Battle report! - Road to the vaults
As i had enough tanks to have a battle i decided to jolly well have one, now this is the 1st time me or my opponent has had a battle in around 5 years at a guess so bare in mind if you spot any miss used rules. It was more a game to get us re-familiarize with how to play basics rules and units than to win so it was a fun game even if we were somewhat hungover
Some fluff...
'Why are we hear on this dust bowl of a planet Forgemaster' asked sgt Migul, adding 'its full of bandits, scum and Militias but the imperial creed is strong hear, there no enemies worthy of a fight hear'.
'I hope not brother, i hope not'.The illusive warrior replied, leaving Migul no more the wiser.
'-
WE ARE HEAR
TO FIND SOMETHING VERY SACRED SARGENT-' Droned out the dreadnought Zillkis, supriseing Migul as the ancient warrior rarely spoke on matters not tactical.
'So were hear to find lost chapter artefacts then?' asked Migul but got nothing More out of the old father.
Just as the Forgemaster went to reply a scream of Vox chatter came over the airwaves.
+++This is Captain Letio of the Marauders you are approaching the vaults of Darrious, you must have Level Alpha clearance to proceed, I am authorized to use force in defending this instillation, please identify yourselves and give codes, over+++
Migul was going to reply when the Forgemaster signalled him not too.
'-THEY MUST NOT KNOW WHO
WE ARE-' cut in Zilkis.
+++Please identify and sight clearance codes or i will be forced to send a military escort to your location +++
'We mean them no harm but we can not let out mission be disrupted' said the forgemaster
'For the Emperor', replied Migul readying his bolter as the rumble of engines came to his ears...
The Armies
my opponent didn't have his own force with him so he used my old sm
Marauders fast response unit
HQ – 375pts
Tank commander pask,
LR Punisher 210pts
LR Executioner , lass cannon 165pts
TROOPS - 330pts
10 veterans w.shotguns, carapace amour, 3 meltaguns 105pts
Chimera, autocannon 60pts
10 veterans w.shotguns, carapace amour, 3 meltaguns 105pts
Chimera, autocannon 60pts
HEAVY SUPPORT – 295pts
LR Exterminator 130pts
LR Executioner , lass cannon 165pts
TOTAL - 1000pts
Chapter Vengeance reclamation team
HQ – 190pts
Vulkan hestan 190pts
TROOPS – 390pts
10 tactical marines, storm bolter, power fist, missile launcher, meltagun 195pts
10 tactical marines, plasma pistol, power sword, missile launcher, meltagun 195pts
ELLITES – 100pts
Dreadonought, multimelta 100pts
FAST ATTACK – 195pts
10 Assault marines, power hammer, 2 flamers 205pts
HEAVY SUPPORT – 120pts
Vindicator 120pts
Total – 995pts
Deployment
We weren't really bothered how deployed not really having that much of an idea about what to (or any for that matter!). Although i did put my Russes as far away from that dread as i could.
Battle!
Turn 1
The executioners and Letio moved up so they could bring there gattling and plasma to bare on those 3 big marine squads. One of them calming some battle brother with sering hot plasma blasts. The Vets in the BTR transport head straight for the big scary dread and vindicator with there meltas held close, the heavy bolters & autocannons upto firing away, but without much effect.
The lone exterminator sits back and opens up its autocannons killing a couple more Assault members.
the assault marries jump forewards to the building sgt migul hopeful to make short work of the russes with his hammer, the cover of fling rockets from the
tac squads.
The Dreadonoughts powerful arm cannon cycles up and blows the autocannon clean off one of the btrs's which then takes a direct hit from a demolisher shell, the impacts knocking the systems offline, but doing little else.
Turn 2
Speeding past there stranded mates the other vet filled BTR steamed on towards the foe, piling out and turning the vindicator into molten slag.
Seeing the other squad prosper they also disembark ready to pile into the inevitable melee that will come.
Letio and the two executioners form up and unleash a torrent of plasma and lead. Completely wiping out the assault squad and that threatening hammer.
In retaliation the dreadnought charges the btr and the foragemaster incinerates 6 of the 1st vet squad then charges and kills the remainders bar 1, who loses his bottle and run for home, however see the other vet squad and immediately rallies!
Turn 3
The tanks start picking off the
tac squad close to the forgemaster so it moves to get in towards the cover and the transports, although not making it into the melee that the vets have just joined after firing all the guys at the forgemaster but only one round getting through his energy shield.
Turn 4
The dread carries on attacking the BTR while the FM finishes of the vets, An executioner blows its plasma cannon up.
Turn 5
The other
tac squad poke there head out from behind a rock and start taking potshots with a melta but unluckily loose over half there squad getting into position.
Also the other
tac squad takes out the final
hp on the BTR and the dread does the same wither the other!
Not entirely sure who won as I was crowned victor but they killed 4 units and I only 2.
All in all was a fun game considering I had to keep checking the rule book and the state we were in, but it was really nice seeing my models in action again.
What the game taught me: As both armies are mine i was learning for both of them, I think the key thing I found was more shots are better than one powerful shot because your more like to fail to hit. This was particularly noticeable with my bs3 russes with the lass cannons and defiantly the rocket launcher with the
tac squads is a waste especially in squads with a melt guns. Also just because I’ve got assault weapons with my vets doesnt mean i should assault, they will always do better at shooting.