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So Here's the list:
CWE CAD
Farseer- Skyrunner, Singing Spear
Farseer- Skyrunner, Shard of Anaris
Windrider- Scat laser x3
Windrider- Scat laser x3
Windrider- Scat laser x3
Windrider- Scat laser x3
WraithKnight - Wraithcannons x2, Scat Laser
Corsairs CAD
Corsair Prince - Seeker of Forbidden Pleasure, Cloud Dancer (Jetbike), Shadowfield, Wild Psyker (ML1), Void Sabre
Corsair Void Dreamer - Void Plate Harness, Corsair Jetpack, 3x Mastery Level, Corsair Combat Drugs, Void Sabre
Corsair Cloud Dancer Band - Dark Lance x3, Combat Drugs
Corsair Cloud Dancer Band - Dark Lance x3, Combat Drugs
Harlequins Faolchu's Blade Formation
Skyweaver - 3x Zephyrglaive
Skyweaver - 2x Regular
Voidweaver - Prismatic Cannon
1849 points
The Plan
Characters plus 3 man Harlequins form a Unit and just bounce around between assualts using Hit and Run. They are also Fearless, cause Fear and have plenty of AP 2 on the charge or shooting. Shadowfield Prince will be doing most of the tanking with his 2++ (plenty of chances he'll have it rerollable,) The rest have a Majority 3+ save and majority 4++ inv, so chances are I wont be doing much jinking with them.
6 objective secure Units that can move 12" shoot and thrust move back into cover or out of LOS. Wraithknight is there to deal with Super Heavies and high AV Vehicles that survive the Corsair Cloud Dancers Shooting.
Psykers
Farseer #1 is rolling on Telepathy fishing for Invis
Farseer #2 is rolling on Runes of Battle fishing for Fortune
Prince is rolling on Divination fishing for anything really (They're all beneficial)
Void Dreamer is rolling on Aethermancy fishing for Warp Blink or Warp Tunnel
Total of 10 Warp Charges before winds.
Let me know what you think and how viable it is in a tournament setting. Also any changes you would make
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