[Post New]](/s/i/i.gif) 2016/05/14 21:31:50
Subject: Re:Two Eldar Seer Councils?
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Shrieking Guardian Jetbiker
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Dreamchild wrote:@ Torus,
I see what you're getting at - I ditched my first army, Tau, for similar reasons. I posted the original post just so that I could see the overall opinion of you people when competitive games are concerned, so that I could have an anchor point of sorts should I want to go the competitive route someday. But in more friendly games, I'll probably use 2 minimized councils, an avatar of Khaine and probably a WS aspect shrine made of banshees and shining spears. I like the idea of 2 councils mostly because of fluff, style and modelling opportunity,
which brings me to Jackal's (and probably any sane person's) notion about the cost of such an army. I started this army mostly because of some mad ideas about converting 2 types of seer councils; the first (of which I'm in the process of converting atm) will be made from dark elf executioners, guardian heads and wraithblades's swords and everybody will be riding a guardian support weapon base. It will take some greenstuff work - like making the helmets more warlocky and filling out the chainmail bits on executioner bodies to resemble warlock robes, but this project got me very excited overall. The second council would be made from Wracks, with heavily greenstuffed tattered robes to cover up all the "My First Frankenstein's Monster" parts with either the same helmets as the first group or I'll try and sculpt some to resemble Sandman's own, for those familiar with the comic. These guys will be riding Screamers of Tzeentch, mostly because I imagine them as Black Librarians, thus being able to submit beings of chaos to their own will and use them to benefit the Eldar.
This was probably way off topic, but I really couldn't help myself
When you're done, please upload a couple of pictures, I'd love to see you they turn out.
Secondly, against weaker armies I would just keep the councils as is and just roll for the more sub optimal powers and drop the scatter lasers... what I can't deny is that all those bikes on the board look amazing and I can definitely understand one of the reasons why you would want to run the army!
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Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/05/15 05:59:16
Subject: Two Eldar Seer Councils?
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Lead-Footed Trukkboy Driver
On the back of a hog.
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Torus wrote:@Dreamchild - Very true with the flyers when you have multiple sources of guide/prescience dotted around, also that is a fair comment for the Shard and would definitely use it with one deathstar council but found it difficult to add when dealing with 2 councils in the list.
The key point that I cannot stress enough is that you are building an army with staggering potential. I love my psychic as well, so much that I bought the £20 models like an idiot rather than converting my own and I love the results on the table. That said, be conscious of what powers you cast/roll for... you can run this list as competitively as you like but only so many people will put up with you running them as 2+ rerollable deathstars in casual games...
I wont tell you how to play, I'm not as sanctimonious as other posters on Dakka but as I said, it can be as adaptive to your opponent as you like... from my own personal experience with it I'd try to not use the more powerful psychic abilities against casual opponents (we get enough hate/ people being forced out the hobby as it is already).
How do you stop these two squads from just getting tied up? I see no hit and run. What do you do against the more powerful deathstar (super friends SW/ DA)?
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![[Post New]](/s/i/i.gif) 2016/05/15 09:09:35
Subject: Two Eldar Seer Councils?
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Shrieking Guardian Jetbiker
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Budzerker wrote: Torus wrote:@Dreamchild - Very true with the flyers when you have multiple sources of guide/prescience dotted around, also that is a fair comment for the Shard and would definitely use it with one deathstar council but found it difficult to add when dealing with 2 councils in the list.
The key point that I cannot stress enough is that you are building an army with staggering potential. I love my psychic as well, so much that I bought the £20 models like an idiot rather than converting my own and I love the results on the table. That said, be conscious of what powers you cast/roll for... you can run this list as competitively as you like but only so many people will put up with you running them as 2+ rerollable deathstars in casual games...
I wont tell you how to play, I'm not as sanctimonious as other posters on Dakka but as I said, it can be as adaptive to your opponent as you like... from my own personal experience with it I'd try to not use the more powerful psychic abilities against casual opponents (we get enough hate/ people being forced out the hobby as it is already).
How do you stop these two squads from just getting tied up? I see no hit and run. What do you do against the more powerful deathstar (super friends SW/ DA)?
Against a stronger deathstar (assuming they get their powers off with all your deny dice you have) you would be the one holding them up rather than the other way round, they simply will not be able to do any damage to you with the invis/rerollable saves. Hit and run is great but I expect the seerstars to carve up most of your traditional tarpits with that many fleshbane attacks and use the jetbike to not let them be engaged by fearless hordes and unlike super friends, you can do the majority of your damage in the Psychic phase allowing you to turbo boost out of assault range if you get threatened. It certainly can ruin your day to be caught in assault when you don't want to be but you have the tools to avoid it via jetbike...
(also you can use gate of Infinity to get out as an emergency if it's such a threat)
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Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/05/15 20:38:10
Subject: Two Eldar Seer Councils?
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Tunneling Trygon
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A couple of things to note: a good friend of mine (and my ATC teammate) ran a double deer-council list last year to good affect. What we found most effective was taking one 5 and one 7 man council, and having a fifth Farseer from an allied CAD able to join either dependin on what powers you need. But, we really liked having a wraithknight in that list for a little extra punch just in case you need it. You can still easily fit multiple jetbikes in there for objective grabbing, but the damage output of the council is impressive and it's insanely durable. I think it's a very fun take on Eldar, but won't be much fun for your opponents if they can't handle it.
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![[Post New]](/s/i/i.gif) 2016/05/16 09:14:24
Subject: Two Eldar Seer Councils?
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Been Around the Block
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This can be super effective since ive faced smething similar but the game timed out and part of the fault was time taken in psychic phase.
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![[Post New]](/s/i/i.gif) 2016/05/16 09:28:25
Subject: Two Eldar Seer Councils?
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Shrieking Guardian Jetbiker
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nurgle86 wrote:This can be super effective since ive faced smething similar but the game timed out and part of the fault was time taken in psychic phase.
Yep that's a big issue with this list in competitive play. I had a similar level of Warp Charges with my Harlequin army and it was rare that I could finish a game in 2 hours with all the psychic flying around... that said, using blessing rather than witchfires speeds up the process dramatically.
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Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/05/16 11:52:05
Subject: Two Eldar Seer Councils?
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Tunneling Trygon
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Yeah it takes a lot of practice to get the army running smoothly, and a LOT of pregame preparation. The player who I know who ran the list had pre-printed charts where he could write each psykers powers they rolled and small checkboxes for who had popped their tunes of witnessing, and passed what powers.
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